资源说明:Drivers and libraries for the Xbox Kinect device on Windows, Linux, and OS X
libfreenect =========== libfreenect is a userspace driver for the Microsoft Kinect. It runs on Linux, OSX, and Windows and supports - RGB and Depth Images - Motors - Accelerometer - LED - Audio Notice: If you have the newer Kinect v2 (XBox One), use [OpenKinect/libfreenect2](https://github.com/OpenKinect/libfreenect2) instead. # Build Instructions To build libfreenect, you'll need - [libusb](http://libusb.info) >= 1.0.18 (Windows needs >= 1.0.22) - [CMake](http://cmake.org) >= 3.12.4 - [python](http://python.org) >= 2.7 or >= 3.3 (only if BUILD_PYTHON=ON or BUILD_PYTHON2=ON or BUILD_PYTHON3=ON or BUILD_REDIST_PACKAGE=OFF) For the examples, you'll need - OpenGL (included with OSX) - glut (included with OSX) - [pthreads-win32](http://sourceforge.net/projects/pthreads4w/) (Windows) ## Fetch & Build git clone https://github.com/OpenKinect/libfreenect cd libfreenect mkdir build cd build cmake -L .. # -L lists all the project options make # if you don't have `make` or don't want color output # cmake --build . Use CMake options to control what gets built. For example, to build the Python wrapper (defaults to system Python): cmake .. -DBUILD_PYTHON=ON make Or the Python 3 wrapper: cmake .. -DBUILD_PYTHON3=ON make You can specify a build with debug symbols: cmake .. -DCMAKE_BUILD_TYPE=debug # or with optimizations # cmake .. -DCMAKE_BUILD_TYPE=RelWithDebInfo You can build .deb, .rpm, and/or .tgz packages with `cpack`: cmake .. -DBUILD_CPACK_DEB=ON -DBUILD_CPACK_RPM=ON -DBUILD_CPACK_TGZ=ON cpack For audio support, you must upload firmware to the device. Newer Kinect models may require audio firmware for motor and LED support. The best method is to [insert firmware at runtime](https://github.com/OpenKinect/libfreenect/issues/376#issuecomment-41211251) just after calling `freenect_init()`. Alternately, firmware for Kinect model 1414 can be downloaded automatically by specifying: cmake .. -DBUILD_REDIST_PACKAGE=OFF Note that firmware may not be legal to redistribute in your jurisdiction! ## OSX If you don't have a package manager, install [Homebrew](http://brew.sh/). For a manual build, see [the wiki](http://openkinect.org/wiki/Getting_Started#Manual_Build_under_OSX). ### Homebrew brew install libfreenect # or get the very latest: # brew install --HEAD libfreenect ### MacPorts sudo port install git-core cmake libusb libtool Continue with [Fetch & Build](#fetch-build). ## Linux Remember to install the [udev rules](https://github.com/OpenKinect/libfreenect/tree/master/platform/linux/udev). For a manual build, see [the wiki](http://openkinect.org/wiki/Getting_Started#Manual_Build_on_Linux). ### Ubuntu/Debian/Mint The version packaged in Ubuntu may be very old. To install newer packaged builds, see [the wiki](http://openkinect.org/wiki/Getting_Started#Ubuntu.2FDebian). Continue with this section for a manual build. sudo apt-get install git cmake build-essential libusb-1.0-0-dev # only if you are building the examples: sudo apt-get install freeglut3-dev libxmu-dev libxi-dev Continue with [Fetch & Build](#fetch-build). There is also a [debian branch](https://github.com/OpenKinect/libfreenect/tree/debian) for packaging purposes. ### Gentoo Linux There are [dev-libs/libfreenect](https://github.com/piedar/overboard/tree/master/dev-libs/libfreenect) ebuilds in the [overboard repo](https://github.com/piedar/overboard). ### Arch Linux There is a [libfreenect](https://aur.archlinux.org/packages/libfreenect) PKGBUILD in the AUR. Alternately, the [libfreenect-git](https://aur.archlinux.org/packages/libfreenect-git) PKGBUILD builds the very latest. ## Windows As of libusb 1.0.22, [libusbK isochronous transfers](https://github.com/libusb/libusb/commit/55ced7746dd697024f2042aca009b7436892bf2b) are now supported natively. There is no longer a need to compile a custom version of libusb. Use [Zadig](http://zadig.akeo.ie/) to install the libusbK driver for each device you wish to use. Follow [Fetch & Build](#fetch-build) or use Github and CMake GUI tools. Remember to supply paths to CMake so it can find dependencies. For example: cmake .. -DLIBUSB_1_INCLUDE_DIR="C:\path\to\libusb\include" -DLIBUSB_1_LIBRARY="C:\path\to\libusb\libusb.lib" # Wrappers Interfaces to various languages are provided in [wrappers/](https://github.com/OpenKinect/libfreenect/tree/master/wrappers). Wrappers are not guaranteed to be API stable or up to date. - C (using a synchronous API) - C++ - C# - python - ruby - actionscript - Java (JNA) # Fakenect Using fakenect, you can record a session to a directory and play it back later. mkdir session fakenect-record ./session To use a fakenect recorded stream, just provide the fakenect lib as a pre loaded library with `LD_PRELOAD` and indicates the recorded files directory with `FAKENECT_PATH`. - Sample with python wrappers : ```shell LD_PRELOAD="/usr/local/lib/fakenect/libfakenect.so" FAKENECT_PATH="./session" python ./wrappers/python/demo_cv_sync.py ``` - Sample with C bin : ```shell LD_PRELOAD="/usr/local/lib/fakenect/libfakenect.so" FAKENECT_PATH="./session" freenect-glview ``` # Code Contributions In order of importance: - Make sure to sign commits: `git commit -s` - Use a [feature branch](https://www.atlassian.com/git/workflows#!workflow-feature-branch) in your own fork and target master with pull requests - Tab indentation, no trailing whitespace # Maintainers Ongoing Development and Maintenance by the OpenKinect Community http://www.openkinect.org - Original Code and Engineering: Hector Martin (marcan) - Community Lead: Josh Blake (JoshB) - Integration: Kyle Machulis (qDot) # License The libfreenect project is covered under a dual Apache v2/GPL v2 license. The licensing criteria are listed below, as well as at the top of each source file in the repo. ``` This file is part of the OpenKinect Project. http://www.openkinect.org Copyright (c) 2010 individual OpenKinect contributors. See the CONTRIB file for details. This code is licensed to you under the terms of the Apache License, version 2.0, or, at your option, the terms of the GNU General Public License, version 2.0. See the APACHE20 and GPL2 files for the text of the licenses, or the following URLs: http://www.apache.org/licenses/LICENSE-2.0 http://www.gnu.org/licenses/gpl-2.0.txt If you redistribute this file in source form, modified or unmodified, you may: - Leave this header intact and distribute it under the same terms, accompanying it with the APACHE20 and GPL2 files, or - Delete the Apache 2.0 clause and accompany it with the GPL2 file, or - Delete the GPL v2 clause and accompany it with the APACHE20 file In all cases you must keep the copyright notice intact and include a copy of the CONTRIB file. Binary distributions must follow the binary distribution requirements of either License. ``` # More Information Information about the OpenKinect project can be found at http://www.openkinect.org For questions, support, and discussion, check out the google groups mailing list at http://groups.google.com/group/openkinect Or the IRC channel at \#openkinect on [Freenode](http://freenode.net/) We are also on twitter at http://twitter.com/openkinect
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