资源说明:This book is arranged in sections that will take you
through the stages of producing fantasy computer
game art, from selecting the right tools and digital
software to developing your concept sketches,
through to 3D digital modelling.
About This Book
Learning how to draw and paint fantasy concept art for video games is the focus of this
book. In a chapter called ‘Concepts and Techniques’ we take you through the key
painting and drawing techniques for creating unique and believable fantasy characters and
worlds. If you are eager to let your 2D concepts live on in a 3D life, a chapter called
‘Moving Beyond 2D Concept Art’ will give you an insight into the key techniques of the
digital modeller, level designer and surface texture artist. You'll find a summation of all the
skills learned in these chapters in a section called ‘Bringing it all Together’, followed by
‘The Gallery’, a selection of work from fantasy game artists from around the world. If you
are new to digital painting, there is a section at the back of the book called ‘Digital
Toolkit’ that will develop your Photoshop skills and inform your software choices.
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