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What-You-ll-Need.rar
... focuses on the Windows API to
construct games for the Windows platform and discusses game theory, including double-buffered graphics, sprite
animation, and digitized sound effects and music. A fully functional game engine provides readers with the ...
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Aboutthe-Author.rar
... focuses on the Windows API to
construct games for the Windows platform and discusses game theory, including double-buffered graphics, sprite
animation, and digitized sound effects and music. A fully functional game engine provides readers with the ...
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About-the-Technical-Editor.rar
... focuses on the Windows API to
construct games for the Windows platform and discusses game theory, including double-buffered graphics, sprite
animation, and digitized sound effects and music. A fully functional game engine provides readers with the ...
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Acknowledgments.rar
... focuses on the Windows API to
construct games for the Windows platform and discusses game theory, including double-buffered graphics, sprite
animation, and digitized sound effects and music. A fully functional game engine provides readers with the ...
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C.rar
Computer graphics book. Principles and practice in C second edition.
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2.rar
Display 3D Points and Faces in the MATLAB Graphics Window
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AllegroHardwareAccelerationTest.zip
Sample program for the Allegro Graphics and Game Library. How to check various aspects of hardware acceleration support using Allegro. Sample includes Windows Binary generated by MinGW. Requires working installation of 4.x series Allegro (dll).
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FunGameSrc-01.zip
Source code to "Fun Game", a virtual pet simulator game I was working on. Uses the Allegro Graphics library.
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