Universal-LPC-spritesheet
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资源说明:An attempt to merge most character assets generated by the Liberated Pixel Cup into a single .xcf, where they can be mixed and matched.
Universal Sprite Sheet
======================

An attempt to consolidate all of the humanoid entries from the Liberated Pixel Cup, lpc.opengameart.org, into a single GIMP project, as well as to try and make most clothing accessible by either gender.

Online Version
==============
Guarav0 Has created an online version of the Universal Sprite Sheet, located at http://gaurav.munjal.us/Universal-LPC-Spritesheet-Character-Generator

Abbreviations
=============

In trying to keep things organized, I've employed a few different abbreviations to keep the filenames from running out of control.  They are:
 - sc: spellcast
 - th: thrust
 - wc: walkcycle
 - sl: slash
 - sh: shoot
 - hu: hurt

COPYING
=======

According to the rules of the LPC all art submissions were dual licensed under both GNU GPL 3.0 and CC-BY-SA 3.0.  Further work produced in this repository is licensed under the same terms.

CC-BY-SA 3.0:
 - http://creativecommons.org/licenses/by-sa/3.0/
 - See the file: cc-by-sa-3.0.txt

GNU GPL 3.0:
 - http://www.gnu.org/licenses/gpl-3.0.html
 - See the file: gpl-3.0.txt

Collaborating
=============

If you'd like to help out, please do so!  I've worked with @joewhite to hammer out some basic guidelines:
 - Edit the .png files, not the .xcf.  Once the pull is merged, a maintainer (@makrohn) will fold the .png files into the .xcf
 - For hairstyles, you can create a few small images, and then generate the spritesheets from them. See [EditingHair](EditingHair.md).
 - As with code, try to keep pull requests grouped thematically - eg, "skintonefixes" "suitandtie" "blackshoes" so they can be evaluated separately.

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