- /*
- * ============================================================================
- * Name : CGreg2AppUi from Greg2AppUi.cpp
- * Part of : greg2
- * Created : 12/11/2002 by
- * Implementation notes:
- * Initial content was generated by Series 60 AppWizard.
- * Version :
- * Copyright:
- * ============================================================================
- */
- // INCLUDE FILES
- #include "Greg2AppUi.h"
- #include "Greg2Container.h"
- #include <greg2.rsg>
- #include "greg2.hrh"
- #include <avkon.hrh>
- #include <e32std.h>
- #include <stdio.h> //For fprintf()
- #include <f32file.h>
- #include "testauddevice.h"
- // ================= MEMBER FUNCTIONS =======================
- //
- // ----------------------------------------------------------
- // CGreg2AppUi::ConstructL()
- // ?implementation_description
- // ----------------------------------------------------------
- //
- void CGreg2AppUi::ConstructL()
- {
- BaseConstructL();
- iAppContainer = new (ELeave) CGreg2Container;
- iAppContainer->SetMopParent(this);
- iAppContainer->ConstructL( ClientRect() );
- AddToStackL( iAppContainer );
- }
- // ----------------------------------------------------
- // CGreg2AppUi::~CGreg2AppUi()
- // Destructor
- // Frees reserved resources
- // ----------------------------------------------------
- //
- CGreg2AppUi::~CGreg2AppUi()
- {
- if (iAppContainer)
- {
- RemoveFromStack( iAppContainer );
- delete iAppContainer;
- }
- }
- // ------------------------------------------------------------------------------
- // CGreg2AppUi::::DynInitMenuPaneL(TInt aResourceId,CEikMenuPane* aMenuPane)
- // This function is called by the EIKON framework just before it displays
- // a menu pane. Its default implementation is empty, and by overriding it,
- // the application can set the state of menu items dynamically according
- // to the state of application data.
- // ------------------------------------------------------------------------------
- //
- void CGreg2AppUi::DynInitMenuPaneL(
- TInt /*aResourceId*/,CEikMenuPane* /*aMenuPane*/)
- {
- }
- // ----------------------------------------------------
- // CGreg2AppUi::HandleKeyEventL(
- // const TKeyEvent& aKeyEvent,TEventCode /*aType*/)
- // ?implementation_description
- // ----------------------------------------------------
- //
- TKeyResponse CGreg2AppUi::HandleKeyEventL(
- const TKeyEvent& /*aKeyEvent*/,TEventCode /*aType*/)
- {
- return EKeyWasNotConsumed;
- }
- // ----------------------------------------------------
- // CGreg2AppUi::HandleCommandL(TInt aCommand)
- // ?implementation_description
- // ----------------------------------------------------
- //
- void CGreg2AppUi::HandleCommandL(TInt aCommand)
- {
- bool launchTest = FALSE;
- switch ( aCommand )
- {
- case EAknSoftkeyBack:
- case EEikCmdExit:
- {
- Exit();
- break;
- }
- case Egreg2CmdAppTest:
- {
- iEikonEnv->InfoMsg(_L("Launching the audio test...."));
- launchTest = TRUE;
- break;
- }
- // TODO: Add Your command handling code here
- default:
- break;
- }
- if( TRUE == launchTest )
- {
- //Call the test procedure...
- int ret = audioTestEntry();
- if( 0 == ret )
- {
- fprintf( stderr, "PASSED.....n" );
- }
- else
- {
- fprintf( stderr, "FAILED.....n" );
- }
- }
- }
- // End of File