资源说明:Updated to support Unity 2017.3
Renamed IHandModel to HandModelBase
Improved physics interpolation in LeapServiceProvider
Fixed bug where graphic renderer inspector would fail when the user uses unpacked sprites.
Added callouts to notify users that unpacked sprites are not supported in the Graphic Renderer.
Added a new Pose struct to keep track of a point in space with a position and an orientation
Added extra operations for Query (Conversion, Repeat, Uniform, and default Sequences)
Added the CurveBounds attribute for AnimationCurve values
Added default AnimationCurve types
Added many Rect utilities (area, expansion, encapsulation...)
Added DrawPosition to the RuntimeGizmos
Improved ImplementsInterface attribute (now supports ScriptableObject)
Added cubic hermite splines (with float, Vector2, and Vector3 variants)
Added a swizzle class to allow you to swizzle Vector2, Vector3, and Vector4 structs
Added many general utility functions / fixed bugs
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