Introduction to 3D Game Engine Design Using DirectX 9 and C#
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资源说明:Introduction to 3D Game Engine Design Using DirectX 9 and C#
Introduction
Chapter 1 - Overview
Chapter 2 - User Interface
Chapter 3 - Hanging Ten—A Ride Through the Rendering Pipeline
Chapter 4 - Basic 3D Objects
Chapter 5 - Complex 3D Objects
Chapter 6 - Camera—The Player’s View of the World
Chapter 7 - Adding Some Atmosphere—Lighting and Fog
Chapter 8 - Artificial Intelligence—Adding the Competition
Chapter 9 - Game Audio—Let’s Make Some Noise
Chapter 10 - Game Physics—Keeping It Real
Chapter 11 - Tools of the Trade
Index
List of Figures
List of Tables
List of Examples
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