ohidden.c
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- /* Copyright (c) Mark J. Kilgard, 1994. */
- /**
- * (c) Copyright 1993, 1994, Silicon Graphics, Inc.
- * ALL RIGHTS RESERVED
- * Permission to use, copy, modify, and distribute this software for
- * any purpose and without fee is hereby granted, provided that the above
- * copyright notice appear in all copies and that both the copyright notice
- * and this permission notice appear in supporting documentation, and that
- * the name of Silicon Graphics, Inc. not be used in advertising
- * or publicity pertaining to distribution of the software without specific,
- * written prior permission.
- *
- * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
- * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
- * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
- * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
- * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
- * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
- * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
- * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
- * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
- * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
- * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
- * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
- *
- * US Government Users Restricted Rights
- * Use, duplication, or disclosure by the Government is subject to
- * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
- * (c)(1)(ii) of the Rights in Technical Data and Computer Software
- * clause at DFARS 252.227-7013 and/or in similar or successor
- * clauses in the FAR or the DOD or NASA FAR Supplement.
- * Unpublished-- rights reserved under the copyright laws of the
- * United States. Contractor/manufacturer is Silicon Graphics,
- * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
- *
- * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
- */
- /*----------------------------------------------------------------------------
- *
- * ohidden.c : openGL (GLUT) example showing how to use stencils
- * to draw outlined polygons.
- *
- * Author : Yusuf Attarwala
- * SGI - Applications
- * Date : Jul 93
- *
- * Update : Mark Kilgard
- * Date : Feb 95
- *
- * note : the main intent of this program is to demo the stencil
- * plane functionality, hence the rendering is kept
- * simple (wireframe).
- *
- *---------------------------------------------------------------------------*/
- #include <stdio.h>
- #include <stdlib.h>
- #include <string.h>
- #include <GL/glut.h>
- static int stencilOn = 1;
- /* function declarations */
- void
- drawScene(void), setMatrix(void), animation(void), resize(int w, int h),
- keyboard(unsigned char c, int x, int y), menu(int choice), drawWireframe(int face),
- drawFilled(int face);
- /* global variables */
- float ax, ay, az; /* angles for animation */
- /* coords of a cube */
- static GLfloat cube[8][3] =
- { { 0.0, 0.0, 0.0},
- { 1.0, 0.0, 0.0},
- { 1.0, 0.0, 1.0},
- { 0.0, 0.0, 1.0},
- { 1.0, 1.0, 0.0},
- { 1.0, 1.0, 1.0},
- { 0.0, 1.0, 1.0},
- { 0.0, 1.0, 0.0}};
- static int faceIndex[6][4] =
- {{0, 1, 2, 3},
- {1, 4, 5, 2},
- {4, 7, 6, 5},
- {7, 0, 3, 6},
- {3, 2, 5, 6},
- {7, 4, 1, 0}};
- int
- main(int argc, char **argv)
- {
- glutInit(&argc, argv);
- glutInitWindowSize(400, 400);
- glutInitDisplayMode(GLUT_RGB | GLUT_STENCIL | GLUT_DOUBLE | GLUT_DEPTH);
- glutCreateWindow("Stenciled hidden surface removal");
- ax = 10.0;
- ay = -10.0;
- az = 0.0;
- glutDisplayFunc(drawScene);
- glutReshapeFunc(resize);
- glutCreateMenu(menu);
- glutAddMenuEntry("Motion", 3);
- glutAddMenuEntry("Stencil on", 1);
- glutAddMenuEntry("Stencil off", 2);
- glutAttachMenu(GLUT_RIGHT_BUTTON);
- glutKeyboardFunc(keyboard);
- glutMainLoop();
- return 0; /* ANSI C requires main to return int. */
- }
- void
- drawWireframe(int face)
- {
- int i;
- glBegin(GL_LINE_LOOP);
- for (i = 0; i < 4; i++)
- glVertex3fv((GLfloat *) cube[faceIndex[face][i]]);
- glEnd();
- }
- void
- drawFilled(int face)
- {
- int i;
- glBegin(GL_POLYGON);
- for (i = 0; i < 4; i++)
- glVertex3fv((GLfloat *) cube[faceIndex[face][i]]);
- glEnd();
- }
- void
- drawScene(void)
- {
- int i;
- glEnable(GL_DEPTH_TEST);
- glDepthFunc(GL_LEQUAL);
- glClearColor(0.0, 0.0, 0.0, 0.0);
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
- glPushMatrix();
- glRotatef(ax, 1.0, 0.0, 0.0);
- glRotatef(-ay, 0.0, 1.0, 0.0);
- /* all the good stuff follows */
- if (stencilOn) {
- glEnable(GL_STENCIL_TEST);
- glClear(GL_STENCIL_BUFFER_BIT);
- glStencilMask(1);
- glStencilFunc(GL_ALWAYS, 0, 1);
- glStencilOp(GL_INVERT, GL_INVERT, GL_INVERT);
- }
- glColor3f(1.0, 1.0, 0.0);
- for (i = 0; i < 6; i++) {
- drawWireframe(i);
- if (stencilOn) {
- glStencilFunc(GL_EQUAL, 0, 1);
- glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
- }
- glColor3f(0.0, 0.0, 0.0);
- drawFilled(i);
- glColor3f(1.0, 1.0, 0.0);
- if (stencilOn) {
- glStencilFunc(GL_ALWAYS, 0, 1);
- glStencilOp(GL_INVERT, GL_INVERT, GL_INVERT);
- }
- glColor3f(1.0, 1.0, 0.0);
- drawWireframe(i);
- }
- glPopMatrix();
- if (stencilOn)
- glDisable(GL_STENCIL_TEST);
- /* end of good stuff */
- glutSwapBuffers();
- }
- void
- setMatrix(void)
- {
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-2.0, 2.0, -2.0, 2.0, -2.0, 2.0);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- }
- int count = 0;
- void
- animation(void)
- {
- /* animate the cone */
- ax += 5.0;
- ay -= 2.0;
- az += 5.0;
- if (ax >= 360)
- ax = 0.0;
- if (ay <= -360)
- ay = 0.0;
- if (az >= 360)
- az = 0.0;
- glutPostRedisplay();
- count++;
- if (count >= 60)
- glutIdleFunc(NULL);
- }
- void
- menu(int choice)
- {
- switch (choice) {
- case 3:
- count = 0;
- glutIdleFunc(animation);
- break;
- case 2:
- stencilOn = 0;
- glutSetWindowTitle("Stencil Disabled");
- glutPostRedisplay();
- break;
- case 1:
- stencilOn = 1;
- glutSetWindowTitle("Stencil Enabled");
- glutPostRedisplay();
- break;
- }
- }
- /* ARGSUSED1 */
- void
- keyboard(unsigned char c, int x, int y)
- {
- switch (c) {
- case 27:
- exit(0);
- break;
- default:
- break;
- }
- }
- void
- resize(int w, int h)
- {
- glViewport(0, 0, w, h);
- setMatrix();
- }