资源说明:Ian Millington crosses the boundary between academic and professional game AI with his book Artificial Intelligence for Games. Most books either lack academic rigor or are rigorous with algorithms that won’t work under the CPU constraints imposed by modern games. This book walks a line between the two and does it well. It explains algorithms rigorously while also discussing appropriate implementation details such as scheduling AI over time and using the right data structures. I will be using this book for my Game AI course.
—Jessica D. Bayliss, Ph.D.
Rochester Institute of Technology
This is the first serious attempt to create a comprehensive reference for all game AI practices, terminology, and know-how. Works like this are badly needed by the maturing video games industry. Systematic yet accessible, it is a must-have for any student or professional.
—Marcin Chady, Ph.D.
Radical Entertainment
This book promises to be the closest I’ve seen to what is needed in the field. I would highly recommend it for people in the industry.
—John Laird
University of Michigan
Ian Millington’s book is a comprehensive reference to the most widely used techniques in game AI today. Any game developer working on AI will learn something from this book, and game producers should make sure their AI programmers have a copy.
—Dr. Ian Lane Davis
Mad Doc Software
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