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  • spacefrequencytime1.rar Space time frequency coded mimo ofdm simulation
  • Combinedspacetimeblockcoding.rar A combined space鈥搕ime block coding (STBC) and eigen-space tracking (EST) scheme in multiple-input-multiple-output systems is proposed. It is proved that the STBC-EST is capable of shifting hardware complexity from the receiver to the transmitter ...
  • PT23MOD.ZIP ... samples used in modules. But most often the samples are done on the rate called C-3 (which is about 16574 Hz if you have a PAL machine). Sometimes drums are sampled at A-3 (around 28 kHz), and some sounds are at ~8 kHz or anything else to save space.
  • serviceGBA.rar space硬件平台下的gba服务,可用与嵌入式开发
  • 3D-rib1.ZIP This is a OpenGL demo which rotates a ribbon in 3-d Space.
  • project1_report1.rar ... multiple instruction stream, single data stream processor. We are running two instruction streams on two CPUs which share an address space. The processors share a second level cache, and maintain coherence at the L1 cache with a write-invalidate policy. ...
  • numerical_analysis_homework.rar ... 问题(如大系数的VDP方程)用通常的方法如ODE45来求解,效率会很低,用ODE15S等,则效率会高多了.而通常的非刚性问题,用ODE45来求解会有很好的效果.从阶次来看可以分为高阶微分方程和一阶常微分方程,高阶的微分方程一般可以化为状态空间(STATE SPACE)的低阶微分方程来求解.从微分方程的性态看来,主要是微分方程式一阶导系数大的时候,步长应该选得响应的小些.或者如果问题的性态不是太好估计的话,用较小的步长是比较好的,此外的话Adams多步法在小步长的时候效率比R-K(RUNGE-KUTTA) ...
  • project.tar.gz This source intends to use allegro library 4.2 to emulate the objects for a game. It provides classes for an abstract object on a 3d space or virtual 3D space, and some classes for a spaceship that can rotate himself and fire.
  • topbazi.rar game in space with delphi.
  • lesson09.tar.gz <Moving Bitmaps In 3D Space>您想知道如何把你所做的3D物體放在屏幕上。您想知道如何利用點陣圖到屏幕上,而不是被黑色部分的圖像給掩蓋。