Introduction to 3D Game Engine Design Using DirectX 9 and C#
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资源说明:Introduction to 3D Game Engine Design Using DirectX 9 and C# Introduction Chapter 1 - Overview Chapter 2 - User Interface Chapter 3 - Hanging Ten—A Ride Through the Rendering Pipeline Chapter 4 - Basic 3D Objects Chapter 5 - Complex 3D Objects Chapter 6 - Camera—The Player’s View of the World Chapter 7 - Adding Some Atmosphere—Lighting and Fog Chapter 8 - Artificial Intelligence—Adding the Competition Chapter 9 - Game Audio—Let’s Make Some Noise Chapter 10 - Game Physics—Keeping It Real Chapter 11 - Tools of the Trade Index List of Figures List of Tables List of Examples
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