glutSolidSphere.man
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- ."
- ." Copyright (c) Mark J. Kilgard, 1996.
- ."
- .TH glutSolidSphere 3GLUT "3.7" "GLUT" "GLUT"
- .SH NAME
- glutSolidSphere, glutWireSphere - render a solid or wireframe sphere respectively.
- .SH SYNTAX
- .nf
- .LP
- void glutSolidSphere(GLdouble radius,
- GLint slices, GLint stacks);
- void glutWireSphere(GLdouble radius,
- GLint slices, GLint stacks);
- .fi
- .SH ARGUMENTS
- .IP fIradiusfP 1i
- The radius of the sphere.
- .IP fIslicesfP 1i
- The number of subdivisions around the Z axis (similar to lines of longitude).
- .IP fIstacksfP 1i
- The number of subdivisions along the Z axis (similar to lines of latitude).
- .SH DESCRIPTION
- Renders a sphere centered at the modeling coordinates origin of the
- specified radius. The sphere is subdivided around the Z axis into slices
- and along the Z axis into stacks.
- .SH SEE ALSO
- glutSolidCube, glutSolidCone, glutSolidTorus, glutSolidDodecahedron,
- glutSolidOctahedron, glutSolidTetrahedron, glutSolidIcosahedron,
- glutSolidTeapot
- .SH AUTHOR
- Mark J. Kilgard (mjk@nvidia.com)