资源说明:Controlling fluids is still an open and challenging problem in fluid animation. In this paper we develop a novel fluid
animation control approach and we present its application to controlling breaking waves. In our Slice Method
framework an animator defines the shape of a breaking wave at a desired moment in its evolution based on a
library of breaking waves. Our system computes then the subsequent dynamics with the aid of a 3D Navier-Stokes
solver. The wave dynamics previous to the moment the animator exerts control can also be generated based on
the wave library. The animator is thus enabled to obtain a full animation of a breaking wave while controlling the
shape and the timing of the breaking. An additional advantage of the method is that it provides a significantly faster
method for obtaining the full 3D breaking wave evolution compared to starting the simulation at an early stage
and using solely the 3D Navier-Stokes equations. We present a series of 2D and 3D breaking wave animations to
demonstrate the power of the method.
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