Game.vcproj
上传用户:cjwanglu
上传日期:2013-07-10
资源大小:4744k
文件大小:5k
源码类别:

游戏

开发平台:

Visual C++

  1. <?xml version="1.0" encoding="gb2312"?>
  2. <VisualStudioProject
  3. ProjectType="Visual C++"
  4. Version="7.10"
  5. Name="Game"
  6. ProjectGUID="{7DCFCD70-4D1E-4E0D-BD05-141881845AE1}"
  7. Keyword="Win32Proj">
  8. <Platforms>
  9. <Platform
  10. Name="Win32"/>
  11. </Platforms>
  12. <Configurations>
  13. <Configuration
  14. Name="Debug|Win32"
  15. OutputDirectory="Debug"
  16. IntermediateDirectory="Debug"
  17. ConfigurationType="1"
  18. CharacterSet="2">
  19. <Tool
  20. Name="VCCLCompilerTool"
  21. Optimization="0"
  22. PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS"
  23. MinimalRebuild="TRUE"
  24. BasicRuntimeChecks="3"
  25. RuntimeLibrary="5"
  26. UsePrecompiledHeader="3"
  27. WarningLevel="3"
  28. Detect64BitPortabilityProblems="TRUE"
  29. DebugInformationFormat="4"/>
  30. <Tool
  31. Name="VCCustomBuildTool"/>
  32. <Tool
  33. Name="VCLinkerTool"
  34. AdditionalDependencies="d3d9.lib  d3dx9.lib   winmm.lib dinput8.lib dxguid.lib  dsound.lib  strmiids.lib"
  35. OutputFile="$(OutDir)/Game.exe"
  36. LinkIncremental="2"
  37. GenerateDebugInformation="TRUE"
  38. ProgramDatabaseFile="$(OutDir)/Game.pdb"
  39. SubSystem="2"
  40. TargetMachine="1"/>
  41. <Tool
  42. Name="VCMIDLTool"/>
  43. <Tool
  44. Name="VCPostBuildEventTool"/>
  45. <Tool
  46. Name="VCPreBuildEventTool"/>
  47. <Tool
  48. Name="VCPreLinkEventTool"/>
  49. <Tool
  50. Name="VCResourceCompilerTool"/>
  51. <Tool
  52. Name="VCWebServiceProxyGeneratorTool"/>
  53. <Tool
  54. Name="VCXMLDataGeneratorTool"/>
  55. <Tool
  56. Name="VCWebDeploymentTool"/>
  57. <Tool
  58. Name="VCManagedWrapperGeneratorTool"/>
  59. <Tool
  60. Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
  61. </Configuration>
  62. <Configuration
  63. Name="Release|Win32"
  64. OutputDirectory="Release"
  65. IntermediateDirectory="Release"
  66. ConfigurationType="1"
  67. CharacterSet="2">
  68. <Tool
  69. Name="VCCLCompilerTool"
  70. PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS"
  71. RuntimeLibrary="4"
  72. UsePrecompiledHeader="3"
  73. WarningLevel="3"
  74. Detect64BitPortabilityProblems="TRUE"
  75. DebugInformationFormat="3"/>
  76. <Tool
  77. Name="VCCustomBuildTool"/>
  78. <Tool
  79. Name="VCLinkerTool"
  80. OutputFile="$(OutDir)/Game.exe"
  81. LinkIncremental="1"
  82. GenerateDebugInformation="TRUE"
  83. SubSystem="2"
  84. OptimizeReferences="2"
  85. EnableCOMDATFolding="2"
  86. TargetMachine="1"/>
  87. <Tool
  88. Name="VCMIDLTool"/>
  89. <Tool
  90. Name="VCPostBuildEventTool"/>
  91. <Tool
  92. Name="VCPreBuildEventTool"/>
  93. <Tool
  94. Name="VCPreLinkEventTool"/>
  95. <Tool
  96. Name="VCResourceCompilerTool"/>
  97. <Tool
  98. Name="VCWebServiceProxyGeneratorTool"/>
  99. <Tool
  100. Name="VCXMLDataGeneratorTool"/>
  101. <Tool
  102. Name="VCWebDeploymentTool"/>
  103. <Tool
  104. Name="VCManagedWrapperGeneratorTool"/>
  105. <Tool
  106. Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
  107. </Configuration>
  108. </Configurations>
  109. <References>
  110. </References>
  111. <Files>
  112. <Filter
  113. Name="源文件"
  114. Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm;asmx"
  115. UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}">
  116. <File
  117. RelativePath=".Font.cpp">
  118. </File>
  119. <File
  120. RelativePath=".Game.cpp">
  121. </File>
  122. <File
  123. RelativePath=".Input.cpp">
  124. </File>
  125. <File
  126. RelativePath=".Mesh.cpp">
  127. </File>
  128. <File
  129. RelativePath=".npc.cpp">
  130. </File>
  131. <File
  132. RelativePath=".Open.cpp">
  133. </File>
  134. <File
  135. RelativePath=".Panel.cpp">
  136. </File>
  137. <File
  138. RelativePath=".SkinMesh.cpp">
  139. </File>
  140. <File
  141. RelativePath=".Sky.cpp">
  142. </File>
  143. <File
  144. RelativePath=".Snow.cpp">
  145. </File>
  146. <File
  147. RelativePath=".Sound.cpp">
  148. </File>
  149. <File
  150. RelativePath=".stdafx.cpp">
  151. <FileConfiguration
  152. Name="Debug|Win32">
  153. <Tool
  154. Name="VCCLCompilerTool"
  155. UsePrecompiledHeader="1"/>
  156. </FileConfiguration>
  157. <FileConfiguration
  158. Name="Release|Win32">
  159. <Tool
  160. Name="VCCLCompilerTool"
  161. UsePrecompiledHeader="1"/>
  162. </FileConfiguration>
  163. </File>
  164. <File
  165. RelativePath=".Terrain.cpp">
  166. </File>
  167. <File
  168. RelativePath=".Water.cpp">
  169. </File>
  170. </Filter>
  171. <Filter
  172. Name="头文件"
  173. Filter="h;hpp;hxx;hm;inl;inc;xsd"
  174. UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}">
  175. <File
  176. RelativePath=".Font.h">
  177. </File>
  178. <File
  179. RelativePath=".Game.h">
  180. </File>
  181. <File
  182. RelativePath=".Input.h">
  183. </File>
  184. <File
  185. RelativePath=".Mesh.h">
  186. </File>
  187. <File
  188. RelativePath=".npc.h">
  189. </File>
  190. <File
  191. RelativePath=".Open.h">
  192. </File>
  193. <File
  194. RelativePath=".Panel.h">
  195. </File>
  196. <File
  197. RelativePath=".Resource.h">
  198. </File>
  199. <File
  200. RelativePath=".SkinMesh.h">
  201. </File>
  202. <File
  203. RelativePath=".Sky.h">
  204. </File>
  205. <File
  206. RelativePath=".Snow.h">
  207. </File>
  208. <File
  209. RelativePath=".Sound.h">
  210. </File>
  211. <File
  212. RelativePath=".stdafx.h">
  213. </File>
  214. <File
  215. RelativePath=".Terrain.h">
  216. </File>
  217. <File
  218. RelativePath=".Water.h">
  219. </File>
  220. </Filter>
  221. <Filter
  222. Name="资源文件"
  223. Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx"
  224. UniqueIdentifier="{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}">
  225. <File
  226. RelativePath=".Game.ico">
  227. </File>
  228. <File
  229. RelativePath=".Game.rc">
  230. </File>
  231. <File
  232. RelativePath=".small.ico">
  233. </File>
  234. </Filter>
  235. <File
  236. RelativePath=".ReadMe.txt">
  237. </File>
  238. </Files>
  239. <Globals>
  240. </Globals>
  241. </VisualStudioProject>