资源说明:Kinect FX: another software toy for the Kinect hardware.
# KFX: Kinect FX ## 1 Introduction KFX is simple project designed to tap into the Kinect hardware through the libfreenect API and apply some funky post processing filters on the raw video stream. The post processing is done entirely on hardware through OpenGL shaders. KFX is based on the Qt SDK, a cross platform API. The project was successfuly built on Windows XP and MacOS. Linux was not tested. ## 2 Structure The source code package is organised in the following way: Path | Description --- | --- assets/ | Contains shaders and textures build/ | Intermediate files generated by the compiler code/ | Source code and resource files docs/ | Licenses and documentation etc/ | Random files, templates, notes and incremental backup install/ | Deployment files generated by the compiler windows/ | Visual Studio 2010 project kfx.linux.pri | Linux project include for qmake kfx.macosx.pri | Mac OS X project include for qmake kfx.pro | Main project file for qmake kfx.windows.pri | Windows project include for qmake For your convenience, compiled versions of the project is also included in this repository: kfx-macosx-YYYY-MM-DD.dmg kfx-windows-YYYY-MM-DD.rar The YYYY-MM-DD fields denote the build date. ## 3 Documentation * [Build Instructions](./docs/readme.md) * [Project License](./docs/license-kfx.md) ## 4 License Please read [MIT License](./docs/license-kfx.md) for terms and conditions. KFX is copyright (C) 2011, [Bjango Pty Ltd](https://bjango.com), and [DEAK Software](https://deaksoftware.com.au). "Kinect", "XBox" and "XBox360" are trademarks owned by Microsoft Corporation.
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