Creating Games With Unity and Maya
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资源说明:The Unity Game Engine has been shaking things up. The engine is only a little over five years old now and in 2010 they have earned Develop Magazine's Grand Prix Award and surpassed 170,000 developers. The user base of consuming Unity products has grown dynamically as well. There are over 30 million total Unity Web Player installations, and the base continues to expand at over 2 million installs per month. Part of this success undoubtedly comes from their 2009 bold move to give away a free version of Unity Indie. Suddenly, everyone could get their hands on a game engine and anyone with the will to learn could start making games. Unity further empowered the masses by making Unity a viable development platform for iDevices (iPhone, iPod Touch, iPad), Mac, PC, Xbox 360, Wii, and now Android and PlayStation 3. Web deployment further democratized the 3D development and distribution process. At conferences and online Unity is generating quite the buzz. Since I have been using the software, conversations among faculty at training institutions and game developers alike have gone from, “Unity? No, I've never heard of that. Is it new?” to “Yeah, we're using Unity in three of our courses coming up this semester,” and Skype tags that say, “I want Unity 3.0.”
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