water.c
上传用户:xk288cn
上传日期:2007-05-28
资源大小:4876k
文件大小:8k
- #include <math.h>
- #include <stdio.h>
- #include <stdlib.h>
- #include <GL/glut.h>
- #include "texture.h"
- /* Some <math.h> files do not define M_PI... */
- #ifndef M_PI
- #define M_PI 3.14159265358979323846
- #endif
- #ifndef __sgi
- /* Most math.h's do not define float versions of the math functions. */
- #define expf(x) ((float)exp((x)))
- #define sinf(x) ((float)sin((x)))
- #endif
- static int rgb;
- static int mesh = 1;
- static float ttrans[2];
- static float transx, transy, rotx, roty;
- static float amplitude = 0.03;
- static float freq = 5.0f;
- static float phase = .00003;
- static int ox = -1, oy = -1;
- static int show_t = 1;
- static int mot;
- #define PAN 1
- #define ROT 2
- void
- pan(int x, int y) {
- transx += (x-ox)/500.;
- transy -= (y-oy)/500.;
- ox = x; oy = y;
- glutPostRedisplay();
- }
- void
- rotate(int x, int y) {
- rotx += x-ox;
- if (rotx > 360.) rotx -= 360.;
- else if (rotx < -360.) rotx += 360.;
- roty += y-oy;
- if (roty > 360.) roty -= 360.;
- else if (roty < -360.) roty += 360.;
- ox = x; oy = y;
- glutPostRedisplay();
- }
- void
- motion(int x, int y) {
- if (mot == PAN) pan(x, y);
- else if (mot == ROT) rotate(x,y);
- }
- void
- mouse(int button, int state, int x, int y) {
- if(state == GLUT_DOWN) {
- switch(button) {
- case GLUT_LEFT_BUTTON:
- mot = PAN;
- motion(ox = x, oy = y);
- break;
- case GLUT_MIDDLE_BUTTON:
- mot = ROT;
- motion(ox = x, oy = y);
- break;
- case GLUT_RIGHT_BUTTON:
- break;
- }
- } else if (state == GLUT_UP) {
- mot = 0;
- }
- }
- void toggle_t(void) {
- show_t ^= 1;
- }
- void ffunc(void) { freq *= 2.f; }
- void Ffunc(void) { freq /= 2.f; }
- void mfunc(void) { mesh ^= 1; }
- void wire(void) {
- static int w;
- if (w ^= 1) {
- glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
- glEnable(GL_BLEND);
- } else {
- glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
- glDisable(GL_BLEND);
- }
- }
- void light(void) {
- static int l;
- if (l ^= 1)
- glEnable(GL_LIGHTING);
- else
- glDisable(GL_LIGHTING);
- }
- void up(void) { amplitude += .01; }
- void down(void) { amplitude -= .01; }
- void left(void) { phase -= .00001; }
- void right(void) { phase += .00001; }
- void
- animate(void) {
- ttrans[0] += .005f;
- if (ttrans[0] == 1.0f) ttrans[0] = 0.0f;
- ttrans[1] -= .0025f;
- if (ttrans[1] <= 0.0f) ttrans[1] = 1.0f;
- glutPostRedisplay();
- }
- void xfunc(void) {
- static state = 1;
- glutIdleFunc((state ^= 1) ? animate : NULL);
- }
- void help(void) {
- printf("Usage: water [image]n");
- printf("'h' - helpn");
- printf("'l' - toggle lightingn");
- printf("'f' - increase frequencyn");
- printf("'F' - decrease frequencyn");
- printf("'m' - toggle meshn");
- printf("'t' - toggle wireframen");
- printf("'x' - toggle water motionn");
- printf("'UP' - increase amplituden");
- printf("'DOWN' - decrease amplituden");
- printf("'RIGHT' - increase phase changen");
- printf("'LEFT' - decreae phase changen");
- printf("left mouse - pann");
- printf("middle mouse - rotaten");
- }
- void init(char *filename) {
- GLfloat cloud_color[4] = { 1., 1., 1., 0., };
- GLfloat fog_color[4], fog_density = 0.05, density, far_cull;
- unsigned *image;
- int width, height, components;
- if (filename) {
- image = read_texture(filename, &width, &height, &components);
- if (image == NULL) {
- fprintf(stderr, "Error: Can't load image file "%s".n",
- filename);
- exit(EXIT_FAILURE);
- } else {
- printf("%d x %d image loadedn", width, height);
- }
- if (components < 3) rgb = 0;
- } else {
- int i, j;
- unsigned char *img;
- components = 4; width = height = 512;
- image = (unsigned *) malloc(width*height*sizeof(unsigned));
- img = (unsigned char *)image;
- for (j = 0; j < height; j++)
- for (i = 0; i < width; i++) {
- int w2 = width/2, h2 = height/2;
- if (i & 32)
- img[4*(i+j*width)+0] = 0xff;
- else
- img[4*(i+j*width)+1] = 0xff;
- if (j&32)
- img[4*(i+j*width)+2] = 0xff;
- if ((i-w2)*(i-w2) + (j-h2)*(j-h2) > 64*64 &&
- (i-w2)*(i-w2) + (j-h2)*(j-h2) < 300*300) img[4*(i+j*width)+3] = 0xff;
- }
- }
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
- glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
- glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, cloud_color);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
- glTexImage2D(GL_TEXTURE_2D, 0, components, width,
- height, 0, GL_RGBA, GL_UNSIGNED_BYTE,
- image);
- glEnable(GL_TEXTURE_2D);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- gluPerspective(50.,1.,.1,far_cull = 10.);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- glTranslatef(0.,0.,-5.5);
- density = 1.- expf(-5.5 * fog_density * fog_density *
- far_cull * far_cull);
- #define MAX(a,b) ((a) > (b) ? (a) : (b))
- #define MIN(a,b) ((a) < (b) ? (a) : (b))
- density = MAX(MIN(density, 1.), 0.);
- fog_color[0] = .23 + density *.57;
- fog_color[1] = .35 + density *.45;
- fog_color[2] = .78 + density *.22;
- glClearColor(fog_color[0], fog_color[1], fog_color[2], 1.f);
- glFogi(GL_FOG_MODE, GL_EXP2);
- glFogf(GL_FOG_DENSITY, fog_density);
- glFogfv(GL_FOG_COLOR, fog_color);
- if (fog_density > 0)
- glEnable(GL_FOG);
- glLineWidth(2.0f);
- glEnable(GL_LINE_SMOOTH);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- }
- void draw_mesh(void) {
- if (mesh) {
- glBegin(GL_QUADS);
- glTexCoord2f(0, 0); glVertex3f(-1.f, 0.f, -1.f);
- glTexCoord2f(0, 1); glVertex3f(-1.f, 0.f, 1.f);
- glTexCoord2f(1, 1); glVertex3f( 1.f, 0.f, 1.f);
- glTexCoord2f(1, 0); glVertex3f( 1.f, 0.f, -1.f);
- glEnd();
- } else {
- #define MESH 32
- int i, j;
- static float off;
- float d = 1.f/MESH;
- for(i = 0; i < MESH; i++) {
- glBegin(GL_TRIANGLE_STRIP);
- for(j = 0; j < MESH; j++) {
- float s = (float)j*d;
- float t = (float)i*d;
- float x = -1.0 + 2.f*s;
- float z = -1.0 + 2.f*t;
- float y = amplitude*sinf(freq*2.f*M_PI*t+off);
- glTexCoord2f(s, t); glVertex3f(x, y, z);
- s += d; t += d;
- x = -1.0 + 2.f*s;
- z = -1.0 + 2.f*t;
- y = amplitude*sinf(freq*2.f*M_PI*t+off);
- glTexCoord2f(s, t); glVertex3f(x, y, z);
- off += phase;
- }
- glEnd();
- }
- }
- }
- void display(void) {
- glClear(GL_COLOR_BUFFER_BIT);
- glPushMatrix();
- glTranslatef(transx, transy, 0.f);
- glRotatef(rotx, 0., 1., 0.);
- glRotatef(roty, 1., 0., 0.);
- glScalef(10,1,10);
- if (!rgb)
- glColor3f(.31, .41, .97);
- else
- glColor3f(1.f,1.f,1.f);
- glTranslatef(0.f,-1.f,0.f);
- glMatrixMode(GL_TEXTURE);
- glPushMatrix();
- glTranslatef(ttrans[0], ttrans[1], 0.);
- glScalef(10.f, 10.f,1.f);
- draw_mesh();
- glPopMatrix();
- glMatrixMode(GL_MODELVIEW);
- glPopMatrix();
- glutSwapBuffers();
- }
- void reshape(int w, int h) {
- glViewport(0, 0, w, h);
- }
- /*ARGSUSED1*/
- void
- key(unsigned char key, int x, int y) {
- switch(key) {
- case 'l': light(); break;
- case 'f': ffunc(); break;
- case 'F': Ffunc(); break;
- case 't': toggle_t(); break;
- case 'm': mfunc(); break;
- case 'w': wire(); break;
- case 'x': xfunc(); break;
- case 'h': help(); break;
- case ' 33': exit(EXIT_SUCCESS); break;
- default: break;
- }
- glutPostRedisplay();
- }
- /*ARGSUSED1*/
- void
- special(int key, int x, int y) {
- switch(key) {
- case GLUT_KEY_UP: up(); break;
- case GLUT_KEY_DOWN: down(); break;
- case GLUT_KEY_LEFT: left(); break;
- case GLUT_KEY_RIGHT:right(); break;
- }
- }
- int main(int argc, char** argv) {
- glutInitWindowSize(256, 256);
- glutInit(&argc, argv);
- glutInitDisplayMode(GLUT_RGBA|GLUT_DOUBLE);
- (void)glutCreateWindow(argv[0]);
- init(argc == 1 ? "../data/water.bw" : argv[1]);
- glutDisplayFunc(display);
- glutKeyboardFunc(key);
- glutSpecialFunc(special);
- glutReshapeFunc(reshape);
- glutMouseFunc(mouse);
- glutMotionFunc(motion);
- glutIdleFunc(animate);
- glutMainLoop();
- return 0;
- }