character.h
上传用户:tany51
上传日期:2013-06-12
资源大小:1397k
文件大小:4k
- /*
- * Copyright (C) 2000 Ross Combs (rocombs@cs.nmsu.edu)
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- */
- #ifndef INCLUDED_CHARACTER_TYPES
- #define INCLUDED_CHARACTER_TYPES
- #ifdef CHARACTER_INTERNAL_ACCESS
- #ifdef JUST_NEED_TYPES
- # include "compat/uint.h"
- #else
- # define JUST_NEED_TYPES
- # include "compat/uint.h"
- # undef JUST_NEED_TYPES
- #endif
- #endif
- typedef enum
- {
- character_class_none,
- character_class_amazon,
- character_class_sorceress,
- character_class_necromancer,
- character_class_paladin,
- character_class_barbarian,
- character_class_druid,
- character_class_assassin
- } t_character_class;
- typedef enum
- {
- character_expansion_none,
- character_expansion_classic,
- character_expansion_lod
- } t_character_expansion;
- typedef struct character
- #ifdef CHARACTER_INTERNAL_ACCESS
- {
- char const * name; /* max 15 chars */
- char const * realmname;
- char const * guildname; /* max 3 chars */
-
- /* stored in Battle.net format for now */
- t_uint8 helmgfx;
- t_uint8 bodygfx;
- t_uint8 leggfx;
- t_uint8 lhandweapon;
- t_uint8 lhandgfx;
- t_uint8 rhandweapon;
- t_uint8 rhandgfx;
- t_uint8 class;
- t_uint8 level;
- t_uint8 status;
- t_uint8 title;
- t_uint8 emblembgc;
- t_uint8 emblemfgc;
- t_uint8 emblemnum;
- /* not sure what these represent */
- t_uint32 unknown1;
- t_uint32 unknown2;
- t_uint32 unknown3;
- t_uint32 unknown4;
- t_uint8 unknownb1;
- t_uint8 unknownb2;
- t_uint8 unknownb3;
- t_uint8 unknownb4;
- t_uint8 unknownb5;
- t_uint8 unknownb6;
- t_uint8 unknownb7;
- t_uint8 unknownb8;
- t_uint8 unknownb9;
- t_uint8 unknownb10;
- t_uint8 unknownb11;
- t_uint8 unknownb13;
- t_uint8 unknownb14;
- /* Keep some generic "data", basically the blob that is sent between client and server, in an array */
- t_uint8 data[64];
- t_uint8 datalen;
- }
- #endif
- t_character;
- #endif
- /*****/
- #ifndef JUST_NEED_TYPES
- #ifndef INCLUDED_CHARACTER_PROTOS
- #define INCLUDED_CHARACTER_PROTOS
- #define JUST_NEED_TYPES
- #include "compat/uint.h"
- #include "account.h"
- #undef JUST_NEED_TYPES
- extern int character_create(t_account * account, char const * clienttag, char const * realmname, char const * name, t_character_class class, t_character_expansion expansion);
- extern char const * character_get_name(t_character const * ch);
- extern char const * character_get_realmname(t_character const * ch);
- extern char const * character_get_playerinfo(t_character const * ch);
- extern char const * character_get_guildname(t_character const * ch);
- extern t_character_class character_get_class(t_character const * ch);
- extern int character_verify_charlist(t_character const * ch, char const * charlist);
- extern int characterlist_create(char const * dirname);
- extern int characterlist_destroy(void);
- extern t_character * characterlist_find_character(char const * realmname, char const * charname);
- #endif
- #endif