Game.vcproj
资源名称:3DRPG.rar [点击查看]
上传用户:cjwanglu
上传日期:2013-07-10
资源大小:4744k
文件大小:5k
源码类别:
游戏
开发平台:
Visual C++
- <?xml version="1.0" encoding="gb2312"?>
- <VisualStudioProject
- ProjectType="Visual C++"
- Version="7.10"
- Name="Game"
- ProjectGUID="{7DCFCD70-4D1E-4E0D-BD05-141881845AE1}"
- Keyword="Win32Proj">
- <Platforms>
- <Platform
- Name="Win32"/>
- </Platforms>
- <Configurations>
- <Configuration
- Name="Debug|Win32"
- OutputDirectory="Debug"
- IntermediateDirectory="Debug"
- ConfigurationType="1"
- CharacterSet="2">
- <Tool
- Name="VCCLCompilerTool"
- Optimization="0"
- PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS"
- MinimalRebuild="TRUE"
- BasicRuntimeChecks="3"
- RuntimeLibrary="5"
- UsePrecompiledHeader="3"
- WarningLevel="3"
- Detect64BitPortabilityProblems="TRUE"
- DebugInformationFormat="4"/>
- <Tool
- Name="VCCustomBuildTool"/>
- <Tool
- Name="VCLinkerTool"
- AdditionalDependencies="d3d9.lib d3dx9.lib winmm.lib dinput8.lib dxguid.lib dsound.lib strmiids.lib"
- OutputFile="$(OutDir)/Game.exe"
- LinkIncremental="2"
- GenerateDebugInformation="TRUE"
- ProgramDatabaseFile="$(OutDir)/Game.pdb"
- SubSystem="2"
- TargetMachine="1"/>
- <Tool
- Name="VCMIDLTool"/>
- <Tool
- Name="VCPostBuildEventTool"/>
- <Tool
- Name="VCPreBuildEventTool"/>
- <Tool
- Name="VCPreLinkEventTool"/>
- <Tool
- Name="VCResourceCompilerTool"/>
- <Tool
- Name="VCWebServiceProxyGeneratorTool"/>
- <Tool
- Name="VCXMLDataGeneratorTool"/>
- <Tool
- Name="VCWebDeploymentTool"/>
- <Tool
- Name="VCManagedWrapperGeneratorTool"/>
- <Tool
- Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
- </Configuration>
- <Configuration
- Name="Release|Win32"
- OutputDirectory="Release"
- IntermediateDirectory="Release"
- ConfigurationType="1"
- CharacterSet="2">
- <Tool
- Name="VCCLCompilerTool"
- PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS"
- RuntimeLibrary="4"
- UsePrecompiledHeader="3"
- WarningLevel="3"
- Detect64BitPortabilityProblems="TRUE"
- DebugInformationFormat="3"/>
- <Tool
- Name="VCCustomBuildTool"/>
- <Tool
- Name="VCLinkerTool"
- OutputFile="$(OutDir)/Game.exe"
- LinkIncremental="1"
- GenerateDebugInformation="TRUE"
- SubSystem="2"
- OptimizeReferences="2"
- EnableCOMDATFolding="2"
- TargetMachine="1"/>
- <Tool
- Name="VCMIDLTool"/>
- <Tool
- Name="VCPostBuildEventTool"/>
- <Tool
- Name="VCPreBuildEventTool"/>
- <Tool
- Name="VCPreLinkEventTool"/>
- <Tool
- Name="VCResourceCompilerTool"/>
- <Tool
- Name="VCWebServiceProxyGeneratorTool"/>
- <Tool
- Name="VCXMLDataGeneratorTool"/>
- <Tool
- Name="VCWebDeploymentTool"/>
- <Tool
- Name="VCManagedWrapperGeneratorTool"/>
- <Tool
- Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
- </Configuration>
- </Configurations>
- <References>
- </References>
- <Files>
- <Filter
- Name="源文件"
- Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm;asmx"
- UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}">
- <File
- RelativePath=".Font.cpp">
- </File>
- <File
- RelativePath=".Game.cpp">
- </File>
- <File
- RelativePath=".Input.cpp">
- </File>
- <File
- RelativePath=".Mesh.cpp">
- </File>
- <File
- RelativePath=".npc.cpp">
- </File>
- <File
- RelativePath=".Open.cpp">
- </File>
- <File
- RelativePath=".Panel.cpp">
- </File>
- <File
- RelativePath=".SkinMesh.cpp">
- </File>
- <File
- RelativePath=".Sky.cpp">
- </File>
- <File
- RelativePath=".Snow.cpp">
- </File>
- <File
- RelativePath=".Sound.cpp">
- </File>
- <File
- RelativePath=".stdafx.cpp">
- <FileConfiguration
- Name="Debug|Win32">
- <Tool
- Name="VCCLCompilerTool"
- UsePrecompiledHeader="1"/>
- </FileConfiguration>
- <FileConfiguration
- Name="Release|Win32">
- <Tool
- Name="VCCLCompilerTool"
- UsePrecompiledHeader="1"/>
- </FileConfiguration>
- </File>
- <File
- RelativePath=".Terrain.cpp">
- </File>
- <File
- RelativePath=".Water.cpp">
- </File>
- </Filter>
- <Filter
- Name="头文件"
- Filter="h;hpp;hxx;hm;inl;inc;xsd"
- UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}">
- <File
- RelativePath=".Font.h">
- </File>
- <File
- RelativePath=".Game.h">
- </File>
- <File
- RelativePath=".Input.h">
- </File>
- <File
- RelativePath=".Mesh.h">
- </File>
- <File
- RelativePath=".npc.h">
- </File>
- <File
- RelativePath=".Open.h">
- </File>
- <File
- RelativePath=".Panel.h">
- </File>
- <File
- RelativePath=".Resource.h">
- </File>
- <File
- RelativePath=".SkinMesh.h">
- </File>
- <File
- RelativePath=".Sky.h">
- </File>
- <File
- RelativePath=".Snow.h">
- </File>
- <File
- RelativePath=".Sound.h">
- </File>
- <File
- RelativePath=".stdafx.h">
- </File>
- <File
- RelativePath=".Terrain.h">
- </File>
- <File
- RelativePath=".Water.h">
- </File>
- </Filter>
- <Filter
- Name="资源文件"
- Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx"
- UniqueIdentifier="{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}">
- <File
- RelativePath=".Game.ico">
- </File>
- <File
- RelativePath=".Game.rc">
- </File>
- <File
- RelativePath=".small.ico">
- </File>
- </Filter>
- <File
- RelativePath=".ReadMe.txt">
- </File>
- </Files>
- <Globals>
- </Globals>
- </VisualStudioProject>