osd_BmpUI.h
资源名称:8202s.rar [点击查看]
上传用户:poi891205
上传日期:2013-07-15
资源大小:9745k
文件大小:8k
源码类别:
DVD
开发平台:
C/C++
- /***********************************************************************
- ** Osd_BmpUI.h
- **
- ** structure define for Osd_BmpUI.c
- **
- **
- ** Creator :suqiaoli,feeling
- ** Date: 2004-7-8 10:36
- ************************************************************************/
- #ifndef _OSD_BMP_UI_H
- #define _OSD_BMP_UI_H
- //pos variable and pos fixed bmps
- //display osd
- #define ANGLE_BMP 0
- #define CD_BMP 1
- #define CDROM_BMP 2
- #define CLOCK_ICON_BMP 3
- #define DOLBY_BMP 4
- #define DTS_BMP 5
- #define DVD_BMP 6
- #define LANGUAGE_BMP 7
- #define MUTE_ICON_BMP 8
- #define REPEAT_1_BMP 9
- #define REPEAT_ALL_BMP 10
- #define REPEAT_CLOSE_BMP 11
- #define SUB_TITLE_BMP 12
- #define SVCD_BMP 13
- #define VCD_BMP 14
- #define VOLUME_ICON_BMP 15
- //general osd bmp
- #define OSD_BG_BMP_A 0
- #define OSD_DOWN_BG_BMP_A 1
- #define OSD_4_1_BMP_D 2
- #define OSD_4_2_BMP_D 3
- #define OSD_4_3_BMP_D 4
- #define OSD_5_1_BMP_E 5
- #define OSD_5_3_BMP_E 6
- #define OSD_6_1_BMP_F 7
- #define OSD_6_2_BMP_F 8
- #define OSD_6_3_BMP_F 9
- //sound data position,include bmp,line,rect,str
- #ifdef OSD_BMP_SOUND
- //sound bmp
- #define OSD_CURSOR_1_BMP_B 10
- #define OSD_CURSOR_2_BMP_D 11
- #define SOUND_SLIDE_ARROW_SELECTED_BMP_E3 12
- #define SOUND_SLIDE_ARROW_CURSOR_BMP_E3 13
- //sound line
- #define SOUND_LINE1_A 0
- #define SOUND_LINE2_A 1
- #define SOUND_LINE1_B 2
- #define SOUND_LINE2_B 3
- #define SOUND_BG_LINE_B 4
- #define SOUND_LINE1_D 5
- #define SOUND_LINE2_D 6
- #define SOUND_CURSOR_UP_LINE_E4 7
- #define SOUND_CURSOR_DOWN_LINE_E4 8
- #define SOUND_SEL_UP_LINE_E4 9
- #define SOUND_SEL_DOWN_LINE_E4 10
- #define SOUND_SCALE_N6_LINE_E3 11
- #define SOUND_SCALE_N6_N4_LINE_E3 12
- #define SOUND_SCALE_N4_LINE_E3 13
- #define SOUND_SCALE_LINE_E3 14
- //sound rect
- #define SOUND_SHADOW_A 0
- #define SOUND_RECT_BG_B 1
- #define SOUND_DOWN_B 2
- #define SOUND_SHADOW_B 3
- #define SOUND_SHADOW_D 4
- #define SOUND_DOWN_D 5
- #define SOUND_CURSOR_RECT_E4 6
- #define SOUND_SEL_RECT_E4 7
- #define SOUND_UNSEL_RECT_E4 8
- #define SOUND_BG_RECT_E4 9
- #define SOUND_EQ_BG_RECT_E1 10
- #define SOUND_BAND_BG_RECT_E1 11
- #define SOUND_KEY_BG_RECT_E3 12
- #define SOUND_EQ_POPUP_BG_RECT_E4 13
- #define SOUND_EQ_CURSOR_BG_RECT_E4 14
- #define SOUND_EQ_UNSEL_BG_RECT_E4 15
- //sound str
- #define SOUND_UNSEL_STR_B 0
- #define SOUND_SEL_STR_B 1
- #define SOUND_UNHL_ITEM_STR_E4 2
- #define SOUND_HL_ITEM_STR_E4 3
- #define SOUND_EQ_STR_E4 4
- #define SOUND_SCALE_KEY_STR_E3 5
- #define SOUND_SCALE_N_NUM_STR_E3 6
- #define SOUND_SCALE_P_NUM_STR_E3 7
- #endif
- //Program data position,include bmp,line,rect,str
- #ifdef OSD_BMP_PROG
- //prog bmp
- #define PROG_CDROM_FOLDER_BMP_D 10
- #define PROG_CDROM_FILE_BMP_D 11
- //prog line
- #define PROG_LINE1_A 0
- #define PROG_LINE2_A 1
- #define PROG_LINE1_B 2
- #define PROG_LINE2_B 3
- #define PROG_BG_LINE_B 4
- #define PROG_LINE1_D 5
- #define PROG_LINE2_D 6
- //prog rect
- #define PROG_SHADOW_A 0
- #define PROG_SHADOW_B 1
- #define PROG_DOWN_B 2
- #define PROG_SHADOW_D 3
- #define PROG_DOWN_D 4
- #define PROG_BG2_E 5
- #define PROG_BG3_E 6
- #define PROG_PLAY_NORMAL_E 7
- #define PROG_RESET_NORMAL_E 8
- //prog str
- #define PROG_STR_B 0
- #define PROG_STR_COLON 1
- #define PROG_DVD_TT 2
- #define PROG_DVD_CH 3
- #endif
- typedef struct
- {
- UINT16 uiXStart; //x start position
- UINT16 uiYStart; //y start position
- UINT16 uiXWidth;//total x Width
- UINT16 uiYHeight;//total y Height
- UINT16 uiXOffset;// xoffset
- UINT8 uiYOffset;
- UINT8 uiIndex; // index in bmp array
- BYTE bRegion; //region
- } OSD_BITMAP_LAYOUT_S;
- typedef struct
- {
- UINT16 uiXStart;//x start position
- UINT16 uiYStart; // y start position
- UINT16 uiXLen; // x len
- UINT16 uiYLen; //y len
- UINT16 uiXOffset; //x offset for x variable line, if fixed then 0
- UINT16 uiYOffset; //y offset for y variable line, if fixed then 0
- UINT8 uiColor; //color index in palette array
- BYTE bRegion; // region
- }OSD_LINE_LAYOUT_S;
- typedef struct
- {
- UINT16 uiXStart; //x Start position
- UINT16 uiYStart; //y Start position
- UINT16 uiXWidth; // x Length
- UINT16 uiYHeight; // y Length
- UINT16 uiXOffset; //x offset for x variable line, if fixed then 0
- UINT16 uiYOffset; //y offset for y variable line, if fixed then 0
- UINT8 uiBgColor; //bg color in pallette array
- BYTE bRegion; //region
- }OSD_RECT_LAYOUT_S;
- typedef struct
- {
- UINT16 uiXStart;//x start position
- UINT16 uiYStart;//y start position
- UINT16 uiXOffset; //x offset for x variable line, if fixed then 0
- UINT16 uiYOffset; //y offset for y variable line, if fixed then 0
- UINT8 uiFontColor;//font color index in pallette array
- UINT8 uiBgColor;//bg color index in pallette array
- BYTE bRegion;//region
- }OSD_STR_LAYOUT_S;
- typedef struct
- {
- UINT16 uiBg;//bg bmp index
- UINT16 uiLineLeft; //line1 index
- UINT16 uiDownBg;//down bg bmp index
- UINT16 uiLineRight; //line2 index
- UINT16 uiShadow;//shadow rect index
- }OSD_REGIONA_LAYOUT_S;
- typedef struct
- {
- UINT16 uiBg;//bg bmp or rect index
- UINT16 uiBgLine;//bg line index
- UINT16 uiLineLeft; //line1 index
- UINT16 uiDownBg;//down rect
- UINT16 uiCursor; // cursor bmp index
- UINT16 uiSelStr; // selected string index
- UINT16 uiUnselStr; //unslected string index
- UINT16 uiLineRight; //line2 index
- UINT16 uiShadow;//shadow rect index
- }OSD_REGIONB_LAYOUT_S;
- typedef struct
- {
- UINT16 uiLeftBg;//Left bg bmp index
- UINT16 uiMiddleBg;//middle bg bmp index
- UINT16 uiLineLeft;//line1 index
- UINT16 uiDownBg; //down bg rect or bmp
- UINT16 uiCursor; // cursor bmp index
- UINT16 uiLineRight; //line2 index
- UINT16 uiShadow;//shadow rect index
- UINT16 uiRightBg; //right bg bmp index
- }OSD_REGIOND_LAYOUT_S;
- typedef struct
- {
- UINT16 uiLeftBg;//Left bg bmp index
- UINT16 uiMiddleBg;//Middle bg rect
- UINT16 uiRightBg; //right bg bmp index
- }OSD_REGIONE_LAYOUT_S;
- typedef struct
- {
- UINT16 uiLeftBg;//Left bg bmp index
- UINT16 uiMiddleBg;//middle bg bmp index
- UINT16 uiRightBg; //right bg bmp index
- }OSD_REGIONF_LAYOUT_S;
- void osd_draw_bmp(int xStart, int yStart,const BYTE* bmp, BYTE r);
- void osd_draw_repeat_bmp(UINT16 uiXStart,UINT16 uiYStart,UINT16 uiXWidth,UINT16 uiHeight,const BYTE* bmp,BYTE r);
- void OSD_LayoutBmp(UINT8 uiLayoutBmpIndex,UINT8 uiOffsetIndex);
- extern void osd_draw_hline_region(int xStart, int xEnd, int y, unsigned color, int n, int r);
- void OSD_LayoutLine(UINT16 uiLayoutLineIndex, UINT8 uiOffsetIndex);
- extern void osd_draw_region_rect(UINT32 xStart, UINT32 yStart, UINT32 xLen, UINT32 yLen, BYTE bkColor, BYTE r);
- void OSD_LayoutRect(UINT16 uiLayoutRectIndex, UINT8 uiOffsetIndex);
- extern void osd_DrawRegionString(UINT32 xStart, UINT32 yStart, const BYTE *str, BYTE fontColor, BYTE bkColor, BYTE r);
- void osd_Draw_Bmp_RegionString(UINT32 xStart, UINT32 yStart, const BYTE *str, BYTE fontColor, BYTE bkColor, BYTE r);
- void OSD_LayoutStr(const BYTE *str, UINT16 uiLayoutStrIndex, UINT8 uiOffsetIndex);
- void osd_Draw_Bmp_Little_RegionString(UINT32 xStart, UINT32 yStart, const BYTE *str, BYTE fontColor, BYTE bkColor, BYTE r);
- void OSD_LayoutLittleStr(const BYTE *str, UINT16 uiLayStrIndex, UINT8 uiOffsetIndex);
- void OSD_DrawReverseBmp(UINT16 xStart, UINT16 yStart, UINT8 uiLayoutIndex, BYTE bMode);
- void OSD_Draw3DRect(UINT16 xStart, UINT16 yStart, UINT16 xEnd, UINT8 uiLayoutIndexEdge, UINT8 uiLayoutIndexLine);
- #ifdef OSD_BMP_DISPLAY//feeling
- void osd_draw_bmp_display(int xStart, int yStart,const BYTE* bmp, BYTE r);
- void OSD_LayoutBmpDisplay(UINT8 uiLayoutIndex);
- #endif
- #endif //ifndef _OSD_BMP_UI_H