android视频
文件大小: 15k
源码售价: 10 个金币 积分规则     积分充值
资源说明:package Level; import Handler.Handler; import Main.Main; import Midlet.Midlet; import Pic.GifDecoder; import java.io.IOException; import java.util.Random; import javax.microedition.lcdui.Display; import javax.microedition.lcdui.Image; import javax.microedition.lcdui.game.GameCanvas; import javax.microedition.lcdui.game.LayerManager; import javax.microedition.lcdui.game.TiledLayer; public class Level3 extends GameCanvas implements Runnable{ public boolean end=false; private int state=0; private LayerManager LM; private TiledLayer TL; private TiledLayer Mess; private TiledLayer Board; private Image pintu; private int screen=1; //三幅图的切换显示 /*1为打乱的图片,2为原图,3为拼凑板*/ private boolean moving; //只是放置 private int move=0; //移动的图块序号 private int origin=0; //拼图板的原始图块序号 private boolean replacing; //交换 private int r11,r12; private int r21,r22; private int count=0; //拼图吻合的数目 private int[][]temp; //记录随机混乱的数组 private int[][]dst; //拼图数据 private int x1,y1; //随机图中的移动左上坐标 private int i1,j1; //相对坐标 private int x2,y2; //版图中的移动左上坐标 private int i2,j2; //相对坐标 private int x,y; //作为移动的统一处理 private int frameGif=0; private static int X=4; private static int Y=8; public Level3(){ super(false); setFullScreenMode(true); Display.getDisplay(Midlet.instance).setCurrent(this); Main.instance.pause=true; Main.g=getGraphics(); new Thread(this).start(); }
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