Beginning Game Art In 3DS Max 8——2
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资源说明:This book is arranged in sections that will take you through the stages of producing fantasy computer game art, from selecting the right tools and digital software to developing your concept sketches, through to 3D digital modelling. About This Book Learning how to draw and paint fantasy concept art for video games is the focus of this book. In a chapter called ‘Concepts and Techniques’ we take you through the key painting and drawing techniques for creating unique and believable fantasy characters and worlds. If you are eager to let your 2D concepts live on in a 3D life, a chapter called ‘Moving Beyond 2D Concept Art’ will give you an insight into the key techniques of the digital modeller, level designer and surface texture artist. You'll find a summation of all the skills learned in these chapters in a section called ‘Bringing it all Together’, followed by ‘The Gallery’, a selection of work from fantasy game artists from around the world. If you are new to digital painting, there is a section at the back of the book called ‘Digital Toolkit’ that will develop your Photoshop skills and inform your software choices.
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