资源说明:Project for COMP371 - Computer Graphics in Winter 2012 at Concordia
COMP371_4 Project: Nether Earth Team 4 *fill in stuff later* Camera controls: Perspective mode: w, a, s, d: Move the camera around. q, e: Move the camera up or down.(Closer or farther from the "ground".) left & right arrow keys: Rotate camera horizontally. up & down arrow keys: Rotate camera vertically.(Look up or down.) Orbit mode: a, d: Make camera orbit left or right Orthogonal mode: left & right arrow keys: Rotate around y axis. up & down arrow keys: Rotate around x axis. Controls common to all modes: 1, 2: Zoom in and out. F1, F2: Rotate around Z axis.(May get clippy in Perspective mode.) c: Toggle Perspective / Orbit / Orthogonal / First Person View modes. r: Reset camera. Other controls: t: Toggle wireframe/shading modes. h/H: Display list of controls in console window. esc: Close the program. Directory Tree of Project: comp371_nether_earth | .gitignore | tree.txt | comp371_nether_earth.sln | README.md | ----comp371_nether_earth Bipod.cpp Bipod.h Block.cpp Block.h camo1.bmp camo2.bmp Cannon.cpp Cannon.h cgold.bmp comp371_nether_earth.vcxproj comp371_nether_earth.vcxproj.filters comp371_nether_earth.vcxproj.user Controller.cpp Controller.h Cube.cpp Cube.h debris.bmp eBrain.cpp eBrain.h Enumerations.h gold.bmp Grav.cpp Grav.h hole2.bmp ice.bmp ImageLoader.cpp ImageLoader.h lightPostConstruct.cpp lightPostConstruct.h Map.cpp Map.h metal.bmp Missiles.cpp Missiles.h mud.bmp Nuke.cpp Nuke.h Phaser.cpp Phaser.h Rubble.cpp Rubble.h SceneDriver.cpp skeleton.cpp steel.bmp stone.bmp Tile.cpp Tile.h Tracks.cpp Tracks.h trust.bmp wood.bmp Texture resources: http://www.cgtextures.com used for: camo1.bmp camo2.bmp cgold.bmp debris.bmp trust.bmp http://www.jbdesign.it/idesignpro/images/metal/steel%20steel_sheetmetal_rpost.jpg for: steel.bmp http://designm.ag/images/0409/metal/41.jpg for: metal.bmp http:://wikipedia.org for: moon.bmp ngc281.bmp star1.bmp star2.bmp sun.bmp
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