lightp.c
上传用户:xk288cn
上传日期:2007-05-28
资源大小:4876k
文件大小:8k
- #include <math.h>
- #include <stdio.h>
- #include <stdlib.h>
- #include "texture.h"
- #include <GL/glut.h>
- #ifndef __sgi
- /* Most math.h's do not define float versions of the math functions. */
- #define expf(x) ((float)exp((x)))
- #define fabsf(x) ((float)fabs((x)))
- #endif
- static int pstyle = 3;
- static float transx, transy, rotx, roty;
- static int ox = -1, oy = -1;
- static int mot;
- #define PAN 1
- #define ROT 2
- void
- pan(int x, int y) {
- transx += (x-ox)/500.;
- transy -= (y-oy)/500.;
- ox = x; oy = y;
- glutPostRedisplay();
- }
- void
- rotate(int x, int y) {
- rotx += x-ox;
- if (rotx > 360.) rotx -= 360.;
- else if (rotx < -360.) rotx += 360.;
- roty += y-oy;
- if (roty > 360.) roty -= 360.;
- else if (roty < -360.) roty += 360.;
- ox = x; oy = y;
- glutPostRedisplay();
- }
- void
- motion(int x, int y) {
- if (mot == PAN) pan(x, y);
- else if (mot == ROT) rotate(x,y);
- }
- void
- mouse(int button, int state, int x, int y) {
- if(state == GLUT_DOWN) {
- switch(button) {
- case GLUT_LEFT_BUTTON:
- mot = PAN;
- motion(ox = x, oy = y);
- break;
- case GLUT_RIGHT_BUTTON:
- mot = ROT;
- motion(ox = x, oy = y);
- break;
- case GLUT_MIDDLE_BUTTON:
- break;
- }
- } else if (state == GLUT_UP) {
- mot = 0;
- }
- }
- void pfunc(void) { pstyle = (pstyle+1) % 4; }
- void help(void) {
- printf("Usage: lightp [image]n");
- printf("'h' - helpn");
- printf("'p' - toggle point moden");
- printf("left mouse - pann");
- printf("right mouse - rotaten");
- }
- void init(char *filename) {
- GLfloat fog_color[4], fog_density = 0.05, density, far_cull;
- unsigned *image;
- int width, height, components;
- if (filename) {
- image = read_texture(filename, &width, &height, &components);
- if (image == NULL) {
- fprintf(stderr, "Error: Can't load image file "%s".n",
- filename);
- exit(EXIT_FAILURE);
- } else {
- printf("%d x %d image loadedn", width, height);
- }
- if (components != 1 && components != 2) {
- printf("must be a l or la imagen");
- exit(EXIT_FAILURE);
- }
- if (components == 1) {
- /* hack for RE */
- int i;
- GLubyte *p = (GLubyte *)image;
- for(i = 0; i < width*height; i++) {
- p[i*4+3] = p[i*4+0];
- }
- components = 2;
- }
- } else {
- int i, j;
- unsigned char *img;
- components = 4; width = height = 512;
- image = (unsigned *) malloc(width*height*sizeof(unsigned));
- img = (unsigned char *)image;
- for (j = 0; j < height; j++)
- for (i = 0; i < width; i++) {
- int w2 = width/2, h2 = height/2;
- if (i & 32)
- img[4*(i+j*width)+0] = 0xff;
- else
- img[4*(i+j*width)+1] = 0xff;
- if (j&32)
- img[4*(i+j*width)+2] = 0xff;
- if ((i-w2)*(i-w2) + (j-h2)*(j-h2) > 64*64 &&
- (i-w2)*(i-w2) + (j-h2)*(j-h2) < 300*300) img[4*(i+j*width)+3] = 0xff;
- }
- }
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
- glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
- glTexImage2D(GL_TEXTURE_2D, 0, components, width,
- height, 0, GL_RGBA, GL_UNSIGNED_BYTE,
- image);
- /*glEnable(GL_TEXTURE_2D);*/
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- gluPerspective(50.,1.,.1,far_cull = 10.);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- glTranslatef(0.,0.,-5.5);
- density = 1.- expf(-5.5 * fog_density * fog_density *
- far_cull * far_cull);
- #define MAX(a,b) ((a) > (b) ? (a) : (b))
- #define MIN(a,b) ((a) < (b) ? (a) : (b))
- density = MAX(MIN(density, 1.), 0.);
- fog_color[0] = .23*.19 + density *.57*.19;
- fog_color[1] = .35*.19 + density *.45*.19;
- fog_color[2] = .78*.19 + density *.22*.19;
- glClearColor(fog_color[0], fog_color[1], fog_color[2], 1.f);
- glFogi(GL_FOG_MODE, GL_EXP2);
- glFogf(GL_FOG_DENSITY, fog_density);
- glFogfv(GL_FOG_COLOR, fog_color);
- if (fog_density > 0)
- glEnable(GL_FOG);
- glLineWidth(2.0f);
- glEnable(GL_LINE_SMOOTH);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- glPointSize(10.f);
- glEnable(GL_POINT_SMOOTH);
- glHint(GL_POINT_SMOOTH_HINT, GL_NICEST);
- }
- void draw_base(void) {
- glColor4f(.1, .3, .1, 1.0);
- glBegin(GL_QUADS);
- glTexCoord2f(0, 0); glVertex3f(-1.f, 0.f, -1.f);
- glTexCoord2f(0, 1); glVertex3f(-1.f, 0.f, 1.f);
- glTexCoord2f(1, 1); glVertex3f( 1.f, 0.f, 1.f);
- glTexCoord2f(1, 0); glVertex3f( 1.f, 0.f, -1.f);
- glEnd();
- }
- void draw_runway(void) {
- glColor4f(.1, .1, .1, 1.0);
- glPushMatrix();
- glScalef(.1f, 1.f, 1.f);
- glBegin(GL_QUADS);
- glTexCoord2f(0, 0); glVertex3f(-1.f, 0.f, -1.f);
- glTexCoord2f(0, 1); glVertex3f(-1.f, 0.f, 1.f);
- glTexCoord2f(1, 1); glVertex3f( 1.f, 0.f, 1.f);
- glTexCoord2f(1, 0); glVertex3f( 1.f, 0.f, -1.f);
- glEnd();
- glPopMatrix();
- }
- /* v0 = v1*mat */
- void xform(float *v0, float *mat, float *v1) {
- v0[0] = v1[0]*mat[0] + v1[1]*mat[4] + v1[2]*mat[8] + v1[3]*mat[12];
- v0[1] = v1[1]*mat[1] + v1[1]*mat[5] + v1[2]*mat[9] + v1[3]*mat[13];
- v0[2] = v1[2]*mat[2] + v1[1]*mat[6] + v1[2]*mat[10] + v1[3]*mat[14];
- v0[3] = v1[3]*mat[3] + v1[1]*mat[7] + v1[2]*mat[11] + v1[3]*mat[15];
- }
- /* m0 = m1*m2 */
- void xformm(float *m0, float *m1, float *m2) {
- int i, j;
- for(i = 0; i < 4; i++) {
- for(j = 0; j < 4; j++) {
- m0[4*i+j] = m1[4*i+0]*m2[4*0+j] + m1[4*i+1]*m2[4*1+j] + m1[4*i+2]*m2[4*2+j] + m1[4*i+3]*m2[4*3+j];
- }
- }
- }
- void draw_quad(float x, float y, float z) {
- glPushMatrix();
- glTranslatef(x, y, z);
- glRotatef(90.f, 1.f, 0.f, 0.f);
- glScalef(.03f, .03f, .03f);
- glBegin(GL_QUADS);
- glTexCoord2f(0, 0); glVertex3f(-1.f, 0.f, -1.f);
- glTexCoord2f(0, 1); glVertex3f(-1.f, 0.f, 1.f);
- glTexCoord2f(1, 1); glVertex3f( 1.f, 0.f, 1.f);
- glTexCoord2f(1, 0); glVertex3f( 1.f, 0.f, -1.f);
- glEnd();
- glPopMatrix();
- }
- void draw_lights(void) {
- int i;
- GLfloat mat[16], matv[16], matp[16];
- float v0[4], v1[4], v[4];
- glEnable(GL_BLEND);
- glColor4f(1.f, 1.f, 1.f, 1.0);
- glPushMatrix();
- if (pstyle != 3) {
- glScalef(.1f, 1.f, 1.f);
- if (pstyle == 0) glDisable(GL_POINT_SMOOTH);
- else glEnable(GL_POINT_SMOOTH);
- if (pstyle == 1) glPointSize(13.f);
- glGetFloatv(GL_MODELVIEW_MATRIX, matv);
- glGetFloatv(GL_PROJECTION_MATRIX, matp);
- xformm(mat, matv, matp);
- v[0] = -1.f;
- v[1] = 0.0f;
- v[3] = 1.0f;
- for(i = 0; i <= 20; i++) {
- if (pstyle == 2) {
- float s;
- v[2] = -1.f+2.f/20*i;
- v[0] -= 1.;
- xform(v0, mat, v);
- v[0] += 2.;
- xform(v1, mat, v);
- v[0] -= 1.;
- s = fabsf(v0[0]/v0[3] - v1[0]/v1[3]);
- glPointSize(10.f*s);
- }
- glBegin(GL_POINTS);
- glVertex3f(-1.f, 0.f, -1.f+2.f/20*i);
- glVertex3f( 1.f, 0.f, -1.f+2.f/20*i);
- glEnd();
- }
- } else {
- glEnable(GL_TEXTURE_2D);
- glScalef(1.f, 10.f, 1.f);
- for(i = 0; i <= 20; i++) {
- float v = -1.f+2.f/20*i;
- draw_quad(-.1f, 0.f, v);
- draw_quad( .1f, 0.f, v);
- }
- glDisable(GL_TEXTURE_2D);
- }
- glPopMatrix();
- glDisable(GL_BLEND);
- }
- void display(void) {
- glClear(GL_COLOR_BUFFER_BIT);
- glPushMatrix();
- glTranslatef(transx, transy, 0.f);
- glRotatef(rotx, 0., 1., 0.);
- glRotatef(roty, 1., 0., 0.);
- glScalef(10.f,1.f,10.f);
- glTranslatef(0.f,-.4f,0.f);
- draw_base();
- draw_runway();
- draw_lights();
- glPopMatrix();
- glutSwapBuffers();
- }
- void reshape(int w, int h) {
- glViewport(0, 0, w, h);
- }
- /*ARGSUSED1*/
- void
- key(unsigned char key, int x, int y) {
- switch(key) {
- case 'p': pfunc(); break;
- case 'h': help(); break;
- case ' 33': exit(EXIT_SUCCESS); break;
- default: break;
- }
- glutPostRedisplay();
- }
- int main(int argc, char** argv) {
- glutInitWindowSize(512, 512);
- glutInit(&argc, argv);
- glutInitDisplayMode(GLUT_RGBA|GLUT_DOUBLE);
- (void)glutCreateWindow(argv[0]);
- init(argc == 1 ? "../data/light.bw" : argv[1]);
- glutDisplayFunc(display);
- glutKeyboardFunc(key);
- glutReshapeFunc(reshape);
- glutMouseFunc(mouse);
- glutMotionFunc(motion);
- glutMainLoop();
- return 0;
- }