资源说明:Pro WPF in C# 2010: Windows Presentation Foundation in .NET 4
1216 pages
Publisher: Apress; 3 edition (March 31, 2010)
Language: English
ISBN-10: 1430272058
ISBN-13: 978-1430272052
Microsoft's Windows Presentation Foundation (WPF) provides the foundation for building applications and high-quality user experiences for the Windows operating system. It blends the application user interface, documents, and media content, while exploiting the full power of your computer's operating system.
Its functionality extends to the support for Tablet PCs and other forms of input device, and it provides a more modern imaging and printing pipeline, accessibility and UI automation infrastructure, data-driven UIs and visualization, and integration points for weaving the application experience into the Windows shell.
This book shows you how WPF really works. It provides you with the no-nonsense, practical advice that you need in order to build high-quality WPF applications quickly and easily. After giving you a firm foundation, it goes on to explore the more advance aspects of WPF and how they relate to the others elements of the .NET 4.0 platform and associated technologies such as Silverlight.
What you'll learn
WPF basics: XAML, layout, control essentials, and data flow
WPF applications: Navigation, commands, localization, and deployment
Advanced controls: Custom controls, menus, toolbars, and trees
WPF documents: Text layout, printing, and document packaging
Graphics and multimedia: Drawing shapes, sound and video, animation, geometric transformations, and imaging
Chapter 1: Introducing WPF describes the architecture of WPF, its DirectX plumbing, and the new
device-independent measurement system that resizes user interfaces automatically.
Chapter 2: XAML describes the XAML standard that you use to define user interfaces. You’ll learn
why it was created and how it works, and you’ll create a basic WPF window using different coding
approaches.
Chapter 3: Layout delves into the layout panels that allow you to organize elements in a WPF
window. You’ll consider different layout strategies, and you’ll build some common types of
windows.
Chapter 4: Dependency Properties describes how WPF uses dependency properties to provide
support for key features such as data binding and animation.
Chapter 5: Routed Events describes how WPF uses event routing to send events bubbling or
tunneling through the elements in your user interface. It also describes the basic set of mouse,
keyboard, and multitouch events that all WPF elements support.
Chapter 6: Controls considers the controls every Windows developer is familiar with, such as
buttons, text boxes, and labels–and their WPF twists.
Chapter 7: The Application introduces the WPF application model. You’ll see how to create single-
instance and document-based WPF applications.
Chapter 8: Element Binding introduces WPF data binding. You’ll see how to bind any type of obje
to your user interface.
Chapter 9: Commands introduces the WPF command model, which allows you to wire multiple
controls to the same logical action.
Chapter 10: Resources describes how resources let you embed binary files in your assembly and
reuse important objects throughout your user interface.
Chapter 11: Styles and Behaviors explains the WPF style system, which lets you apply a set of
common property values to an entire group of controls.
Chapter 12: Shapes, Brushes, and Transforms introduces the 2-D drawing model in WPF. You’ll
learn to create shapes, alter elements with transforms, and paint exotic effects with gradients, tiles
and images.
Chapter 13: Geometries and Drawings delves deeper into 2-D drawing. You’ll learn to create
complex paths that incorporate arcs and curves and how to use complex graphics efficiently.
Chapter 14: Effects and Visuals describes lower-level graphics programming. You’ll apply
Photoshop-style effects with pixel shaders, build a bitmap by hand, and use WPF’s visual layer for
optimized drawing.
Chapter 15: Animation Basics explores WPF’s animation framework, which lets you integrate
dynamic effects into your application using straightforward, declarative markup.
Chapter 16: Advanced Animations explore more sophisticated animation techniques like key-fram
animation, path-based animation, and frame-based animation. You’ll also consider a detailed
example that shows how to create and manage dynamic animations with code.
Chapter 17: Control Templates shows you how you can give any WPF control a dramatic new look
(and new behavior) by plugging in a customized template. You’ll also see how templates allow you
to build a skinnable application.
Chapter 18: Custom Elements explores how you can extend the existing WPF controls and create
your own. You’ll see several examples, including a template-based color picker, a flippable panel,
custom layout container, and a decorator that performs custom drawing.
Chapter 19: Data Binding shows you how to fetch information from a database, insert it into a
custom data objects, and bind these objects to WPF controls. You’ll also learn how to improve the
performance of huge data-bound lists with virtualization, and catch editing mistakes with
validation.
Chapter 20: Formatting Bound Data shows some of the tricks for turning raw data into rich data
displays that incorporate pictures, controls, and selection effects.
Chapter 21: Data Views explores how you use the view in a data-bound window to navigate through
a list of data items, and to apply filtering, sorting, and grouping.
Chapter 22: Lists, Grids, and Trees gives you a tour of WPF’s rich data controls, including the
ListView, TreeView, and DataGrid.
Chapter 23: Windows examines how windows work in WPF. You’ll also learn how to create
irregularly shaped windows and use Vista glass effects. You’ll also make the most of Windows 7
features by customizing taskbar jump lists, thumbnails, and icon overlays.
Chapter 24: Pages and Navigation describes how you can build pages in WPF and keep track of
navigation history. You’ll also see how to build a browser-hosted WPF application that can be
launched from a website.
Chapter 25: Menus, Toolbars, and Ribbons considers command-oriented controls such as menus
and toolbars. You’ll also get a taste of more modern user interface with the freely downloadable
Ribbon control.
Chapter 26: Sound and Video describes WPF’s media support. You’ll see how to control playback
for sound and video, and how to throw in synchronized animations and live effects.
Chapter 27: 3-D Drawing explores the support for drawing 3-D shapes in WPF. You’ll learn how to
create, transform, and animate 3-D objects. You’ll even see how to place interactive 2-D controls on
3-D surfaces.
Chapter 28: Documents introduces WPF’s rich document support. You’ll learn to use flow
documents to present large amounts of text in the most readable way possible, and you’ll use fixed
documents to show print-ready pages. You’ll even use the RichTextBox to provide document
editing.
Chapter 29: Printing demonstrates WPF’s printing model, which lets you draw text and shapes in a
print document. You’ll also learn how to manage page settings and print queues.
Chapter 30: Interacting with Windows Forms examines how you can combine WPF and Windows
Forms content in the same application–and even in the same window.
Chapter 31: Multithreading describes how to create responsive WPF applications that perform
time-consuming work in the background.
Chapter 32: The Add-In Model shows you how to create an extensible application that can
dynamically discover and load separate components.
Chapter 33: ClickOnce Deployment shows how you can deploy WPF applications using the
ClickOnce setup model.
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