underwater.c
上传用户:xk288cn
上传日期:2007-05-28
资源大小:4876k
文件大小:5k
- #include <math.h>
- #include <stdio.h>
- #include <stdlib.h>
- #include <GL/glut.h>
- #include "texture.h"
- /* Some <math.h> files do not define M_PI... */
- #ifndef M_PI
- #define M_PI 3.14159265358979323846
- #endif
- #ifndef __sgi
- /* Most math.h's do not define float versions of the math functions. */
- #define expf(x) ((float)exp((x)))
- #define sinf(x) ((float)sin((x)))
- #endif
- static float transx = 1.0, transy, rotx, roty;
- static int ox = -1, oy = -1;
- static int mot = 0;
- #define PAN 1
- #define ROT 2
- void
- pan(const int x, const int y) {
- transx += (x-ox)/5.;
- transy -= (y-oy)/5.;
- ox = x; oy = y;
- glutPostRedisplay();
- }
- void
- rotate(const int x, const int y) {
- rotx += x-ox;
- if (rotx > 360.) rotx -= 360.;
- else if (rotx < -360.) rotx += 360.;
- roty += y-oy;
- if (roty > 360.) roty -= 360.;
- else if (roty < -360.) roty += 360.;
- ox = x; oy = y;
- glutPostRedisplay();
- }
- void
- motion(int x, int y) {
- if (mot == PAN) pan(x, y);
- else if (mot == ROT) rotate(x,y);
- }
- void
- mouse(int button, int state, int x, int y) {
- if(state == GLUT_DOWN) {
- switch(button) {
- case GLUT_LEFT_BUTTON:
- mot = PAN;
- motion(ox = x, oy = y);
- break;
- case GLUT_RIGHT_BUTTON:
- mot = ROT;
- motion(ox = x, oy = y);
- break;
- case GLUT_MIDDLE_BUTTON:
- break;
- }
- } else if (state == GLUT_UP) {
- mot = 0;
- }
- }
- static GLfloat s_plane[4] = { 1.0, 0., 0., 0.};
- static GLfloat t_plane[4] = { 0., 0., 1.0, 0.};
- static GLfloat fog_params[5] = {.015, .1, .2, .2, .1};
- void init(void) {
- int width, height, components;
- GLubyte *image;
- glClearColor (0.0, 0.0, 0.0, 0.0);
- glEnable(GL_DEPTH_TEST);
- glShadeModel(GL_SMOOTH);
- if (!(image = (GLubyte *)read_texture("../data/sea.rgb", &width, &height, &components))) {
- perror("sea.rgb");
- exit(EXIT_FAILURE);
- }
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexImage2D(GL_TEXTURE_2D, 0, 4, width, height, 0,
- GL_RGBA, GL_UNSIGNED_BYTE, image);
- glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
- glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR);
- glTexGenfv(GL_S, GL_EYE_PLANE, s_plane);
- glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR);
- glTexGenfv(GL_T, GL_EYE_PLANE, t_plane);
- glEnable(GL_TEXTURE_GEN_S);
- glEnable(GL_TEXTURE_GEN_T);
- glEnable(GL_TEXTURE_2D);
- glEnable(GL_CULL_FACE);
- glEnable(GL_LIGHTING);
- glEnable(GL_LIGHT0);
- glEnable(GL_AUTO_NORMAL);
- glEnable(GL_NORMALIZE);
- glFrontFace(GL_CW);
- glCullFace(GL_BACK);
- glMaterialf (GL_FRONT, GL_SHININESS, 64.0);
- glClearColor(.09f,.18f,.18f,1.f);
- glFogi(GL_FOG_MODE, GL_EXP);
- glFogf(GL_FOG_DENSITY, fog_params[0]);
- glFogfv(GL_FOG_COLOR, fog_params+1);
- glEnable(GL_FOG);
- {
- GLfloat pos[] = {0.,150.,1.,1.};
- glLightfv(GL_LIGHT0, GL_POSITION, pos);
- }
- }
- void display(void) {
- GLfloat s, t;
- static float phase;
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
- glMatrixMode(GL_TEXTURE);
- glPushMatrix();
- s = sinf(phase); t = s; phase += M_PI/25.f;
- if (phase > 2*M_PI) phase -= 2*M_PI;
- glTranslatef(.5f, -0.5f, 0.f);
- glScalef(.1f, .1f, 1.f);
- glTranslatef(s, t, 0.f);
- glMatrixMode(GL_MODELVIEW);
- glPushMatrix();
- glColor4f(.09, .18, .18, 1.f);
- glDisable(GL_TEXTURE_2D);
- glTranslatef(0., 0., -160.);
- glScalef(200., 200., 1.);
- glBegin(GL_POLYGON);
- glVertex3f(-1.,-1.,0.);
- glVertex3f( 1.,-1.,0.);
- glVertex3f( 1., 1.,0.);
- glVertex3f(-1., 1.,0.);
- glEnd();
- glPopMatrix();
- glPushMatrix();
- glEnable(GL_TEXTURE_2D);
- glTranslatef(0., 0., -100.+transx);
- glRotatef(rotx, 0.0, 1.0, 0.0);
- glScalef(10.f, 10.f, 10.f);
- glutSolidTeapot(2.0);
- glPopMatrix ();
- glMatrixMode(GL_TEXTURE);
- glPopMatrix();
- glMatrixMode(GL_MODELVIEW);
- glutSwapBuffers();
- }
- void reshape(int w, int h) {
- glViewport(0, 0, (GLsizei) w, (GLsizei) h);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- gluPerspective(40., 1.0, 10.0, 200000.);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- }
- void ffunc(void) {
- static int state = 1;
- if (state ^= 1)
- glEnable(GL_FOG);
- else
- glDisable(GL_FOG);
- }
- void help(void) {
- printf("Usage: smoke [image]n");
- printf("'h' - helpn");
- printf("'f' - toggle fogn");
- printf("left mouse - pann");
- printf("right mouse - rotaten");
- }
- /*ARGSUSED1*/
- void key (unsigned char key, int x, int y) {
- switch (key) {
- case 'f': ffunc(); break;
- case 'h': help(); break;
- case ' 33': exit(EXIT_SUCCESS); break;
- default: break;
- }
- }
- void animate(void) {
- glutPostRedisplay();
- }
- int main(int argc, char** argv) {
- glutInitWindowSize(256, 256);
- glutInit(&argc, argv);
- glutInitDisplayMode (GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH);
- glutInitWindowPosition(100, 100);
- glutCreateWindow (argv[0]);
- init();
- glutDisplayFunc(display);
- glutReshapeFunc(reshape);
- glutKeyboardFunc(key);
- glutIdleFunc(animate);
- glutMouseFunc(mouse);
- glutMotionFunc(motion);
- glutMainLoop();
- return 0;
- }