资源说明:A Steam or XBox Live for HTML games. A game lobby that can start games on 3rd party (or 1st party) servers
Readme ------ I'm tired, so I'm going to make this brief. Use `rails server` to start up the main app, just like any other rails app To get realtime Server-Sent Events, make sure to run the node app with `node events.js` also, in order to make sure they're coming from the same server, you will need to reverse proxy. Using nginx, make sure to have your nginx.conf looking something like this: worker_processes 1; events { worker_connections 1024; } http { include mime.types; default_type application/octet-stream; sendfile on; keepalive_timeout 65; server { listen 80; server_name localhost; location / { proxy_pass http://localhost:3000/; } location /events/ { proxy_pass http://localhost:3001/; proxy_buffering off; proxy_read_timeout 1000s; } } } You will also need a game site or two running for the lobby to communicate back and forth with. There are a couple of game sites (that aren't fleshed out at all) inside the "Test Games" Folder. You will need to go inside of these games and run `node server.js` for each one that you want to work with. I haven't yet seeded the database to include the games, so, with the rails app running, go to "http://localhost/games/", add a new game, and set the "comm" (the URL that we will use as a communication channel to the game server) to "http://localhost:8125/setup.json" for RockPaperScissors and "http://localhost:8126/setup.json" for Chess
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