3dExplorer.cpp
上传用户:hkb425
上传日期:2007-06-16
资源大小:34191k
文件大小:11k
- // 3dExplorer.cpp : Defines the entry point for the application.
- ///////////////////////////////////////////////
- #include "stdafx.h"
- #include "CGL.h"
- #include "Input.h"
- #include "texmanager.h"
- #include "stdio.h"
- #include "FPSCounter.h"
- #include "Audio.h"
- #include "MediaPlayer.h"
- #include "AudioManager.h"
- #include "GameSetting.h"
- #include "menu.h"
- #include "tempmenu.h"
- #include "imgtext.h"
- #include "Scrmasker.h"
- #include "mission.h"
- ///////////////////////////////////////////////
- HWND hWnd=NULL;
- HINSTANCE hInstance;
- CGL cGL;
- CInput cInput;
- CImgText cText;
- CGameSetting cGameSetting;
- CAudio cAudio;
- CMediaPlayer cMusic;
- CAudioManager cAudioManager;
- CFPSCounter cFPS;
- CMenu cMenu;
- CTempMenu cTempMenu;
- CScrMasker cScrMasker;
- CTexManager cTexManager;
- CMission cMission;
- int oldGameState=GAME_MAIN_MENU;
- BOOL CreateGLWindow(int width, int height, int bits);
- void KillGLWindow() ;
- ///////////////////////////////////////////////
- bool InitEngine()
- {
- ///////check audio
- cGameSetting.LoadSetting();
- cAudioManager.InitCheck();
- ///////////////////menu
- if(!cMenu.LoadMenu())
- {
- MessageBox(0, "menu error", "Error", MB_OK | MB_ICONERROR);
- return FALSE;
- }
- ///////////////////////////
- oldGameState=cGameSetting.m_iGameState;
- ////////////////////////////
- return true;
- }
- GLvoid PrepareRun()
- {
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Clear The Screen And The Depth Buffer
- glLoadIdentity();
- glColor3f(1,1,1);
- ////////////////////////////////////
- //////////// for test //////////////
- if(cInput.m_keys['L'] && cGameSetting.m_iGameState==GAME_MISSION)
- {
- cInput.m_keys['L']=false;
- int mode[4];
- glGetIntegerv(GL_POLYGON_MODE,mode);
- if( mode[0] == GL_FILL)
- glPolygonMode(GL_FRONT_AND_BACK,GL_LINE);
- else
- glPolygonMode(GL_FRONT_AND_BACK,GL_FILL);
- }
- ///////////// end test //////////////
- ///////////////////////////////////
- if(oldGameState!=cGameSetting.m_iGameState)
- {
- if(oldGameState==GAME_MAIN_MENU)
- {
- if(cGameSetting.m_iGameState==GAME_MISSION)
- {
- cMenu.DeleteMenu();
- if(cGameSetting.m_iScrWidth !=800)
- {
- KillGLWindow();
- CreateGLWindow(cGameSetting.m_iScrWidth,cGameSetting.m_iScrHeight,cGameSetting.m_iColorDepth);
- }
- cGL.SetGLMissionState();
- cMission.LoadMission();
- }
- }
- else if(oldGameState==GAME_MISSION)
- {
- if(cGameSetting.m_iGameState==GAME_TEMP_MENU)
- {
- cMission.PauseMission();
- cGL.SetGLMenuState();
- cTempMenu.LoadMenu();
- }
- if(cGameSetting.m_iGameState==GAME_MAIN_MENU)
- {
- cMission.DeleteMission();
- if(cGameSetting.m_iScrWidth !=800)
- {
- KillGLWindow();
- CreateGLWindow(800,600,16);
- }
- cGL.SetGLMenuState();
- cMenu.LoadMenu();
- }
- }
- else if(oldGameState==GAME_TEMP_MENU)
- {
- if(cGameSetting.m_iGameState==GAME_MAIN_MENU)
- {
- cMission.DeleteMission();
- cTempMenu.DeleteMenu();
- if(cGameSetting.m_iScrWidth !=800)
- {
- KillGLWindow();
- CreateGLWindow(800,600,16);
- }
- cGL.SetGLMenuState();
- cMenu.LoadMenu();
- }
- if(cGameSetting.m_iGameState==GAME_MISSION)
- {
- cTempMenu.DeleteMenu();
- cGL.SetGLMissionState();
- cMission.ResumeMission();
- }
- }
- oldGameState=cGameSetting.m_iGameState;
- }
- }
- LRESULT CALLBACK WndProc( HWND hWnd,
- UINT message,
- WPARAM wParam,
- LPARAM lParam)
- {
- // Used later on to get the size of the window
- // Tells Windows we want to check the message
- switch (message)
- {
- case WM_CLOSE: // Windows being closed
- cGL.DestroyGL(); // Shutown GL
- ShowCursor(TRUE); // Show mouse
- PostQuitMessage(0); // Quit the program
- break;
- case WM_KILLFOCUS:
- ShowCursor(true);
- if(cGameSetting.m_iGameState==GAME_MISSION)cMission.PauseMission();
- break;
- case WM_SETFOCUS:
- ShowCursor(false);
- if(cGameSetting.m_iGameState==GAME_MISSION)cMission.ResumeMission();
- break;
- case WM_KEYDOWN: // Key Being Held Down
- cInput.GetInput(wParam,true); // Make That Keys Cell True
- break;
- case WM_KEYUP: // Key Is Released
- cInput.GetInput(wParam,false); // Make That Keys Cell False
- break;
- case WM_LBUTTONDOWN: // Left mouse button is pressed
- cInput.m_keys[MOUSE_0]=true;
- break;
- case WM_LBUTTONUP: // Left mouse button is pressed
- cInput.m_keys[MOUSE_0]=false;
- break;
- case WM_RBUTTONDOWN: // Right mouse button is pressed
- cInput.m_keys[MOUSE_1]=true;
- break;
- case WM_RBUTTONUP: // Right mouse button is pressed
- cInput.m_keys[MOUSE_1]=false;
- break;
- case WM_MOUSEMOVE:
- cInput.m_mousePosX = LOWORD(lParam); // Position of the cursor
- cInput.m_mousePosY = HIWORD(lParam);
- break;
- case WM_SIZE: // Resizing the screen
- cGL.Resize(LOWORD(lParam),HIWORD(lParam));
- break;
- default:
- // Pass windows messages
- return (DefWindowProc(hWnd, message, wParam, lParam));
- }
- return (0);
- }
- void KillGLWindow()
- {
- ChangeDisplaySettings(NULL,0); // If So Switch Back To The Desktop
- cGL.DestroyGL();
- if (hWnd && !DestroyWindow(hWnd)) // Are We Able To Destroy The Window?
- {
- MessageBox(NULL,"Could Not Release hWnd.","SHUTDOWN ERROR",MB_OK | MB_ICONINFORMATION);
- hWnd=NULL; // Set hWnd To NULL
- }
- if (!UnregisterClass("3dExplorer",hInstance)) // Are We Able To Unregister Class
- {
- MessageBox(NULL,"Could Not Unregister Class.","SHUTDOWN ERROR",MB_OK | MB_ICONINFORMATION);
- hInstance=NULL; // Set hInstance To NULL
- }
- ShowCursor(TRUE); // Show Mouse Pointer
- }
- BOOL CreateGLWindow(int width, int height, int bits)
- {
- WNDCLASS wc; // Windows Class Structure
- DWORD dwExStyle; // Window Extended Style
- DWORD dwStyle; // Window Style
- RECT WindowRect; // Grabs Rectangle Upper Left / Lower Right Values
- WindowRect.left=(long)0; // Set Left Value To 0
- WindowRect.right=(long)width; // Set Right Value To Requested Width
- WindowRect.top=(long)0; // Set Top Value To 0
- WindowRect.bottom=(long)height; // Set Bottom Value To Requested Height
- hInstance = GetModuleHandle(NULL); // Grab An Instance For Our Window
- wc.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC; // Redraw On Size, And Own DC For Window.
- wc.lpfnWndProc = (WNDPROC) WndProc; // WndProc Handles Messages
- wc.cbClsExtra = 0; // No Extra Window Data
- wc.cbWndExtra = 0; // No Extra Window Data
- wc.hInstance = hInstance; // Set The Instance
- wc.hIcon = LoadIcon(NULL, IDI_WINLOGO); // Load The Default Icon
- wc.hCursor = LoadCursor(NULL, IDC_ARROW); // Load The Arrow Pointer
- wc.hbrBackground = NULL; // No Background Required For GL
- wc.lpszMenuName = NULL; // We Don't Want A Menu
- wc.lpszClassName = "3dExplorer"; // Set The Class Name
- if (!RegisterClass(&wc)) // Attempt To Register The Window Class
- {
- MessageBox(NULL,"Failed To Register The Window Class.","ERROR",MB_OK|MB_ICONEXCLAMATION);
- return FALSE; // Return FALSE
- }
-
- ////////////////////////////////////////////////////////////////////////////////
- ///////// Change Resoultion
- DEVMODE dmScreenSettings; // Device Mode
- memset(&dmScreenSettings,0,sizeof(dmScreenSettings)); // Makes Sure Memory's Cleared
- dmScreenSettings.dmSize=sizeof(dmScreenSettings); // Size Of The Devmode Structure
- dmScreenSettings.dmPelsWidth = width; // Selected Screen Width
- dmScreenSettings.dmPelsHeight = height; // Selected Screen Height
- dmScreenSettings.dmBitsPerPel = bits; // Selected Bits Per Pixel
- dmScreenSettings.dmFields=DM_BITSPERPEL|DM_PELSWIDTH|DM_PELSHEIGHT;
- // Try To Set Selected Mode And Get Results. NOTE: CDS_FULLSCREEN Gets Rid Of Start Bar.
- if (ChangeDisplaySettings(&dmScreenSettings,CDS_FULLSCREEN)!=DISP_CHANGE_SUCCESSFUL)
- {
- MessageBox(NULL,"Program Will Now Close.","ERROR",MB_OK|MB_ICONSTOP);
- return FALSE; // Return FALSE
-
- }
- dwExStyle=WS_EX_APPWINDOW; // Window Extended Style
- dwStyle=WS_POPUP; // Windows Style
- ShowCursor(FALSE); // Hide Mouse Pointer
- AdjustWindowRectEx(&WindowRect, dwStyle, FALSE, dwExStyle); // Adjust Window To True Requested Size
- // Create The Window
- if (!(hWnd=CreateWindowEx( dwExStyle, // Extended Style For The Window
- "3dExplorer", // Class Name
- "3dExplorer", // Window Title
- dwStyle | // Defined Window Style
- WS_CLIPSIBLINGS | // Required Window Style
- WS_CLIPCHILDREN, // Required Window Style
- 0, 0, // Window Position
- WindowRect.right-WindowRect.left, // Calculate Window Width
- WindowRect.bottom-WindowRect.top, // Calculate Window Height
- NULL, // No Parent Window
- NULL, // No Menu
- hInstance, // Instance
- NULL))) // Dont Pass Anything To WM_CREATE
- {
- KillGLWindow(); // Reset The Display
- MessageBox(NULL,"Window Creation Error.","ERROR",MB_OK|MB_ICONEXCLAMATION);
- return FALSE; // Return FALSE
- }
- cGL.InitGL(hWnd,bits);
-
- ShowWindow(hWnd,SW_SHOW); // Show The Window
- SetForegroundWindow(hWnd); // Slightly Higher Priority
- SetFocus(hWnd); // Sets Keyboard Focus To The Window
- cGL.Resize(width, height); // Set Up Our Perspective GL Screen
-
- ShowCursor(FALSE);
- return true;
- }
- int APIENTRY WinMain(HINSTANCE hInstance,
- HINSTANCE hPrevInstance,
- LPSTR lpCmdLine,
- int nCmdShow)
- {
- MSG msg; // Windows message structure
-
- CreateGLWindow(800,600,16);
- cGL.SetGLMenuState();
-
- if(!InitEngine())
- {
- MessageBox(0, "InitEngine error", "Error", MB_OK | MB_ICONERROR);
- return FALSE;
- }
- // cScrMasker.FadeIn();
- while (1)
- {
- // Process All Messages
- while (PeekMessage(&msg, NULL, 0, 0, PM_NOREMOVE))
- {
- if (GetMessage(&msg, NULL, 0, 0))
- {
- TranslateMessage(&msg);
- DispatchMessage(&msg);
- }
- else
- {
- return TRUE;
- }
- }
- PrepareRun();
- cMenu.RenderMenu();
- cTempMenu.RenderMenu();
- cMission.RunMission();
- cFPS.ShowFPS(700,10);
- cScrMasker.BrightnessCtrl();
- cGL.SwapBuffers();
- if (cGameSetting.m_iGameState==GAME_DEAD)
- SendMessage(hWnd, WM_CLOSE, 0, 0);
- }
- KillGLWindow() ;
- return 0;
- }