- /////////////////texturedef.h/////////////
- #if !defined(__STRUCT__TEXTURE_DEFINE__)
- #define __STRUCT__TEXTURE_DEFINE__
- //////////////////////////////////////////
- #define MAX_TEXTURE_NUM 128
- //////////////////////////////////////////
- //////////////for test
- #define TEX_TEST0 0
- #define TEX_TEST1 1
- #define TEX_IMAGE_TEXT 2
- ///////////// Menu background
- #define TEX_MENU_BKG 3
- #define TEX_SCREEN_CAPTURE 4
- #define TEX_MENU_CURSOR 5
- ///////////// My Photos
- #define TEX_MY_PHOTO_0 7
- #define TEX_MY_PHOTO_1 8
- #define TEX_MY_PHOTO_2 9
- #define TEX_MY_PHOTO_3 10
- //////////// Hero Photos
- #define TEX_HERO_PHOTO_0 13
- #define TEX_HERO_PHOTO_1 14
- #define TEX_HERO_PHOTO_2 15
- #define TEX_HERO_PHOTO_3 16
- //////////// Mission Sketch
- #define TEX_MISSION_SKETCH_0 20
- #define TEX_MISSION_SKETCH_1 21
- #define TEX_MISSION_SKETCH_2 22
- #define TEX_MISSION_SKETCH_3 23
- #define TEX_MISSION_SKETCH_4 24
- #define TEX_MISSION_SKETCH_5 25
- #define TEX_MISSION_SKETCH_6 26
- #define TEX_MISSION_SKETCH_7 27
- #define TEX_MISSION_SKETCH_8 28
- #define TEX_MISSION_SKETCH_9 29
- #define TEX_MISSION_SKETCH_10 30
- #define TEX_MISSION_SKETCH_11 31
- #define TEX_MISSION_SKETCH_12 32
- #define TEX_MISSION_SKETCH_13 33
- #define TEX_MISSION_SKETCH_14 34
- #define TEX_MISSION_SKETCH_15 35
- ///////////Mission
- #define TEX_MISSION_TEST_0 36
- #define TEX_MISSION_TEST_1 37
- #define TEX_MISSION_TEST_2 38
- #define TEX_SKY_0 40
- #define TEX_SKY_1 41
- #define TEX_SKY_2 42
- #define TEX_SKY_3 43
- #define TEX_SKY_4 44
- #define TEX_TERRAIN_A1 48
- #define TEX_TERRAIN_A2 49
- #define TEX_TERRAIN_A3 50
- #define TEX_TERRAIN_A4 51
- #define TEX_TERRAIN_A5 52
- #define TEX_TERRAIN_B1 55
- #define TEX_TERRAIN_B2 56
- #define TEX_TERRAIN_B3 57
- #define TEX_TERRAIN_B4 58
- #define TEX_TERRAIN_B5 59
- #define TEX_TERRAIN_SKN1 61
- #define TEX_TERRAIN_SKN2 62
- #define TEX_TERRAIN_SKN3 63
- #define TEX_TERRAIN_SKN4 64
- #define TEX_TERRAIN_DETAIL_0 67
- #define TEX_TERRAIN_DETAIL_1 68
- #define TEX_TERRAIN_DETAIL_2 69
- #define TEX_LENSFLARE_0 71
- #define TEX_LENSFLARE_1 72
- #define TEX_LENSFLARE_2 73
- #define TEX_LENSFLARE_3 74
- #define TEX_LENSFLARE_4 75
- #define TEX_LENSFLARE_5 76
- #define TEX_LENSFLARE_6 77
- #define TEX_SMOKE_0 80
- #define TEX_SMOKE_1 81
- #define TEX_WEAPON_0 85
- #define TEX_WEAPON_1 86
- #define TEX_WEAPON_2 87
- #define TEX_BRANCH_0 90
- #define TEX_BRANCH_1 91
- #define TEX_BRANCH_2 92
- #define TEX_BRANCH_3 93
- #define TEX_BRANCH_4 94
- #define TEX_BRANCH_5 95
- #define TEX_TREEBODY_0 98
- #define TEX_TREEBODY_1 99
- #define TEX_TREEBODY_2 100
- #define TEX_BUSH_0 102
- #define TEX_BUSH_1 103
- #define TEX_BUSH_2 104
- #define TEX_GRASS_0 106
- #define TEX_GRASS_1 107
- ////////////////////////model texture
- #define TEX_SOILDER 110
- #define TEX_WEAPON 111
- #define TEX_FRAG 112
- #define TEX_KNIFE 113
- #define TEX_M4 114
- #define TEX_M5 115
- #define TEX_SNIPER 116
- #define TEX_MY_GUN 117
- #define TEX_GUN_FIRE 118
- #define TEX_METAL 119
- ////////////////////// building
- #define TEX_HOUSE_0 120
- #define TEX_HOUSE_1 121
- #define TEX_HOUSE_2 122
- #define TEX_HOUSE_3 123
- ////////////////////////navigator
- #define TEX_NAVIGATOR 125
- #define TEX_HELP 126
- ////////////////////////////////////////////////
- #endif