Procedural.Content.Generation.for.Cplusplus.Game.Development
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资源说明:Get to know techniques and approaches to procedurally generate game content in C++ using Simple and Fast Multimedia Library
About This Book
This book contains a bespoke Simple and Fast Multimedia Library (SFML) game engine with complete online documentation
Through this book, you'll create games that are non-predictable and dynamic and have a high replayability factor
Get a breakdown of the key techniques and approaches applied to a real game.
Who This Book Is For
If you are a game developer who is familiar with C++ and is looking to create bigger and more dynamic games, then this book is for you. The book assumes some prior experience with C++, but any intermediate concepts are clarified in detail. No prior experience with SFML is required.
What You Will Learn
Discover the systems and ideology that lie at the heart of procedural systems
Use Random number generation (RNG) with C++ data types to create random but controlled results
Build levels procedurally with randomly located items and events
Create dynamic game objects at runtime
Construct games using a component-based approach
Assemble non-predictable game events and scenarios
Operate procedural generation to create dynamic content fast and easily
Generate game environments for endless replayability
Table of Contents
Chapter 1. An Introduction to Procedural Generation
Chapter 2. Project Setup and Breakdown
Chapter 3. Using RNG with C++ Data Types
Chapter 4. Procedurally Populating Game Environments
Chapter 5. Creating Unique and Randomized Game Objects
Chapter 6. Procedurally Generating Art
Chapter 7. Procedurally Modifying Audio
Chapter 8. Procedural Behavior and Mechanics
Chapter 9. Procedural Dungeon Generation
Chapter 10. Component-Based Architecture
Chapter 11. Epilogue
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