poe-component-sequence
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NAME
    POE::Component::Sequence - Asynchronous sequences with multiple
    callbacks

SYNOPSIS
        use POE qw(Component::Sequence);

        POE::Component::Sequence
            ->new(
                sub {
                    my $sequence = shift;
                    $sequence->heap_set(
                        a => 5,
                        b => 9,
                        op => '*'
                    );
                },
                sub {
                    my $sequence = shift;
                    my $math = join ' ', map { $sequence->heap_index($_) } qw(a op b);
                    $sequence->heap_set(result => eval $math);
                }
            )
            ->add_callback(sub {
                my ($sequence, $result) = @_;
                print "Answer was " . $sequence->heap_index('result') . "\n";
            })
            ->run();

        $poe_kernel->run();

DESCRIPTION
    A Sequence is a series of code blocks (actions) that are executed
    (handled) within the same context, in series. Each action has access to
    the sequence object, can pause it, finish the sequence, add additional
    actions to be performed later, or store variables in the context (the
    heap).

    If we had the following action in the above example sequence:

        sub {
            my $sequence = shift;
            $sequence->pause;
            ...
        }

    ...the sequence would pause, waiting for something to call either
    $sequence->failed, $sequence->finished or $sequence->resume.

  Reasoning
        Normally, in Perl when I would create a series of asynchronous steps
        I needed to complete, I would chain them together using a bunch of
        hardcoded callbacks. So, say I needed to login to a remote server
        using a custom protocol, I would perhaps do this:

        1.  Using POE, yield to a state named 'login' with my params

        2.  'login' would send a packet along a TCP socket, assigning the
            state 'login_callback' as the recipient of the response to this
            packet.

        3.  'login_callback' would run with the response

        If I wanted to do something after I was done logging in, I have a
        number of ways to do this:

        1.  Pass an arbitrary callback to 'login' (which would somehow have
            to carry to 'login_callback')

        2.  Hard code the next step in 'login_callback'

        3.  Have 'login_callback' publish to some sort of event watcher
            (PubSub) that it had logged in

        The first two mechanisms are cludgy, and don't allow for the
        potential for more than one thing being done upon completion of the
        task. While the third idea, the PubSub announce, is a good one, it
        wouldn't (without cludgly coding) contain contextual information
        that we wanted carried through the process at the outset.
        Additionally, if the login process failed at some point in the
        process, keeping track of who wants to be notified about this
        failure becomes very difficult to manage.

        The elegant solution, in my opinion, was to encapsulate all the
        actions necessary for a process into a discrete sequence that can be
        paused/resumed, can have multiple callbacks, and carry with it a
        shared heap where I could store and retrieve data from, passing
        around as a reference to whomever wanted to access it.

USAGE
  Class Methods
   new( ... )
        Creates a new Sequence object. Provide a list of actions to be
        handled in sequence by the handlers.

        If the first argument to new() is a HASHREF, it will be treated as
        arguments that modify the behavior as follows:

        *   Any method that can be chained on the sequence (add_callback,
            add_error_callback, and add_finally_callback, for example) can
            be specified in this arguments hash, but obviously only once, as
            it's a hash and has unique keys.

        *   Aside from this, the arguments hash is thrown into the
            $sequence->options and modifies the way the actions are handled
            (see OPTIONS).

  Object Methods, Chained
    All these methods return $self, so you can chain them together.

   add_callback( $subref )
        Callbacks are FIFO. Adds the subref onto the list of normal
        callbacks. See "finished()" for how and when the normal callbacks
        are called. Subref signature is ($sequence, @args || ()) where @args
        is what was passed to the "finished()" call (if the sequence
        completes without "finished()" called, this will be an empty array).

        Dying inside a normal callback will be caught, and will move
        execution to the error callbacks, passing the error message to the
        error callbacks.

   add_error_callback( $subref )
        Error callbacks are FIFO. Adds the subref onto the list of error
        callbacks. See "failed()" for how and when the error callbacks are
        called. Subref signature is ($sequence, @args || ()) where @args is
        what was passed to the "failed()" call (usually a caught 'die' error
        message).

        Return value is not used.

        Dying inside an error callback won't be caught by the sequence.

   add_finally_callback( $subref )
        Adds the subref onto the list of 'finally' callbacks. See
        "finally()" for how and when the 'finally' callbacks are called.
        This is effectively the same as a normal callback ("add_callback()")
        but is called even if the sequence ended in failure.

        Dying inside a 'finally' callback will not be caught.

   add_action( $subref ||  )
        Actions are FIFO. Enqueues the given action.

   add_handler( $subref )
        Handlers are LIFO. Enqueues the given handler. See HANDLERS for more
        information on this.

   add_delay
      $sequence->add_delay(
          5,
          sub {
              my $seq = shift;
              $seq->failed("Took longer than 5 seconds to process");
              # or you can just die and it'll do the same thing
              die "Took longer than 5 seconds to process\n";
          },
          'timeout',
      );

    Takes $delay, $action and optionally $name. If $name is given and
    another delay was set with the same name, that delay will be removed and
    replaced with this new delay. The $action is a subref which will take
    receive the sequence as it's only argument. The subref will be executed
    in an eval { }, with errors causing the failure of the sequence.

    The return value of the $action subref is usually ignored, but as a
    special case, if the subref returns [
    $POE::Component::Sequence::RUN_AGAIN, $delay ], the same action will be
    run again after the indicated delay with the same name. This allows you
    to setup a regular delay without having to do a complex recursive
    algorithm.

   adjust_delay
      $sequence->adjust_delay('timeout', 10);

   remove_delay
      $sequence->remove_delay('timeout');

   run()
        Starts the sequence. This is mandatory - if you never call "run()",
        the sequence will never start.

  Object Accessors, public
   heap(), heap_index(), heap_set(), etc.
        Think of "heap()" like the POE::Session heap - it is simply a
        hashref where you may store and retrieve data from while inside an
        action. See Class::MethodMaker::hash for all the various heap_*
        calls that are available to you. The most important are:

        *   heap_index( $key )

            Returns the value at index $key

        *   heap_set( $key1 => $value1, $key2 => $value2, ... )

            Sets the given key/value pairs, overriding previous values

        *   heap( )

            Returns all the key/value pairs of the heap in no particular
            order

   options_*()
        In usage identical to "heap()" above, this is another object
        hashref. Its values are intended to modify how the handlers perform
        their actions. See OPTIONS for more info.

   alias()
        Returns the POE::Session alias for this sequence.

   result()
        Stores the return value of the last action that was executed. See
        HANDLERS.

  Object Methods, public
   pause()
        Pauses the sequence

   resume()
        Resumes the sequence. You must call resume() as many times as
        pause() was called, as they are cumulative.

   finished( @args )
        Marks the sequence as finished, preventing further actions to be
        handled. The normal callbacks are called one by one, receiving
        ($sequence, @args) as arguments. If the normal callbacks die,
        execution is handed to "failed()", and then to "finally()".

   failed( @args )
        Marks the sequence as failed, finishing the sequence. This will
        happen if an action dies, if "failed()" is explicitly called by the
        user, or if a normal callback dies. The error callbacks are called
        one by one, receiving ($sequence, @args) as arguments. Afterwards,
        execution moves to "finally()".

  Object Methods, private, POE states
    These methods can't be called directly, but instead can be 'yield'ed or
    'post'ed to via POE:

      $poe_kernel->post( $sequence->alias, 'finally', @args );

   finish( @args )
        See "finished()".

   fail( @args )
        See "failed()".

   finally( @args )
        Walks through each 'finally' callback, passing ($sequence, @args) to
        each.

   next()
        The main loop of the code, "next()" steps through each action on the
        stack, handling each in turn. See HANDLERS for more info on this.

OPTIONS
    Some options affect the default handler. Other options may be intended
    for plugin handlers.

  auto_pause
        Before each action is performed, the sequence is paused.

  auto_resume
        After each action is performed, the sequence is resumed.

HANDLERS
    To make the sequence a flexible object, it's not actually mandatory that
    you use CODEREFs as your actions. If you wanted to provide the name of a
    POE session and state to be posted to, you could write a handler that
    does what you need given the action passed. For example:

        POE::Component::Sequence
            ->new(
                [ 'my_session', 'my_state', @args ],
            )
            ->add_handler(sub {
                my ($sequence, $request) = @_;

                my $action = $request->{action};
                if (! ref $action || ref $action ne 'ARRAY') {
                    return { deferred => 1 };
                }

                my $session = shift @$action;
                my $state   = shift @$action;
                my @args    = @$action;

                $sequence->pause;
                $poe_kernel->post($session, $state, $sequence, \@args);

                # Let's just hope $state will unpause the sequence when it's done...
            })
            ->run;

    When an action is being handled, a shared request object is created:

      my $request = {
        action => $action,
        options => \%sequence_options,
      }

    This request is handed to each handler in turn (LIFO), with the
    signature ($sequence, $request). The handler is expected to return
    either a HASHREF in response or throw an exception.

    If a handler returns the key 'deferred', the next handler is tried. If
    the handler returns the key 'skip', the action is skipped. Otherwise,
    the handler is expected to return the key 'value', which is the optional
    return value of the $action. This return value is stored in
    $sequence->result. This value will be overwritten upon each action.

    The default handler handles actions only of type CODEREFs, passing to
    the action the arg $self.

    If you'd like to add default handlers globally rather than calling
    "add_handler()" for each sequence, push the handler onto
    @POE::Component::Sequence::_plugin_handlers. See
     for an example of this.

KNOWN BUGS
    No known bugs, but I'm sure you can find some.

SEE ALSO
    POE

DEVELOPMENT
    This module is being developed via a git repository publicly available
    at . I encourage
    anyone who is interested to fork my code and contribute bug fixes or new
    features, or just have fun and be creative.

COPYRIGHT
    Copyright (c) 2008 Eric Waters and XMission LLC
    (http://www.xmission.com/). All rights reserved. This program is free
    software; you can redistribute it and/or modify it under the same terms
    as Perl itself.

    The full text of the license can be found in the LICENSE file included
    with this module.

AUTHOR
    Eric Waters 


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