资源说明:Many developers became interested in programming because they saw a video game and
thought, “How did they do that?” This book helps demystify what is required to make
video games. Being able to write games on a next-generation console like the Xbox 360
has never been an option for the masses before. Now with the XNA Framework, games
can be written for the console.
By the end of the book, readers will have created two complete games and many demos
along the way. This book takes a serious look at performance-related issues when writing
games using XNA for Windows and the Xbox 360. It devotes two chapters to the High
Level Shader Language (HLSL), which is a necessity for writing great games. It covers
physics and artificial intelligence (AI). It also covers special effects, including explosions,
transitions, and how to create a 3D particle system. It also demonstrates how to create a
sound project using the Microsoft Cross-Platform Audio Tool (XACT) and how to integrate
the sound into the game. Saving and loading a high score list and creating full
menu system are also taught in this book. In general, this book contains a great foundation
for many topics that need to be learned to create a full game.
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