Unity.Game.Development.Scripting
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资源说明:Title: Unity Game Development Scripting Author: Kyle D'Aoust Length: 260 pages Edition: 1 Language: English Publisher: Packt Publishing Publication Date: 2014-12-15 ISBN-10: 1783553634 ISBN-13: 9781783553631 Write efficient C# scripts to create modular key game elements that are usable for any kind of Unity project About This Book Write customizable scripts that are easy to adjust to suit the needs of different projects Combine your knowledge of modular scripting elements to build a complete game Build key game features, from player inventories to friendly and enemy artificial intelligence Who This Book Is For If you are new to Unity scripting and want to learn simple and modular code and advance your knowledge to the next level, this is the book for you. In Detail The intuitive and powerful Unity game engine is one of the most widely used and best loved packages for game development. Unity scripting is an essential but challenging skill to master in order to create custom game elements. Learning modular scripting allows you to rewrite as little code as possible as you deploy your scripts to multiple projects and work easier, quicker, and more efficiently than before. In each chapter of this book, you'll learn how to script new game elements. Beginning with making custom controls for the keyboard and mouse, as well as the Xbox 360 Controller, you'll then get to grips with more complex systems such as inventory, data saving, and artificial intelligence. As you create these elements, you'll also learn how to make your scripts simpler and easy to use. This will allow drag-and-drop deployment, which is to be used by designers and nonprogrammers. Finally, you'll combine all of your newfound skills to create your own complete game project. Table of Contents Chapter 1: Interactive Input Chapter 2: GUI Time Chapter 3 : Expandable Item Classes Chapter 4 : Inventory Chapter 5 : Enemy and Friendly AIs Chapter 6 : Keeping Score Chapter 7 : Creating Save and Load Systems Chapter 8 : Aural Integration Chapter 9 : Game Settings Chapter 10 : Putting It All Together
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