Core Java Volume 2 9th edition 高级特性
文件大小: 53133k
源码售价: 10 个金币 积分规则     积分充值
资源说明:作者简介 Cay S. Horstmann 是Scala for the Impatient的作者,还与人合著了Core JavaServer Faces。他是圣何塞州立大学计算机科学专业的教授,还是一名Java Champion,并经常在很多开发者大会上演讲。 Gary Cornell 在编程方面拥有20多年的写作和教育经验。他是Apress的创始人之一,编写了很多与开发相关的畅销书,是Jolt大奖的获奖者之一,还荣获过Visual Basic Magazine的读者选择奖。 目录 Contents Preface v Acknowledgments ix Chapter 1: Streams and Files 1 1.1 Streams 2 1.1.1 Reading and Writing Bytes 2 1.1.2 The Complete Stream Zoo 4 1.1.3 Combining Stream Filters 9 1.2 Text Input and Output 13 1.2.1 How to Write Text Output 13 1.2.2 How to Read Text Input 16 1.2.3 Saving Objects in Text Format 16 1.2.4 Character Sets 20 1.3 Reading and Writing Binary Data 25 1.3.1 Random-Access Files 28 1.4 ZIP Archives 33 1.5 Object Streams and Serialization 36 1.5.1 Understanding the Object Serialization File Format 42 1.5.2 Modifying the Default Serialization Mechanism 48 1.5.3 Serializing Singletons and Typesafe Enumerations 50 1.5.4 Versioning 52 1.5.5 Using Serialization for Cloning 54 1.6 Working with Files 57 1.6.1 Paths 57 1.6.2 Reading and Writing Files 60 1.6.3 Copying, Moving, and Deleting Files 61 1.6.4 Creating Files and Directories 62 1.6.5 Getting File Information 63 1.6.6 Iterating over the Files in a Directory 64 1.6.7 ZIP File Systems 67 1.7 Memory-Mapped Files 68 1.7.1 The Buffer Data Structure 77 1.7.2 File Locking 79 1.8 Regular Expressions 81 Chapter 2: XML 93 2.1 Introducing XML 94 2.1.1 The Structure of an XML Document 96 2.2 Parsing an XML Document 99 2.3 Validating XML Documents 113 2.3.1 Document Type Definitions 114 2.3.2 XML Schema 122 2.3.3 A Practical Example 125 2.4 Locating Information with XPath 140 2.5 Using Namespaces 147 2.6 Streaming Parsers 150 2.6.1 Using the SAX Parser 150 2.6.2 Using the StAX Parser 156 2.7 Generating XML Documents 159 2.7.1 Documents without Namespaces 159 2.7.2 Documents with Namespaces 160 2.7.3 Writing Documents 161 2.7.4 An Example: Generating an SVG File 161 2.7.5 Writing an XML Document with StAX 164 2.8 XSL Transformations 173 Chapter 3: Networking 185 3.1 Connecting to a Server 185 3.1.1 Socket Timeouts 190 3.1.2 Internet Addresses 192 3.2 Implementing Servers 194 3.2.1 Serving Multiple Clients 197 3.2.2 Half-Close 201 3.3 Interruptible Sockets 202 3.4 Getting Web Data 210 3.4.1 URLs and URIs 210 3.4.2 Using a URLConnection to Retrieve Information 212 3.4.3 Posting Form Data 222 3.5 Sending E-Mail 230 Chapter 4: Database Programming 235 4.1 The Design of JDBC 236 4.1.1 JDBC Driver Types 236 4.1.2 Typical Uses of JDBC 238 4.2 The Structured Query Language 239 4.3 JDBC Configuration 245 4.3.1 Database URLs 246 4.3.2 Driver JAR Files 246 4.3.3 Starting the Database 247 4.3.4 Registering the Driver Class 248 4.3.5 Connecting to the Database 249 4.4 Executing SQL Statements 252 4.4.1 Managing Connections, Statements, and Result Sets 255 4.4.2 Analyzing SQL Exceptions 256 4.4.3 Populating a Database 258 4.5 Query Execution 262 4.5.1 Prepared Statements 263 4.5.2 Reading and Writing LOBs 269 4.5.3 SQL Escapes 271 4.5.4 Multiple Results 272 4.5.5 Retrieving Autogenerated Keys 273 4.6 Scrollable and Updatable Result Sets 274 4.6.1 Scrollable Result Sets 274 4.6.2 Updatable Result Sets 277 4.7 Row Sets 281 4.7.1 Constructing Row Sets 282 4.7.2 Cached Row Sets 282 4.8 Metadata 286 4.9 Transactions 296 4.9.1 Save Points 297 4.9.2 Batch Updates 298 4.9.3 Advanced SQL Types 300 4.10 Connection Management in Web and Enterprise Applications 302 Chapter 5: Internationalization 305 5.1 Locales 306 5.2 Number Formats 311 5.2.1 Currencies 318 5.3 Date and Time 319 5.4 Collation 328 5.4.1 Collation Strength 329 5.4.2 Decomposition 329 5.5 Message Formatting 336 5.5.1 Choice Formats 338 5.6 Text Files and Character Sets 340 5.6.1 Character Encoding of Source Files 340 5.7 Resource Bundles 341 5.7.1 Locating Resource Bundles 342 5.7.2 Property Files 343 5.7.3 Bundle Classes 344 5.8 A Complete Example 346 Chapter 6: Advanced Swing 363 6.1 Lists 364 6.1.1 The JList Component 364 6.1.2 List Models 370 6.1.3 Inserting and Removing Values 375 6.1.4 Rendering Values 377 6.2 Tables 381 6.2.1 A Simple Table 382 6.2.2 Table Models 386 6.2.3 Working with Rows and Columns 390 6.2.3.1 Column Classes 390 6.2.3.2 Accessing Table Columns 392 6.2.3.3 Resizing Columns 392 6.2.3.4 Resizing Rows 393 6.2.3.5 Selecting Rows, Columns, and Cells 394 6.2.3.6 Sorting Rows 395 6.2.3.7 Filtering Rows 396 6.2.3.8 Hiding and Displaying Columns 398 6.2.4 Cell Rendering and Editing 408 6.2.4.1 Rendering the Header 409 6.2.4.2 Cell Editing 410 6.2.4.3 Custom Editors 411 6.3 Trees 420 6.3.1 Simple Trees 421 6.3.1.1 Editing Trees and Tree Paths 431 6.3.2 Node Enumeration 440 6.3.3 Rendering Nodes 442 6.3.4 Listening to Tree Events 445 6.3.5 Custom Tree Models 453 6.4 Text Components 462 6.4.1 Change Tracking in Text Components 463 6.4.2 Formatted Input Fields 467 6.4.2.1 Integer Input 468 6.4.2.2 Behavior on Loss of Focus 468 6.4.2.3 Filters 470 6.4.2.4 Verifiers 471 6.4.2.5 Other Standard Formatters 472 6.4.2.6 Custom Formatters 474 6.4.3 The JSpinner Component 485 6.4.4 Displaying HTML with the JEditorPane 494 6.5 Progress Indicators 501 6.5.1 Progress Bars 501 6.5.2 Progress Monitors 505 6.5.3 Monitoring the Progress of Input Streams 509 6.6 Component Organizers and Decorators 514 6.6.1 Split Panes 514 6.6.2 Tabbed Panes 518 6.6.3 Desktop Panes and Internal Frames 524 6.6.4 Cascading and Tiling 527 6.6.5 Vetoing Property Settings 531 6.6.5.1 Dialogs in Internal Frames 533 6.6.5.2 Outline Dragging 534 6.6.6.3 Layers 543 Chapter 7: Advanced AWT 549 7.1 The Rendering Pipeline 550 7.2 Shapes 553 7.2.1 Using the Shape Classes 555 7.3 Areas 570 7.4 Strokes 572 7.5 Paint 581 7.6 Coordinate Transformations 583 7.7 Clipping 589 7.8 Transparency and Composition 592 7.9 Rendering Hints 601 7.10 Readers and Writers for Images 608 7.10.1 Obtaining Readers and Writers for Image File Types 608 7.10.2 Reading and Writing Files with Multiple Images 610 7.11 Image Manipulation 619 7.11.1 Constructing Raster Images 619 7.11.2 Filtering Images 626 7.12 Printing 636 7.12.1 Graphics Printing 637 7.12.2 Multiple-Page Printing 647 7.12.3 Print Preview 649 7.12.4 Print Services 659 7.12.5 Stream Print Services 664 7.12.6 Printing Attributes 664 7.13 The Clipboard 672 7.13.1 Classes and Interfaces for Data Transfer 674 7.13.2 Transferring Text 674 7.13.3 The Transferable Interface and Data Flavors 678 7.13.4 Building an Image Transferable 680 7.13.5 Transferring Java Objects via the System Clipboard 685 7.13.6 Using a Local Clipboard to Transfer Object References 689 7.14 Drag and Drop 689 7.14.1 Data Transfer Support in Swing 691 7.14.2 Drag Sources 696 7.14.3 Drop Targets 699 7.15 Platform Integration 707 7.15.1 Splash Screens 708 7.15.2 Launching Desktop Applications 713 7.15.3 The System Tray 719 Chapter 8: JavaBeans Components 725 8.1 Why Beans? 726 8.2 The Bean-Writing Process 728 8.3 Using Beans to Build an Application 731 8.3.1 Packaging Beans in JAR Files 731 8.3.2 Composing Beans in a Builder Environment 733 8.4 Naming Patterns for Bean Properties and Events 740 8.5 Bean Property Types 743 8.5.1 Simple Properties 744 8.5.2 Indexed Properties 744 8.5.3 Bound Properties 745 8.5.4 Constrained Properties 746 8.6 BeanInfo Classes 754 8.7 Property Editors 758 8.7.1 Writing Property Editors 762 8.7.1.1 String-Based Property Editors 762 8.7.1.2 GUI-Based Property Editors 765 8.8 Customizers 770 8.8.1 Writing a Customizer Class 772 8.9 JavaBeans Persistence 779 8.9.1 Using JavaBeans Persistence for Arbitrary Data 784 8.9.1.1 Writing a Persistence Delegate to Construct an Object 784 8.9.1.2 Constructing an Object from Properties 786 8.9.1.3 Constructing an Object with a Factory Method 787 8.9.1.4 Postconstruction Work 787 8.9.1.5 Transient Properties 788 8.9.2 A Complete Example for JavaBeans Persistence 791 Chapter 9: Security 803 9.1 Class Loaders 804 9.1.1 The Class Loader Hierarchy 806 9.1.2 Using Class Loaders as Namespaces 808 9.1.3 Writing Your Own Class Loader 808 9.2 Bytecode Verification 816 9.3 Security Managers and Permissions 821 9.3.1 Java Platform Security 822 9.3.2 Security Policy Files 826 9.3.3 Custom Permissions 834 9.3.4 Implementation of a Permission Class 835 9.4 User Authentication 842 9.4.1 JAAS Login Modules 849 9.5 Digital Signatures 858 9.5.1 Message Digests 859 9.5.2 Message Signing 862 9.5.3 Verifying a Signature 865 9.5.4 The Authentication Problem 868 9.5.5 Certificate Signing 870 9.5.6 Certificate Requests 872 9.6 Code Signing 873 9.6.1 JAR File Signing 873 9.6.2 Software Developer Certificates 878 9.7 Encryption 880 9.7.1 Symmetric Ciphers 881 9.7.2 Key Generation 882 9.7.3 Cipher Streams 887 9.7.4 Public Key Ciphers 888 Chapter 10: Scripting, Compiling, and Annotation Processing 893 10.1 Scripting for the Java Platform 894 10.1.1 Getting a Scripting Engine 894 10.1.2 Script Evaluation and Bindings 895 10.1.3 Redirecting Input and Output 898 10.1.4 Calling Scripting Functions and Methods 899 10.1.5 Compiling a Script 901 10.1.6 An Example: Scripting GUI Events 901 10.2 The Compiler API 907 10.2.1 Compiling the Easy Way 907 10.2.2 Using Compilation Tasks 907 10.2.3 An Example: Dynamic Java Code Generation 913 10.3 Using Annotations 919 10.3.1 An Example: Annotating Event Handlers 920 10.4 Annotation Syntax 926 10.5 Standard Annotations 931 10.5.1 Annotations for Compilation 932 10.5.2 Annotations for Managing Resources 932 10.5.3 Meta-Annotations 933 10.6 Source-Level Annotation Processing 935 10.7 Bytecode Engineering 943 10.7.1 Modifying Bytecodes at Load Time 949 Chapter 11: Distributed Objects 953 11.1 The Roles of Client and Server 954 11.2 Remote Method Calls 957 11.2.1 Stubs and Parameter Marshalling 957 11.3 The RMI Programming Model 959 11.3.1 Interfaces and Implementations 959 11.3.2 The RMI Registry 961 11.3.3 Deploying the Program 965 11.3.4 Logging RMI Activity 968 11.4 Parameters and Return Values in Remote Methods 970 11.4.1 Transferring Remote Objects 971 11.4.2 Transferring Nonremote Objects 971 11.4.3 Dynamic Class Loading 974 11.4.4 Remote References with Multiple Interfaces 979 11.4.5 Remote Objects and the equals, hashCode, and clone Methods 980 11.5 Remote Object Activation 980 Chapter 12: Native Methods 989 12.1 Calling a C Function from a Java Program 990 12.2 Numeric Parameters and Return Values 997 12.2.1 Using printf for Formatting Numbers 997 12.3 String Parameters 999 12.4 Accessing Fields 1005 12.4.1 Accessing Instance Fields 1005 12.4.2 Accessing Static Fields 1009 12.5 Encoding Signatures 1010 12.6 Calling Java Methods 1012 12.6.1 Instance Methods 1012 12.6.2 Static Methods 1016 12.6.3 Constructors 1017 12.6.4 Alternative Method Invocations 1018 12.7 Accessing Array Elements 1019 12.8 Handling Errors 1023 12.9 Using the Invocation API 1028 12.10 A Complete Example: Accessing the Windows Registry 1034 12.10.1 Overview of the Windows Registry 1034 12.10.2 A Java Platform Interface for Accessing the Registry 1036 12.10.3 Implementation of Registry Access Functions as Native Methods 1036 Index 1051
本源码包内暂不包含可直接显示的源代码文件,请下载源码包。