mixengine.h
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- /* ***** BEGIN LICENSE BLOCK *****
- * Source last modified: $Id: mixengine.h,v 1.8.16.2 2004/07/09 02:08:04 hubbe Exp $
- *
- * Portions Copyright (c) 1995-2004 RealNetworks, Inc. All Rights Reserved.
- *
- * The contents of this file, and the files included with this file,
- * are subject to the current version of the RealNetworks Public
- * Source License (the "RPSL") available at
- * http://www.helixcommunity.org/content/rpsl unless you have licensed
- * the file under the current version of the RealNetworks Community
- * Source License (the "RCSL") available at
- * http://www.helixcommunity.org/content/rcsl, in which case the RCSL
- * will apply. You may also obtain the license terms directly from
- * RealNetworks. You may not use this file except in compliance with
- * the RPSL or, if you have a valid RCSL with RealNetworks applicable
- * to this file, the RCSL. Please see the applicable RPSL or RCSL for
- * the rights, obligations and limitations governing use of the
- * contents of the file.
- *
- * Alternatively, the contents of this file may be used under the
- * terms of the GNU General Public License Version 2 or later (the
- * "GPL") in which case the provisions of the GPL are applicable
- * instead of those above. If you wish to allow use of your version of
- * this file only under the terms of the GPL, and not to allow others
- * to use your version of this file under the terms of either the RPSL
- * or RCSL, indicate your decision by deleting the provisions above
- * and replace them with the notice and other provisions required by
- * the GPL. If you do not delete the provisions above, a recipient may
- * use your version of this file under the terms of any one of the
- * RPSL, the RCSL or the GPL.
- *
- * This file is part of the Helix DNA Technology. RealNetworks is the
- * developer of the Original Code and owns the copyrights in the
- * portions it created.
- *
- * This file, and the files included with this file, is distributed
- * and made available on an 'AS IS' basis, WITHOUT WARRANTY OF ANY
- * KIND, EITHER EXPRESS OR IMPLIED, AND REALNETWORKS HEREBY DISCLAIMS
- * ALL SUCH WARRANTIES, INCLUDING WITHOUT LIMITATION, ANY WARRANTIES
- * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, QUIET
- * ENJOYMENT OR NON-INFRINGEMENT.
- *
- * Technology Compatibility Kit Test Suite(s) Location:
- * http://www.helixcommunity.org/content/tck
- *
- * Contributor(s):
- *
- * ***** END LICENSE BLOCK ***** */
- #ifndef _AFMTCVT_H_
- #define _AFMTCVT_H_
- #include "hxtypes.h"
- #include "hxresult.h"
- #include "hlxclib/string.h" // memcpy/memset
- // define the "native audio data type"
- // on memory- and resource-constrained devices, use 16-bit processing
- #if defined(_PALMOS) || defined(_SYMBIAN)
- typedef INT16 tAudioSample ;
- #if defined(HELIX_FEATURE_GAINTOOL) || defined(HELIX_FEATURE_CROSSFADE)
- #error "gain tool and crossfader do not work on 16-bit data types yet"
- #endif
- #else // all other platforms use 32-bit processing
- typedef INT32 tAudioSample ;
- #endif
- #define NBITS_PER_AUDIOSAMPLE (sizeof(tAudioSample)<<3)
- // derive your class from this. This will be used as a callback to convert samples from
- // the renderer input queues into the HXAudioSvcMixEngine source buffer
- class CAudioSvcSampleConverter
- {
- public:
- // As a client of the MixEngine, you need to implement this function. Its
- // purpose is to fill a mixengine-owned buffer with samples representing the
- // time between llStartTime and llStartTime + nSamples.
- // If you have data for all the buffer, convert it all and return 1.
- // If you have partial data, convert what you have, and silence out the rest. Return 1.
- // If you have no data at all, just return 0. You may silence the buffer, but don't have to.
- virtual BOOL ConvertIntoBuffer(tAudioSample* buffer, UINT32 nSamples, INT64 llStartTimeInSamples) = 0;
- protected:
- // using these utility functions.
- static void cvt8 (const void *in, tAudioSample* out, int nSamples)
- {
- for (int i=0; i < nSamples; i++) out[i] = (((const UINT8*)in)[i] - 128) << (NBITS_PER_AUDIOSAMPLE-8) ;
- }
- static void cvt16(const void *in, tAudioSample* out, int nSamples)
- {
- for (int i=0; i < nSamples; i++) out[i] = ((const INT16*)in)[i] << (NBITS_PER_AUDIOSAMPLE-16) ;
- }
- static void cvt32(const void *in, tAudioSample* out, int nSamples)
- {
- if (NBITS_PER_AUDIOSAMPLE == 32)
- memcpy(out, in, nSamples * sizeof(*out));
- else
- for (int i=0; i < nSamples; i++) out[i] = (INT16)(((const INT32*)in)[i] >> (NBITS_PER_AUDIOSAMPLE-16)) ;
- }
- static void silence(tAudioSample* out, int nSamples)
- {
- memset(out, 0, nSamples * sizeof(*out)) ;
- }
- } ;
- // forward and other definitions
- struct COEFF ;
- class RAExactResampler ;
- typedef struct GAIN_STATE GAIN_STATE ;
- typedef struct XFADER_STATE XFADER_STATE ;
- typedef struct LIMSTATE LIMSTATE ;
- typedef struct UpMixMachine tUpMixMachine ;
- class HXAudioSvcMixEngine
- {
- public:
- HXAudioSvcMixEngine() ;
- ~HXAudioSvcMixEngine() ;
- // set the parameters. You can call this (and change the parameters) in operation,
- // but it will reset the time line.
- HX_RESULT Init(INT32 sampleRateIn, INT32 sampleRateOut, INT32 nChannelsIn, INT32 nChannelsOut) ;
- // set the output bytes per sample. Set it to 2 for 16-bit output, 4 for 32-bit
- // output. Note that this does not influence the datatype of internal computations.
- HX_RESULT SetOutputBytesPerSample(UINT32 bps) ;
- // Set the sample converter. The mix engine uses the sample converter to read
- // new samples.
- HX_RESULT SetSampleConverter(CAudioSvcSampleConverter *pCvt) ;
- // set the volume/gain. This is in tenth of a dB. 0 == unity gain, 6dB = twice as loud, -6dB = half as loud
- // set bImmediate if you want the gain change to be immediate
- // (if you don't know what this means, then you don't want it to be immediate)
- HX_RESULT SetVolume(INT32 tenthOfDB, BOOL bImmediate = FALSE) ;
- // use this to convert from "Helix Volume Scale" to tenth of dB.
- static INT32 HXVolume2TenthOfDB(INT32 vol) ;
- enum
- {
- VOLUME_SILENT = -200 * 10 // -200 dB is as good as silent.
- } ;
- // set the downmix matrix. There are default downmix matrices, so you don't need to
- // call this function. In fact, it is not yet spec'ed out.
- // SetDownmixMatrix() ;
- // This will issue a series of Convert::ConvertIntoBuffer() callbacks,
- // and will return with a full buffer of resampled/channel converted/mixed data.
- HX_RESULT MixIntoBuffer(
- void* pPlayerBuf,
- UINT32 ulBufSizeInBytes,
- BOOL& bIsMixBufferDirty
- ) ;
- // guess what.
- enum eCrossfadeDirection
- {
- FADE_IN = 0,
- FADE_OUT = 1
- } ;
- // This will register a cross fade. The cross fade will be unregistered only
- // when ResetTimeline() is called or when the fade is done.
- // the time stamps are in units of samples of the output signal.
- HX_RESULT SetCrossFade(
- enum eCrossfadeDirection inOut, // 0 for fade in, 1 for fade out.
- INT64 llStarttimeInSamples,
- INT64 llEndtimeInSamples
- ) ;
- // reset the time line. Call this whenever the next call to MixIntoBuffer()
- // will have a time stamp that is non-contiguous with the previous mix.
- // This should only be the case after Seek/Resume
- HX_RESULT ResetTimeLineInMillis(INT64 millis) ;
- // the time of the next mix, in ms.
- INT64 GetNextMixTimeMillis(void) const;
- // ask the mixer which range of input samples it will request in a mix operation
- // of size nBytesToMix.
- void GetMixRange(UINT32 nBytesToMix, INT64& llStart, INT64& llEnd) const;
- protected:
- // the sample converter we call back into
- CAudioSvcSampleConverter *m_pCvt ;
- private:
- // we process audio in batches, so that we don't have to dynamically
- // allocate memory and can work inside of the cache. This is the number
- // of samples we process at any one time.
- enum
- {
- BATCHSIZE = 2048
- } ;
- // helper functions
- void releaseResources() ;
- HX_RESULT SetupResamplerAndBuffers(void) ;
- HX_RESULT SetupUpDownmix(void) ;
- // timekeeping & other variables
- INT64 m_llTimestamp_1, m_llTimestamp_3 ; // time on input & output
- UINT32 m_ulSampleRate_1_2, m_ulSampleRate_3_4 ;
- UINT32 m_nChannels_1, m_nChannels_2_3, m_nChannels_4 ;
- UINT32 m_ulChunkSize_1,m_ulChunkSize_3 ;
- UINT32 m_ulBytesPerSample ; // bytes per sample on the output
- UINT32 m_nOutputSamplesLeft_3 ;
- UINT32 m_ulBufferSize_3 ;
- tAudioSample *m_pBuffer_1, *m_pBuffer_3 ; // buffer pre- and post resampler
- // resampler
- RAExactResampler *m_pResampler ;
- UINT32 m_ulResamplerPhase ;
- // XFader
- INT64 m_llFadeStart ;
- UINT32 m_ulXFadeSamples ;
- BOOL m_bPastXFade ; // set to TRUE if we have passed the X-Fade point.
- enum eCrossfadeDirection m_eCrossFadeDirection ;
- XFADER_STATE *m_pXFader ;
- // gain tool
- GAIN_STATE *m_pGaintool ;
- // limiter
- LIMSTATE *m_pLimiter ;
- // downmix/upmix
- enum { HEADROOM = 3 } ;
- int m_slev, m_clev ;
- UINT32 upmix(const tAudioSample *pIn, INT32 *pOut, const tUpMixMachine *pUpmixMachine, int nSamples, BOOL isDirty) ;
- UINT32 upmix(const tAudioSample *pIn, INT16 *pOut, const tUpMixMachine *pUpmixMachine, int nSamples, BOOL isDirty) ;
- const tUpMixMachine *m_upmixMachine ; // how to "up"-mix the audio
- void downmix2_1(tAudioSample *pBuffer, int nSamples) ;
- void downmix5_1(tAudioSample *pBuffer, int nSamples) ;
- void downmix4_2_stereo(tAudioSample *pBuffer, int nSamples) ;
- void downmix4_2_matrix(tAudioSample *pBuffer, int nSamples) ;
- void downmix5_2_stereo(tAudioSample *pBuffer, int nSamples) ;
- void downmix5_2_matrix(tAudioSample *pBuffer, int nSamples) ;
- void downmix6_1(tAudioSample *pBuffer, int nSamples) ;
- void downmix6_2_stereo(tAudioSample *pBuffer, int nSamples) ;
- void downmix6_2_matrix(tAudioSample *pBuffer, int nSamples) ;
- void downmix6_5(tAudioSample *pBuffer, int nSamples) ;
- typedef void (HXAudioSvcMixEngine::*tDownmixfunc)(tAudioSample *pBuffer, int nSamples) ;
- tDownmixfunc m_pfDownmix ; // function to downmix the audio
- } ;
- #endif /* _AFMTCVT_H_ */