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  • MOC_NOzzle3D.rar ... governing equations for this flow model consist of the continuity equation, the momentum equations, and the speed of sound equation. The steady three dimensional supersonic flows is computed using a pentahedral bicharacteristic method. An inverse marching ...
  • GameLib2005.rar 一个高质量的游戏引擎源码,适用於Visual C++ 2005 IDE。 包含 2D、3D api, sound, input devices, sequence, collision, lighting, animation 與 etc.
  • beginningcsharpgameprogram.rar ... as you program a complete game! Provides true beginners with the programming skills they need to create games using C#. Shows readers how to combine C# with DirectX 9. Covers comprehensive game development topics, including sound and graphics.
  • sapa2004.zip Separation of Sound Sources by Convolutive Sparse Coding
  • ATwoPhaseMethodForGeneralAudioSegmentation.rar a model-free and training-free two-phase method for audio segmentation that separates monophonic heterogeneous audio files into acoustically homogeneous regions where each region contains a single sound
  • sound.rar 44b0开发板,ads1.2源程序,音频测试,内含有测试的音频文件wmv的
  • Reverberation.rar ... 信号的时频分析 • Design a Reverberator using 4 Comb filters and 2 All-pass filters, as shown in the following Figure, to generate reverberated and reflected sound with the capability of passing it through an equalizer. • 设计一个混响器(用四个梳状滤波器和两个全通滤波器( ...
  • sound-fourmate.rar 声学计算公式大全,很有用的参考资料,很全很实用
  • sound.rar 聆听混沌的声音 本世纪70年代初,美国普林斯顿大学的生态学家R·May在研究昆虫群体繁殖规律时提出一个著名的模型: χ[n+1]=k*χ[n]*(1-χ[n])   其中χ[n]表示第n代群体的数目。当给定一个初始的χ[0]值,然后不停地迭代,人们发现随着k值的不同,得到的序列χn 有许多有趣的现象。当k值介于0与1之间时,χ[n]经过一定次数的迭代后都趋于0。当k值介于1和3之间时趋于1/k,当k值大于3时,经过一定次数的迭代后χ[n]在2个值之间交替变化,k值增加到3.449附 ...
  • bass.rar A Sound library for multiple audio channels