gettickcount.c
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- /* ***** BEGIN LICENSE BLOCK *****
- * Source last modified: $Id: gettickcount.c,v 1.1.52.3 2004/07/09 01:43:33 hubbe Exp $
- *
- * Portions Copyright (c) 1995-2004 RealNetworks, Inc. All Rights Reserved.
- *
- * The contents of this file, and the files included with this file,
- * are subject to the current version of the RealNetworks Public
- * Source License (the "RPSL") available at
- * http://www.helixcommunity.org/content/rpsl unless you have licensed
- * the file under the current version of the RealNetworks Community
- * Source License (the "RCSL") available at
- * http://www.helixcommunity.org/content/rcsl, in which case the RCSL
- * will apply. You may also obtain the license terms directly from
- * RealNetworks. You may not use this file except in compliance with
- * the RPSL or, if you have a valid RCSL with RealNetworks applicable
- * to this file, the RCSL. Please see the applicable RPSL or RCSL for
- * the rights, obligations and limitations governing use of the
- * contents of the file.
- *
- * Alternatively, the contents of this file may be used under the
- * terms of the GNU General Public License Version 2 or later (the
- * "GPL") in which case the provisions of the GPL are applicable
- * instead of those above. If you wish to allow use of your version of
- * this file only under the terms of the GPL, and not to allow others
- * to use your version of this file under the terms of either the RPSL
- * or RCSL, indicate your decision by deleting the provisions above
- * and replace them with the notice and other provisions required by
- * the GPL. If you do not delete the provisions above, a recipient may
- * use your version of this file under the terms of any one of the
- * RPSL, the RCSL or the GPL.
- *
- * This file is part of the Helix DNA Technology. RealNetworks is the
- * developer of the Original Code and owns the copyrights in the
- * portions it created.
- *
- * This file, and the files included with this file, is distributed
- * and made available on an 'AS IS' basis, WITHOUT WARRANTY OF ANY
- * KIND, EITHER EXPRESS OR IMPLIED, AND REALNETWORKS HEREBY DISCLAIMS
- * ALL SUCH WARRANTIES, INCLUDING WITHOUT LIMITATION, ANY WARRANTIES
- * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, QUIET
- * ENJOYMENT OR NON-INFRINGEMENT.
- *
- * Technology Compatibility Kit Test Suite(s) Location:
- * http://www.helixcommunity.org/content/tck
- *
- * Contributor(s):
- *
- * ***** END LICENSE BLOCK ***** */
- #include "hxtypes.h"
- #include "hxtick.h"
- #ifdef _WIN32
- /*
- * In 32bit Windows we have a HX_GET_BETTERTICKCOUNT()
- * which uses the queryPerformance interface for highly accurate times.
- * XXXKB: This implementation is now thread safe;
- */
- ULONG32 GetBetterTickCount()
- {
- static ULARGE_INTEGER s_ullPerformanceFrequency = { 0, 0 };
- static BOOL s_bFrequencyChecked = FALSE;
- ULARGE_INTEGER ullPerformanceCounter;
-
- do
- {
- if (s_ullPerformanceFrequency.LowPart)
- {
- if (QueryPerformanceCounter((union _LARGE_INTEGER*)
- &ullPerformanceCounter))
- {
- return (ULONG32) ((ullPerformanceCounter.QuadPart*1000) /
- s_ullPerformanceFrequency.QuadPart);
- }
- }
- if (!s_bFrequencyChecked)
- {
- // Hopefully this is atomic kernel call:
- if (!QueryPerformanceFrequency((union _LARGE_INTEGER*)
- &s_ullPerformanceFrequency)
- // If the frequency > 32 bits, we lose range
- || s_ullPerformanceFrequency.HighPart
- // If the frequency < 1000, we lose precision
- || (s_ullPerformanceFrequency.LowPart < 1000))
- {
- s_ullPerformanceFrequency.LowPart = 0;
- }
- s_bFrequencyChecked = TRUE;
- }
-
- } while (s_ullPerformanceFrequency.LowPart);
-
- return GetTickCount();
- }
- /*
- * In 32bit Windows we have a GetMSTickDouble32()
- * which uses the queryPerformance interface for highly accurate times.
- * XXXKB: This implementation is thread safe, returns milliseconds with
- * double precision. We still wrap around at 2^32 -1 milliseconds.
- * We will have wraparound error if (maxCounter*1000 / maxFrequency) % (2^32 - 1)
- */
- #ifndef MAX_ULONG32_AS_DOUBLE
- #define MAX_ULONG32_AS_DOUBLE ((double) ((ULONG32) 0xFFFFFFFF))
- #endif
- double GetMSTickDouble32()
- {
- static double s_dFrequency = 0;
- static BOOL s_bFrequencyChecked = FALSE;
- double dTick;
- UINT32 ulQuotient;
- do
- {
- if (s_dFrequency)
- {
- ULARGE_INTEGER ullPerformanceCounter;
- if (QueryPerformanceCounter((union _LARGE_INTEGER*)
- &ullPerformanceCounter))
- {
- double dPerformanceCounter = 4294967296.0;
- dPerformanceCounter *= ullPerformanceCounter.HighPart;
- dPerformanceCounter += ullPerformanceCounter.LowPart;
-
- // Convert out of range doubles here; is there a standard
- // conversion from an out of range float64 to a uint32?
- // We can't use fmod here; it's not in the pncrt nor in
- // every Windows runtime:
- dTick = dPerformanceCounter*1000 / s_dFrequency;
- ulQuotient = (UINT32) (dTick / (MAX_ULONG32_AS_DOUBLE + 1));
- return dTick - (ulQuotient*(MAX_ULONG32_AS_DOUBLE + 1));
- }
- }
- if (!s_bFrequencyChecked)
- {
- ULARGE_INTEGER ullPerformanceFrequency;
- // Hopefully this is atomic kernel call:
- if (QueryPerformanceFrequency((union _LARGE_INTEGER*)
- &ullPerformanceFrequency)
- // If the frequency > 32 bits, we lose range
- && !(ullPerformanceFrequency.HighPart
- // If the frequency < 1000, we lose precision
- || (ullPerformanceFrequency.LowPart < 1000)))
- {
- s_dFrequency = 4294967296.0;
- s_dFrequency *= ullPerformanceFrequency.HighPart;
- s_dFrequency += ullPerformanceFrequency.LowPart;
- }
- s_bFrequencyChecked = TRUE;
- }
-
- } while (s_dFrequency);
-
- return GetTickCount();
- }
- #endif // _WIN32