gleSetJoinStyle.man
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上传日期:2007-05-28
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- ."
- ." GLE Tubing & Extrusions Library Documentation
- ."
- .TH gleSetJoinStyle 3GLE "3.6" "GLE" "GLE"
- .SH NAME
- gleSetJoinStyle, gleGetJoinStyle - Query and Set the GLE join style flags.
- .SH SYNTAX
- .nf
- .LP
- void gleSetJoinStyle (int style);
- int gleGetJoinStyle (void);
- .fi
- .SH ARGUMENTS
- .IP fIstylefP 1i
- bitwise OR of flags
- .SH DESCRIPTION
-
- Query and set the GLE join style flags. This word is a bitwise OR of
- the flags described below.
-
- The initial join style is TUBE_JN_ANGLE | TUBE_JN_CAP | TUBE_NORM_FACET.
-
- .B "Extrusion Join Styles"
- .IP fBTUBE_JN_RAWfP
- Draw polycylinders, polycones, extrusions, etc. with no special
- treatment of the extrusion ends.
- .IP fBTUBE_JN_ANGLEfP
- Draw polycylinders, polycones, extrusions, etc. by extending the
- different segments until they butt into each other with an
- angular style.
- .IP fBTUBE_JN_CUTfP
- Draw polycylinders, polycones, extrusions, etc. by joining together the
- different segments and slicing off the joint at half the angle between
- the segments. A cap is drawn. Note that the slicing plane runs through
- the origin of the contour coordinate system. Thus, the amount of slice
- can be varied by offsetting the contour with respect to the origin.
-
- Note that when two segments meet at a shallow angle, the cut join style
- will potentially shave off a whole lot of the contour, leading to
- "surprising" results...
- .IP fBTUBE_JN_ROUNDfP
- Joints will be rounded. Strictly speaking, the part of the joint above
- the origin will be rounded. The part below the origin will come
- together in an angular join.
- .IP fBTUBE_JN_MASKfP
- Mask bits. This can be used to mask off the bit field that defines the
- join style.
-
- .B "End Caps"
- .IP fBTUBE_JN_CAPfP
- If this is set, a cap will be drawn at each end of the extrusion.
-
- .B "Automatic Normal Vector Generation"
- .IP fBTUBE_NORM_FACETfP
- A normal vector is generated per facet. Useful for having an extrusion
- have a "faceted" look, such as when extruding a square -- each of the
- four sides of the square will look flat.
- .IP fBTUBE_NORM_EDGEfP
- Normal vectors are generated so that they lie along edges. Useful for
- making angular things look rounded under lighting. For example, when
- extruding a hexagon and using this flag, the hexagonal extrusion will
- look (more like a) smooth perfectly round cylinder, rather than a
- six-sided shape.
- .IP fBTUBE_NORM_PATH_EDGEfP
- Normal vectors are generated so that they both lie on edges, and so
- that they interpolate between neighboring segments. Useful for drawing
- "spaghetti" -- extrusions that follow a spline path. Because the
- spline path must be "tessellated" into small straight segments, each
- segment will look straight unless this flag is set.
- .IP fBTUBE_NORM_MASKfP
- A mask useful for masking out the "norm" bits.
-
- .B "Closed or Open Contours"
- .IP fBTUBE_CONTOUR_CLOSEDfP
- If this bit is set, the contour will be treated as a "closed" contour,
- where the last point connects back up to the first. It is useful to set
- this flag when drawing closed shapes (such as extruded cylinders,
- star-shapes, I-Beams, etc. When drawing open extrusions (e.g.
- corrugated sheet metal), you DON'T want to set this flag.
-
- .SH BUGS
-
- Multiple threads using GLE share a single global join style.
-
- .SH SEE ALSO
- gleExtrusion, gleTextureMode
- .SH AUTHOR
- Linas Vepstas (linas@fc.net)