Artificial.Intelligence.in.the.21st.Century.2nd.Edition.1942270003
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资源说明:This new edition provides a comprehensive, colorful, up to date, and accessible presentation of AI without sacrificing theoretical foundations. It includes numerous examples, applications, full color images, and human interest boxes to enhance student interest. New chapters on robotics and machine learning are now included. Advanced topics cover neural nets, genetic algorithms, natural language processing, planning, and complex board games. A companion DVD is provided with resources, applications, and figures from the book. Numerous instructors’ resources are available upon adoption. FEATURES: Includes new chapters on robotics and machine learning and new sections on speech understanding and metaphor in NLP Provides a comprehensive, colorful, up to date, and accessible presentation of AI without sacrificing theoretical foundations Uses numerous examples, applications, full color images, and human interest boxes to enhance student interest Introduces important AI concepts e.g., robotics, use in video games, neural nets, machine learning, and more thorough practical applications Features over 300 figures and color images with worked problems detailing AI methods and solutions to selected exercises Includes DVD with resources, simulations, and figures from the book Provides numerous instructors’ resources, including: solutions to exercises, Microsoft PP slides, etc. Table of Contents Part 1: Introduction Chapter 1 Overview of Artificial Intelligence PART II: FUNDAMENTALS Chapter 2 Uninformed Search Chapter 3 Informed Search Chapter 4 Search Using Games Chapter 5 Logic in Artificial Intelligence Chapter 6 Knowledge Representation Chapter 7 Production Systems PART III: KNOWLEDGE-BASED SYSTEMS Chapter 8 Uncertainty in AI Chapter 9 Expert Systems Chapter 10 Machine Learning: Part I Inductive Learning with Decision Trees Chapter 11 Machine Learning : Part II Neural Networks Chapter 12 Search Inspired by Mother Nature PART IV: ADVANCED TOPICS Chapter 13 Natural Language Understanding Chapter 14 Automated Planning PART V: THE PRESENT AND FUTURE Chapter 15 Robotics Chapter 16 Advanced Computer Games Chapter 17 Reprise Appendix A. Example with CLIPS: The Expert System Shell Appendix B. Implementation of the Viterbi Algorithm for Hidden Markov Chains. Appendix C. The Amazing Walter Shawn Browne Appendix D. On Companion Data Disc Appendix E. Solutions to Selected Odd Exercises
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