xunishangchuan
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资源说明:#VRML V2.0 utf8 #设置天空背景 Background { skyColor [0.5 0.6 0.8, 0.6 0.7 0.9 1.0 1.0 1.0] skyAngle [1.309 1.571]} #利用群节点将灯变成一个整体,以便其它地方调用 Group { children [ #灯的吊杆 Shape { appearance Appearance { material Material { diffuseColor 0 0 0 specularColor 1 0.60 0.50 } } geometry Cylinder { radius 0.04 height 2.0 } } Transform { #在灯内部的局部坐标系中,将灯与灯罩向下移动移动的距离,以得到正确的效果 translation 0.0 -1.48 0.0 children [ #灯罩 Shape { appearance Appearance { material Material { diffuseColor 0 0 0 specularColor 1 1 1 emissiveColor .65 .65 0 ambientIntensity 0 shininess 0.32 transparency 0.50 #设置一定的透明度 } } geometry Cone { bottom TRUE #可以尝试将其设为FASLE,看看有什么变化 height 1.0 bottomRadius 1.5 } } Transform { #在局部坐标系中,向下移动0.5个单位 translation 0.0 -0.5 0.0 children [ #灯泡 Shape { appearance Appearance { material DEF col Material { diffuseColor 1 1 1} } geometry Sphere { radius 0.6} } ] } ] } ] } DEF clock TimeSensor { cycleInterval 8.0 loop TRUE } DEF path ColorInterpolator { key [0 0.15 0.3 0.45 0.6 0.75 0.90 1.0] keyValue [1.0 0.0 0.0, 0.5 0.0 0.0, 1.0 1.0 0.0, 0.0 1.0 0.0, 0.0 1.0 1.0, 0.0 0.0 1.0, 1.0 0.0 1.0, 1.0 1.0 1.0, ] } ROUTE clock.fraction_changed TO path.set_fraction ROUTE path.value_changed TO col.diffuseColor
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