资源说明:An attempt to merge most character assets generated by the Liberated Pixel Cup into a single .xcf, where they can be mixed and matched.
Universal Sprite Sheet ====================== An attempt to consolidate all of the humanoid entries from the Liberated Pixel Cup, lpc.opengameart.org, into a single GIMP project, as well as to try and make most clothing accessible by either gender. Online Version ============== Guarav0 Has created an online version of the Universal Sprite Sheet, located at http://gaurav.munjal.us/Universal-LPC-Spritesheet-Character-Generator Abbreviations ============= In trying to keep things organized, I've employed a few different abbreviations to keep the filenames from running out of control. They are: - sc: spellcast - th: thrust - wc: walkcycle - sl: slash - sh: shoot - hu: hurt COPYING ======= According to the rules of the LPC all art submissions were dual licensed under both GNU GPL 3.0 and CC-BY-SA 3.0. Further work produced in this repository is licensed under the same terms. CC-BY-SA 3.0: - http://creativecommons.org/licenses/by-sa/3.0/ - See the file: cc-by-sa-3.0.txt GNU GPL 3.0: - http://www.gnu.org/licenses/gpl-3.0.html - See the file: gpl-3.0.txt Collaborating ============= If you'd like to help out, please do so! I've worked with @joewhite to hammer out some basic guidelines: - Edit the .png files, not the .xcf. Once the pull is merged, a maintainer (@makrohn) will fold the .png files into the .xcf - For hairstyles, you can create a few small images, and then generate the spritesheets from them. See [EditingHair](EditingHair.md). - As with code, try to keep pull requests grouped thematically - eg, "skintonefixes" "suitandtie" "blackshoes" so they can be evaluated separately.
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