资源说明:A text adventure engine written in C
NOTE: This repository has been deprecated and is no longer being actively maintained. I've re-written my engine in object oriented C++. Here's a link to that project, dubbed Trogdor++: https://github.com/crankycyclops/trogdor-pp trogdor ======= A text adventure engine written in C Dependencies: LibXML2 GLib My dstring library (http://www.github.com/crankycyclops/dstring) Lua 5.1 PThread I've split the code into two components: core (trogdor's data and functionality) and standalone (wraps around core for a single player experience.) The reason for the separation is that I plan to write a MUD based on core in the (hopefully) not too distant future. To compile standalone, just type (so far, only tested on Ubuntu 12.04): make There's a slightly more complex magic incantation for building with Cygwin on Windows: C_INCLUDE_PATH=/usr/include/libxml2 LIBRARY_PATH=/usr/local/lib make Or, if you're on FreeBSD (until I have a more elegant build system): gcc -L/usr/local/lib -I/usr/local/include -I/usr/local/include/libxml2 \ -I/usr/local/include/lua51 -ldstring -lxml2 `pkg-config -cflags \ -libs glib-2.0` -pthread src/core/*.c -llua-5.1 src/standalone/*.c \ -o trogdor
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