casynnet.cpp
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- /* ***** BEGIN LICENSE BLOCK *****
- * Source last modified: $Id: casynnet.cpp,v 1.4.2.3 2004/07/09 01:46:44 hubbe Exp $
- *
- * Portions Copyright (c) 1995-2004 RealNetworks, Inc. All Rights Reserved.
- *
- * The contents of this file, and the files included with this file,
- * are subject to the current version of the RealNetworks Public
- * Source License (the "RPSL") available at
- * http://www.helixcommunity.org/content/rpsl unless you have licensed
- * the file under the current version of the RealNetworks Community
- * Source License (the "RCSL") available at
- * http://www.helixcommunity.org/content/rcsl, in which case the RCSL
- * will apply. You may also obtain the license terms directly from
- * RealNetworks. You may not use this file except in compliance with
- * the RPSL or, if you have a valid RCSL with RealNetworks applicable
- * to this file, the RCSL. Please see the applicable RPSL or RCSL for
- * the rights, obligations and limitations governing use of the
- * contents of the file.
- *
- * Alternatively, the contents of this file may be used under the
- * terms of the GNU General Public License Version 2 or later (the
- * "GPL") in which case the provisions of the GPL are applicable
- * instead of those above. If you wish to allow use of your version of
- * this file only under the terms of the GPL, and not to allow others
- * to use your version of this file under the terms of either the RPSL
- * or RCSL, indicate your decision by deleting the provisions above
- * and replace them with the notice and other provisions required by
- * the GPL. If you do not delete the provisions above, a recipient may
- * use your version of this file under the terms of any one of the
- * RPSL, the RCSL or the GPL.
- *
- * This file is part of the Helix DNA Technology. RealNetworks is the
- * developer of the Original Code and owns the copyrights in the
- * portions it created.
- *
- * This file, and the files included with this file, is distributed
- * and made available on an 'AS IS' basis, WITHOUT WARRANTY OF ANY
- * KIND, EITHER EXPRESS OR IMPLIED, AND REALNETWORKS HEREBY DISCLAIMS
- * ALL SUCH WARRANTIES, INCLUDING WITHOUT LIMITATION, ANY WARRANTIES
- * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, QUIET
- * ENJOYMENT OR NON-INFRINGEMENT.
- *
- * Technology Compatibility Kit Test Suite(s) Location:
- * http://www.helixcommunity.org/content/tck
- *
- * Contributor(s):
- *
- * ***** END LICENSE BLOCK ***** */
- #include "hxtypes.h"
- #include <windows.h> // For Window-isms
- #include "hxcom.h"
- #include "hxslist.h"
- #include "platform/win/sock.h"
- #include "platform/win/hxsock.h" // For Socket related constants and macros
- #include "platform/win/casynnet.h" // Our definition
- #include "hxmap.h" // Map object
- #include "debugout.h" // DEBUGOUTSTR()
- #include "hxassert.h" // HX_ASSERT()
- #include "hxstrutl.h"
- #include "hxheap.h"
- #ifdef _DEBUG
- #undef HX_THIS_FILE
- static const char HX_THIS_FILE[] = __FILE__;
- #endif
- /* Constant Definitions */
- #define WND_CLASS_BASE "HX_Internal_Sock_Async"
- #define MAX_WND_CLASS_LENGTH 50
- #define OFFSET_THIS 0
- /* Class Static Definitions */
- BOOL CAsyncSockN::zm_bClassRegistered = FALSE;
- CAsyncSockN* CAsyncSockN::zm_pSockNotifiers = NULL;
- SockGlobals sockGlobals;
- /* Class Public Methods */
- // Either creates a socket notifier, or returns a pointer
- // to the socket notifier that should be used for this instance.
- CAsyncSockN *CAsyncSockN::GetCAsyncSockNotifier( HINSTANCE hInst , BOOL Create)
- {
- CAsyncSockN* pThis = 0;
- // Does our current session already have a net notifier?
- if (!(pThis = FindSockNotifier()) && Create)
- {
- // No, then create one
- pThis = new CAsyncSockN(hInst);
- if (pThis && !pThis->IsValid())
- {
- // If creation failed then delete the pointer
- delete pThis;
- pThis = NULL;
- }
- if (pThis)
- {
- LinkUs(pThis);
- }
- }
- // return the results of our labor
- return (pThis);
- }
- // Our client win_net object calls this method to
- // start an async DNS request.
- BOOL CAsyncSockN::DoAsyncDNS( win_net *fpSock, LPCSTR lpHostName, LPSTR pBuff, int cbBuffSize )
- {
- // Preliminary checks
- HX_ASSERT(this);
- HX_ASSERT(fpSock);
- HX_ASSERT(m_hWnd);
- HX_ASSERT(lpHostName && *lpHostName);
- // Bail on bad input
- if (!this || !fpSock || !lpHostName || !*lpHostName)
- {
- return(FALSE);
- }
- DNS_REQUEST* pDNSRequest = new DNS_REQUEST;
- pDNSRequest->fpSock = fpSock;
- if (lpHostName)
- {
- pDNSRequest->lpHostName = new CHAR[strlen(lpHostName)+1];
- memset(pDNSRequest->lpHostName, 0, strlen(lpHostName)+1);
- strcpy(pDNSRequest->lpHostName, lpHostName); /* Flawfinder: ignore */
- }
-
- pDNSRequest->lpBuffer = pBuff;
- pDNSRequest->cbBufferSize = cbBuffSize;
- sockGlobals.m_DNSQueue.AddTail(pDNSRequest);
-
- return ProcessDNSQueue();
- }
- BOOL CAsyncSockN::ProcessDNSQueue(void)
- {
- BOOL bResult = TRUE;
- DNS_REQUEST* pDNSRequest = NULL;
- HANDLE hAsyncHandle = NULL;
- int nCount = 0;
- if (sockGlobals.m_DNSQueue.GetCount())
- {
- if (sockGlobals.m_bWinSock2Suck)
- {
- nCount = m_ClientHandlesMap->GetCount();
- if (!nCount)
- {
- pDNSRequest = (DNS_REQUEST*)sockGlobals.m_DNSQueue.GetHead();
- }
- else
- {
- goto cleanup;
- }
- }
- else
- {
- pDNSRequest = (DNS_REQUEST*)sockGlobals.m_DNSQueue.RemoveHead();
- }
- // Start the async DNS
- hAsyncHandle = sockObj->HXWSAAsyncGetHostByName(m_hWnd,
- PWM_ASYNC_DNS,
- pDNSRequest->lpHostName,
- pDNSRequest->lpBuffer,
- pDNSRequest->cbBufferSize);
- // Create a mapping from the async handle to the win_net object pointer
- m_ClientHandlesMap->SetAt((void*)hAsyncHandle, pDNSRequest->fpSock);
- // You shouldn't already have an async operation active on this socket!
- HX_ASSERT(pDNSRequest->fpSock->m_hAsyncHandle == NULL);
- // Remember this in case we need to cancel!
- pDNSRequest->fpSock->m_hAsyncHandle = hAsyncHandle;
- // Bump our client count up
- IncrementHandlesClientCount();
- }
- cleanup:
- if (!sockGlobals.m_bWinSock2Suck)
- {
- HX_DELETE(pDNSRequest);
- }
- return bResult;
- }
-
- // Our client win_net object calls this method to
- // start receiving async select notifications
- // on a socket.
- BOOL CAsyncSockN::DoAsyncSelect(win_net* fpSock)
- {
- SOCKET theSocket;
- // Preliminary checks
- HX_ASSERT(this);
- HX_ASSERT(fpSock);
- // Bail on bad input
- if (!this || !fpSock)
- {
- return(FALSE);
- }
- // Get and verify we have a good socket handle
- theSocket = fpSock->get_sock();
- HX_ASSERT(theSocket != INVALID_SOCKET);
- // Request async Notifications on the socket
- long lEvent = (FD_CONNECT | FD_READ | FD_CLOSE) ;
- #ifndef HELIX_FEATURE_NETWORK_USE_SELECT
- lEvent |= (FD_WRITE | FD_ACCEPT);
- #endif
- sockObj->HXWSAAsyncSelect(theSocket, m_hWnd, PWM_ASYNC_SELECT, lEvent);
- // Create a mapping from socket handle to win_net object pointer
- m_ClientSocketsMap->SetAt((void*)theSocket, fpSock);
- // Bump our client count up
- IncrementSocketsClientCount();
- return (TRUE);
- }
- // Our client win_net object calls this method to
- // stop receiving async select notifications
- // on a socket.
- BOOL CAsyncSockN::CancelSelect(win_net* fpSock)
- {
- SOCKET theSocket;
- DNS_REQUEST* pDNSRequest = NULL;
- LISTPOSITION lPos;
- // Preliminary checks
- HX_ASSERT(this);
- HX_ASSERT(fpSock);
- // Bail on bad input
- if (!this || !fpSock)
- {
- return(FALSE);
- }
- m_bInCancelMode = TRUE;
- // If we haven't returned from an Asyn operation like GetHostByName
- // then we need to tell Winsock to cancel the opertation!
- HANDLE hAsyncHandle = fpSock->m_hAsyncHandle;
- if (hAsyncHandle)
- {
- sockObj->HXWSACancelAsyncRequest(hAsyncHandle);
- fpSock->m_hAsyncHandle = NULL;
- // If we've canceled the async DNS is done,
- // then we can forget the Async handle
- if (m_ClientHandlesMap->RemoveKey((void*)hAsyncHandle))
- {
- DecrementHandlesClientCount();
- }
- }
- if (sockGlobals.m_bWinSock2Suck)
- {
- lPos = sockGlobals.m_DNSQueue.GetHeadPosition();
- while (lPos)
- {
- pDNSRequest = (DNS_REQUEST *)sockGlobals.m_DNSQueue.GetAt(lPos);
- if (pDNSRequest->fpSock == fpSock)
- {
- sockGlobals.m_DNSQueue.RemoveAt(lPos);
- HX_DELETE(pDNSRequest);
- break;
- }
- sockGlobals.m_DNSQueue.GetNext(lPos);
- }
- }
- // Get and verify we have a good socket handle
- theSocket = fpSock->get_sock();
-
- // HX_ASSERT(theSocket != INVALID_SOCKET);
- /* This may actually happen since we do not check for CONN_CLOSED
- * condition in win_net any more
- */
- if (theSocket == INVALID_SOCKET)
- {
- m_bInCancelMode = FALSE;
- return FALSE;
- }
- // Turn off async Notifications on the socket
- sockObj->HXWSAAsyncSelect(theSocket, m_hWnd, 0, 0);
- // According to the Winsock help, just cause we cancel
- // the notifications, doesn't mean we still won't get notified
- // of something that has already been posted to our window,
- // so... let's flush our message queue...
- //
- // HACK ATTACK: Notice that both of these message pumps
- // are needed. If you run a debug build or a retail build
- // on some machines without the two message pumps, you
- // won't have any trouble. But on some machines having only
- // this last message pump will cause a GPF.
- MSG msg;
- while (m_hWnd && PeekMessage(&msg, m_hWnd,0,0,PM_REMOVE))
- {
- // This will remove any messages!
- HX_TRACE("There's a message that would've go you!!rn");
- if(msg.message == WM_QUIT)
- {
- // When peeking WM_QUIT message in the main thread of an application
- // we have to put it back into message queue to allow the application
- // to exit correctly. SB
- PostQuitMessage(0);
- break;
- }
- else
- {
- // Even though we want them removed, we also want to act on them.
- DispatchMessage(&msg);
- }
- }
- if (m_ClientSocketsMap)
- {
- // Delete the mapping from socket handle to win_net object pointer
- if (m_ClientSocketsMap->RemoveKey((void*)theSocket))
- {
- // Decrement our client count and conditionally
- // delete ourselves.
- DecrementSocketsClientCount();
- }
- }
- m_bInCancelMode = FALSE;
- // check to see if we are in use
- CheckClients();
- return (TRUE);
- }
- /*
- * Private Class Methods
- */
- // Static method
- // Computes a session id that should be thread unique
- // In Win32 we have a thread ID
- // In Win16 we have the task (single threaded)
- ULONG32 CAsyncSockN::GetSession()
- {
- #if defined( _WIN32 )
- return (GetCurrentThreadId());
- #else
- return ((ULONG32)(LPSTR)GetCurrentTask());
- #endif
- }
- // Hidden Constructor, called by GetAsyncNotifier() if there
- // is no Socket Notifier for the current session
- CAsyncSockN::CAsyncSockN(HINSTANCE hInst)
- : m_hWnd(NULL)
- , m_bValid(FALSE)
- , m_hInst(hInst)
- , m_cbNumHandlesClients(0)
- , m_cbNumSocketsClients(0)
- , m_bInCancelMode(FALSE)
- , m_pNextNotifier(0)
- {
- // Validate input
- HX_ASSERT(this);
- // assert( hInst );
- if (!this)
- {
- return;
- }
- m_ClientHandlesMap = new CHXMapPtrToPtr;
- m_ClientSocketsMap = new CHXMapPtrToPtr;
- m_ulSession = CAsyncSockN::GetSession();
- m_bValid = Create();
- }
- // Workhorse construction method
- BOOL CAsyncSockN::Create()
- {
- char szClassName[MAX_WND_CLASS_LENGTH]; /* Flawfinder: ignore */
- SafeSprintf(szClassName, MAX_WND_CLASS_LENGTH, "%s%d", WND_CLASS_BASE, &zm_bClassRegistered);
- if (!zm_bClassRegistered)
- {
- WNDCLASS internalClass;
-
- // First register our window class
- internalClass.style = 0;
- internalClass.lpfnWndProc = CAsyncSockN::AsyncNotifyProc;
- internalClass.cbClsExtra = 0;
- internalClass.cbWndExtra = sizeof(this);
- internalClass.hInstance = m_hInst; // Use app's instance
- internalClass.hIcon = 0;
- internalClass.hCursor = 0;
- internalClass.hbrBackground = 0;
- internalClass.lpszMenuName = NULL;
- internalClass.lpszClassName = szClassName;
-
- zm_bClassRegistered = RegisterClass(&internalClass);
-
- if(!zm_bClassRegistered)
- {
- UnregisterClass(szClassName, m_hInst);
- zm_bClassRegistered = RegisterClass(&internalClass);
- }
- }
- // Now create an instance of the window
- m_hWnd = CreateWindow(szClassName, "RealAudio Internal Messages",
- WS_OVERLAPPED, 0, 0, 0, 0, NULL, NULL, m_hInst, this);
-
- if (!m_hWnd)
- {
- return (FALSE);
- }
- return (TRUE);
- }
- // Destructor: Destroys the window and unregisters the class if necessary
- CAsyncSockN::~CAsyncSockN()
- {
- // Validate input
- HX_ASSERT(this);
- if (!this)
- {
- return;
- }
- m_bValid = FALSE;
- // UnlinkUs( this );
- m_hWnd = NULL;
- m_hInst = NULL;
- if(m_ClientHandlesMap)
- {
- delete m_ClientHandlesMap;
- m_ClientHandlesMap = NULL;
- m_cbNumHandlesClients = 0;
- }
- if(m_ClientSocketsMap)
- {
- delete m_ClientSocketsMap;
- m_ClientSocketsMap = NULL;
- m_cbNumSocketsClients = 0;
- }
- }
- // This is the WndProc that handles async notifications on behalf of the client
- // win_net objects.
- LRESULT HXEXPORT CAsyncSockN::AsyncNotifyProc(HWND hWnd, UINT msg,
- WPARAM wParam, LPARAM lParam)
- {
- CAsyncSockN* pThis = 0;
- // Make ourselves look like a non-static member function dig the this
- // pointer out of the window.
- if (msg == WM_NCCREATE)
- {
- CREATESTRUCT* lpCreate = 0;
- // Set our this pointer, so our WndProc can find us again
- lpCreate = (CREATESTRUCT FAR*) lParam;
- pThis = (CAsyncSockN*) lpCreate->lpCreateParams;
- SetWindowLong(hWnd, OFFSET_THIS, (long) pThis);
- }
- else if (msg == WM_NCDESTROY)
- {
- // remove our this pointer so if somebody calls this function
- // again after the window is gone (and the object is gone
- // too) we don't try to call a method from the pointer
- SetWindowLong(hWnd, OFFSET_THIS, 0L);
- }
- else
- {
- // Note: This MUST be a static function
- // However we make it appear to be a member function
- // By imbedding a this pointer in the window object
- pThis = (CAsyncSockN*) (LPHANDLE)GetWindowLong(hWnd, OFFSET_THIS);
- }
- if (pThis != NULL)
- {
- switch (msg)
- {
- case PWM_ASYNC_SELECT:
- return (pThis->OnAsyncSelect(wParam, lParam));
- case PWM_ASYNC_DNS:
- return (pThis->OnAsyncDNS(wParam, lParam));
- default:
- break;
- }
- }
- return (DefWindowProc(hWnd, msg, wParam, lParam));
- }
- LRESULT CAsyncSockN::CheckClients()
- {
- ProcessDNSQueue();
-
- if (!m_bInCancelMode && !m_cbNumHandlesClients && !m_cbNumSocketsClients)
- {
- UnlinkUs(this);
- DestroyWindow(m_hWnd);
- delete this;
- }
- return(TRUE);
- }
- // Message handler for PWM_ASYNC_DNS
- // Notifies the client win_net object that DNS has completed or
- // returned w/ an error.
- LRESULT CAsyncSockN::OnAsyncDNS(WPARAM wParam, LPARAM lParam)
- {
- void* handle = (void*) (HANDLE) wParam;
- void* pVoid = 0;
- win_net* pClient = 0;
- DNS_REQUEST* pDNSRequest = NULL;
- // Bail if the client map has been previously deleted, this
- // is a sure sign of us already being cleaned up!
- if(!m_ClientHandlesMap)
- {
- return(TRUE);
- }
- DEBUGOUTSTR( "AsyncDNS come backrn" );
- // Based on the handle returned, find our client!
- // Note it might be missing from the map if we canceled
- // the DNS!
- if (m_ClientHandlesMap->Lookup(handle, pVoid))
- {
- *((ULONG32 *)&pClient) = (ULONG32)pVoid;
- // We should already have an async operation active on this socket!
- #ifdef _DEBUG
- if ((void *)pClient->m_hAsyncHandle != handle)
- {
- char szMessage[256]; /* Flawfinder: ignore */
- sprintf(szMessage,"pClient->m_hAsyncHandle = %#lxnhandle = %#lx", /* Flawfinder: ignore */
- pClient->m_hAsyncHandle,
- handle
- );
- MessageBox(NULL,szMessage,"Oops!",MB_OK);
- }
- HX_ASSERT((void *)pClient->m_hAsyncHandle == handle);
- #endif
- // Tell win_net object to forget the Async handle
- pClient->m_hAsyncHandle = NULL;
- pClient->CB_DNSComplete(!WSAGETASYNCERROR(lParam));
- // If async DNS is done, then we can forget the Async handle
- if (m_ClientHandlesMap->RemoveKey(handle))
- {
- DecrementHandlesClientCount();
- }
- }
- #ifdef _DEBUG
- if (m_ClientHandlesMap->GetCount() != m_cbNumHandlesClients)
- {
- char szMessage[256]; /* Flawfinder: ignore */
- sprintf(szMessage,"m_ClientHandlesMap->GetCount() = %dnm_cbNumHandlesClients = %d", /* Flawfinder: ignore */
- m_ClientHandlesMap->GetCount(),
- m_cbNumHandlesClients
- );
- MessageBox(NULL,szMessage,"Oops!",MB_OK);
- }
- HX_ASSERT(m_ClientHandlesMap->GetCount() == m_cbNumHandlesClients);
- #endif
- if (sockGlobals.m_bWinSock2Suck)
- {
- pDNSRequest = (DNS_REQUEST*) sockGlobals.m_DNSQueue.RemoveHead();
- HX_DELETE(pDNSRequest);
- }
- // check to see if we are still in use.
- CheckClients();
- return (TRUE);
- }
- // Message handler for PWM_ASYNC_SELECT
- // Notifies the win_net client when the corresponding socket
- // is ready to read/write/ or has connected.
- LRESULT CAsyncSockN::OnAsyncSelect(WPARAM wParam, LPARAM lParam)
- {
- LPVOID pVoid;
- UINT16 theEvent;
- UINT16 theError;
- SOCKET theSocket;
- win_net* pClient = NULL;
- theSocket = (SOCKET) wParam;
- theEvent = WSAGETSELECTEVENT(lParam);
- theError = WSAGETSELECTERROR(lParam);
- // Find out the win_net object we want to talk to
- if(m_ClientSocketsMap->Lookup((void*) theSocket, pVoid))
- {
- *((ULONG32 *)&pClient) = (ULONG32) pVoid;
- }
- if (!pClient)
- {
- DEBUGOUTSTR( "Error OnAsyncSelect() no win_net object foundrn" );
- return(TRUE);
- }
- if (theError)
- {
- char acError[100]; /* Flawfinder: ignore */
- wsprintf(acError, "Got error %d from Winsockrn", theError);
- DEBUGOUTSTR(acError);
- }
- switch (theEvent)
- {
- case FD_WRITE:
- DEBUGOUTSTR("Got AsyncWrite notificationrn");
- pClient->CB_ReadWriteNotification(theEvent);
- break;
- case FD_READ:
- #ifndef _DEMPSEY
- // Noisy debug output
- DEBUGOUTSTR("Got AsyncRead notificationrn");
- #endif // _DEMPSEY
- pClient->CB_ReadWriteNotification(theEvent);
- break;
- case FD_CONNECT:
- DEBUGOUTSTR("Got AsyncConnect notificationrn");
- pClient->CB_ConnectionComplete(!theError);
- break;
- case FD_CLOSE:
- DEBUGOUTSTR("Got AsyncClose notificationrn");
- pClient->CB_CloseNotification();
- break;
-
- case FD_ACCEPT:
- DEBUGOUTSTR("Got AsyncAccept notificationrn");
- pClient->CB_AcceptNotification();
- break;
- }
- return (TRUE);
- }
- // Static method
- // Inserts us at the head of the list
- void CAsyncSockN::LinkUs(CAsyncSockN* pUs)
- {
- HX_ASSERT(pUs);
- if (!pUs)
- {
- return;
- }
- // Tack us on at the head of the list since order doesn't matter
- pUs->m_pNextNotifier = zm_pSockNotifiers;
- zm_pSockNotifiers = pUs;
- }
- // Static method
- // Removes us from the list
- void CAsyncSockN::UnlinkUs(CAsyncSockN* pUs)
- {
- CAsyncSockN* pWalk = 0;
- HX_ASSERT(pUs);
- // Don't try to remove NULL pointers
- if (!pUs)
- {
- return;
- }
- // If the desired node is at the head then it's simple
- if (zm_pSockNotifiers == pUs)
- {
- zm_pSockNotifiers = pUs->m_pNextNotifier;
- return;
- }
- // Otherwise we have to walk the list till we find our node
- else
- {
- // iterate till we find ourselves or reach the end of the list
- pWalk = zm_pSockNotifiers;
- while (pWalk && (pWalk->m_pNextNotifier != pUs))
- {
- pWalk = pWalk->m_pNextNotifier;
- }
- // Did we find ourselves?
- if (pWalk)
- {
- // Ok, link to our successor
- pWalk->m_pNextNotifier = pUs->m_pNextNotifier;
- }
- }
- return;
- }
- // Static method
- // Returns correct notifier object for our current session (thread/task)
- CAsyncSockN *CAsyncSockN::FindSockNotifier()
- {
- ULONG32 ulSession;
- CAsyncSockN* pWalk;
- ulSession = CAsyncSockN::GetSession();
- pWalk = CAsyncSockN::zm_pSockNotifiers;
- while (pWalk && pWalk->m_ulSession != ulSession)
- {
- pWalk = pWalk->m_pNextNotifier;
- }
-
- return (pWalk);
- }
- DNS_REQUEST::DNS_REQUEST()
- {
- fpSock = NULL;
- lpHostName = NULL;
- lpBuffer = NULL;
- cbBufferSize = 0;
- }
- DNS_REQUEST::~DNS_REQUEST()
- {
- HX_VECTOR_DELETE(lpHostName);
- }
- SockGlobals::SockGlobals()
- {
- }
- SockGlobals::~SockGlobals()
- {
- while (m_DNSQueue.GetCount())
- {
- DNS_REQUEST* pDNSRequest = (DNS_REQUEST*) m_DNSQueue.RemoveHead();
- HX_DELETE(pDNSRequest);
- }
- m_DNSQueue.RemoveAll();
- }