Muhha-Standardized-Core-Shading-Language
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资源说明:The Muhha! Virtual GPU Chipset Series
##Muhha! Standardized Core Shading Language

######The Muhha! Virtual GPU Chipset Series
The Muhha! Virtual GPU series is built upon VHDL principles and is compared to OpenGL Shading Language. It consists of a C# and Javascript based language which compiles the six supervisor level virtual appliances. 

Based upon a simple chipset layout, the operating system of the language's codebase uses the 'slot' principle. There are seven default pins which are fitted to the host virtual machine's slots and from which up to 50 total virtual slots may be created. During code execution, codesmiths may select one of two modes, 1) Bottleneck or 2) Resort. Mode one waits until available slots are open, mode 2 locates a compatible open slot to complete the path. Mode 2 typically consumes more resources while mode 1 may take longer. 

The virtual appliances listed below each host one of the default slots, of which may be upgraded with up to seven additional supporting pins.

##### +Muhha! Shader Bytecode Language Specification
Shader based byte level instruction language rulesets
#####+Muhha! Shader Reference Appliance Specification
Nested algebraic GPU output data rulesets
#####+Muhha! Shader Architecture Appliance Specification
Super entity template generator and GPU refactoring rulesets
#####+Muhha! Shader Native Core Appliance Specification
Base virtual GPU chip operating ruleset
#####+Muhha! Shader Developer Appliance Specification
Semicom developer certification ruleset
#####+Muhha! Shader Optimization Appliance Specification
New shader component evalution and diagnostics for shader set, extension, license, plugin, appliance, template and  system based rulesets
#####+Muhha! Shader Network Appliance Specification
Special networking protocol for GPU based transfer and exhibit.

###Description of Features:
Complete compliant graphic testing and package new graphic SoC projects for deployment. Render waveform diagnostics with real-time editing.

 Import/Export GPU libraries to add extensibility and advanced graphic output.
 Install extensions into the appliances and create re-distributable virtual components.
 Generate graphic instruction sets to execute simple and advanced processing routines for multi-platform graphics.
 Debug projects and maintain project management using ASIC specific virtual  supervisors. 
 Edit with customizable calltips and syntax suggestion that automate codesmith tasks.
 Print in UML, XML, CAD, 3D/obj and other extensions.

The ''Labcoat-Cleanroom'' is a component of Labcoat for Muhha! which maintains what are known 'presets', function-based content which enhance or define chipset performance. Below is a list of supported presets:

#####+Substrate Presets- 
The components used to outline wafers
#####+Techtree Presets- 
The indexing components of the chipset. Outlines circuit paths
#####+Architecture Presets- 
The chipset model cache form factor
#####+Processor Presets- 
The command center of the chipset
#####+Lexicon Presets- 
The onboard logarithm database
#####+Entity Presets- 
The developer profile manager
#####+Schematic Presets- 
The mapping and data flow debugger

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##Servelets and System Tiers-
#####+Supervisors for .CODES Codesmiths
#####+ED-C2 Graphics SoC Illustrator
#####+LME 2.0 Virtual Datacenter 
#####+Parallel Vertical Environment (Hypervisor)
#####+ATI Cloudbursting Kit
#####+Trophy Chip VM Atlas
#####+Servelet Bytecode Syntax Editor (SBS Editor)

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