CGameHallFrameDoc.h
上传用户:bsw_2008
上传日期:2013-07-09
资源大小:2446k
文件大小:2k
- // CGameHallFrameDoc.h : interface of the CCGameHallFrameDoc class
- //
- /////////////////////////////////////////////////////////////////////////////
- #if !defined(AFX_CGAMEHALLFRAMEDOC_H__09CB2788_66D3_45C3_9D01_EAA65D5F4E10__INCLUDED_)
- #define AFX_CGAMEHALLFRAMEDOC_H__09CB2788_66D3_45C3_9D01_EAA65D5F4E10__INCLUDED_
- #if _MSC_VER > 1000
- #pragma once
- #endif // _MSC_VER > 1000
- class CCGameHallFrameDoc : public CDocument
- {
- protected: // create from serialization only
- CCGameHallFrameDoc();
- DECLARE_DYNCREATE(CCGameHallFrameDoc)
- // Attributes
- public:
- // Operations
- public:
- // Overrides
- // ClassWizard generated virtual function overrides
- //{{AFX_VIRTUAL(CCGameHallFrameDoc)
- public:
- virtual BOOL OnNewDocument();
- virtual void Serialize(CArchive& ar);
- //}}AFX_VIRTUAL
- // Implementation
- public:
- virtual ~CCGameHallFrameDoc();
- #ifdef _DEBUG
- virtual void AssertValid() const;
- virtual void Dump(CDumpContext& dc) const;
- #endif
- protected:
- // Generated message map functions
- protected:
- //{{AFX_MSG(CCGameHallFrameDoc)
- // NOTE - the ClassWizard will add and remove member functions here.
- // DO NOT EDIT what you see in these blocks of generated code !
- //}}AFX_MSG
- DECLARE_MESSAGE_MAP()
- };
- /////////////////////////////////////////////////////////////////////////////
- //{{AFX_INSERT_LOCATION}}
- // Microsoft Visual C++ will insert additional declarations immediately before the previous line.
- #endif // !defined(AFX_CGAMEHALLFRAMEDOC_H__09CB2788_66D3_45C3_9D01_EAA65D5F4E10__INCLUDED_)