资源说明:A CSS Sprite Generation Library with Stylus and Retina Support.
[![Build Status](https://secure.travis-ci.org/naltatis/node-sprite.png)](http://travis-ci.org/naltatis/node-sprite) # A node.js Sprite Library with Stylus and Retina Support ## Requirements `node-sprite` uses **ImageMagick** for its graphics operations. So make sure you have the `convert` and `identify` command available in your envirnoment. ## Usage There are three exported functions: `sprite`, `sprites` and `stylus`. The following examples show how to use them. ### Example Directory Stucture ``` - app.js - images/ - global/ - bar.jpg // 200x100px image - foo.png // 10x50px image - animals/ - cat.gif // 64x64px image - duck.png // 64x64px image - mouse.gif // 64x64px image ``` ## Single Sprite ```javascript var sprite = require('node-sprite'); sprite.sprite('global', {path: './images'}, function(err, globalSprite) { console.log(globalSprite.filename()) console.log('foo', globalSprite.image('foo')); console.log('bar', globalSprite.image('bar')); }); ``` This code will generate a sprite image named `./images/global-[checksum].png` and output the following: global-45c81.png foo, {width: 200, height: 100, positionX: 0, positionY: 52} bar, {width: 64, height: 64, positionX: 0, positionY: 0} ## Multiple Sprites ```javascript var sprite = require('node-sprite'); sprite.sprites({path: './images'}, function(err, result) { var globalSprite = result['global']; var animalsSprite = result['animals']; console.log(globalSprite.filename()); console.log(animalsSprite.filename()); console.log('animals/duck', animalsSprite.image('duck')); }); ``` This code will generate a sprite image for every subfolder of `./images`. The images are named `./images/[folder]-[checksum].png`. global-45c81.png animals-b775d.png animals/duck, {width: 10, height: 50, positionX: 0, positionY: 66} ## Stylus Integration ``` // screen.styl #duck sprite animal duck #mouse sprite global mouse false ``` The `sprite` function generates the correct `background` image and position for the specified image. By default it also adds `width` and `height` properties. You can prevent this behaviour by setting the third optional parameter to `false`. ```css /* screen.css */ #duck { background: url('./images/animals-b775d.png') 0px -66px; width: 64px; height: 64px; } #mouse { background: url('./images/animals-b775d.png') 0px -132px; } ``` The `sprite.stylus` function behaves similar to `sprite.sprites`, but it returns a helper object, with provides a stylus helper function `helper.fn`. ```javascript var sprite = require('node-sprite'); var stylus = require('stylus'); var str = require("fs").readFileSync("screen.styl") sprite.stylus({path: './images'}, function (err, helper) { stylus(str) .set('filename', 'screen.styl') .define('sprite', helper.fn) .render(function (err, css) { console.log(css); }); }); ``` ## Retina / High Resolution Sprite Support node-sprite has a special mode for high resolution sprites. When your sprite folder ends with `@2x` it will be treated differently. ### Basic Example animals@2x/ - cat.gif // 128x128px image - duck.png // 128x128px image Although we have 128x128px images. The elements should only have the size of 64x64px and the background has to be scaled down. ``` // screen.styl #duck sprite(animal@2x, duck) background-size sprite-dimensions(animal@2x, name) ``` will be transformed to ```css /* screen.css */ #duck { background: url('./images/animals@2x-c575d.png') 0px -66px; width: 64px; height: 64px; background-size: 64px 194px; } ``` For this to work you have to add the `sprite-dimensions` helper in you stylus configuration: `.define('sprite-dimensions', helper.dimensionsFn)` ### Retina Mixin If you want to have a retina and a non-retina sprite it makes sense to create a mixin like this one: ``` // screen.styl retina-sprite(folder, name) sprite(folder, name) hidpi = s("(min--moz-device-pixel-ratio: 1.5), (-o-min-device-pixel-ratio: 3/2), (-webkit-min-device-pixel-ratio: 1.5), (min-resolution: 1.5dppx)"); @media hidpi sprite(folder+"@2x", name, false) background-size sprite-dimensions(folder+"@2x", name) #duck retina-sprite animals duck ``` This will generate the following css code: ```css #duck { background: url('./images/animals-b775d.png') 0px -66px; width: 64px; height: 64px; } @media (min--moz-device-pixel-ratio: 1.5), (-o-min-device-pixel-ratio: 3/2), (-webkit-min-device-pixel-ratio: 1.5), (min-resolution: 1.5dppx) { #duck { background: url('./images/animals@2x-c575d.png') 0px -66px; background-size: 64px 194px; } } ``` *Note: All images in the retina folder should have even height and width pixels.* ## Options All three functions accept an optional options parameter. ```javascript { path: './images', // sprite directory padding: 2, // pixels between images httpPath: './images', // used be the stylus helper watch: false, // auto update sprite in background retina: '@2x' // postfix for retina sprite folders } ``` ## Auto Update on Image Change If you pass `watch: true` as an option node-sprite will watch the sprite folders and regenerate the sprite when something changes. You can subscribe to the `update` event of the `sprite` or `helper` object to get notified. ```javascript var generateCss = function () {...}; sprite.stylus({watch: true}, function (err, helper) { generateCss(); helper.on("update", generateCss); }); ``` ## Structural Sprite Information / JSON node-sprite will put a `./images/[folder].json` next to every generated sprite image. This file contains structural information of the generated sprite. This files can be used by other modules or applications. They are also usefull if you running your application on a production machine without ImageMagick. In this case node-sprite will fallback to this data. ```javascript { "name": "animals", "checksum": "b775d6fa89ad809d7700c32b491c50f0", "shortsum": "b775d", "images": [ { "name": "cat", "filename": "cat.gif", "checksum": "25ce6895f8ed03aa127123430997bbdf", "width": 64, "height": 64, "positionX": 0, "positionY": 0 }, ... ] } ``` ## Contribute Feel free to post issues or pull request. You can run the projects tests with the `npm test` command. ## License The MIT License
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