资源说明:libCatchClient is an Objective-C library that makes it easy to use the Catch.com API.
# libCatchClient CatchClient is an Objective-C library for iOS and MacOS X. It makes it easy to use the [Catch.com REST API](https://developer.catch.com/docs/rest_overview). Here's a quick preview... ```objc CatchClient *client = [[[CatchClient alloc] initWithAppName:@"MyCoolApp" version:@"1.2.3" url:@"http://example.com/MyCoolApp/"] autorelease]; @try { // sign in [client signIn:@"username" password:@"pass1234"]; // add a new note CatchApiNote *note = [[[CatchApiNote alloc] initWithText:@"Hello World!" location:nil] autorelease]; [client addNote:note]; } @catch (NSException *exception) { NSLog(@"Error: %@", [exception reason]); } ``` Check out the [library documentation](http://catch.github.com/objc-api/Documentation/) for more. The [CatchClient class](http://catch.github.com/objc-api/Documentation/Classes/CatchClient.html) is the primary interface, so you might want to start there. Also, take a look at the DesktopDemo sample app to see an example of the library in use. The interesting stuff is in [DesktopDemoAppDelegate.m](https://github.com/catch/objc-api/blob/master/Examples/DesktopDemo/DesktopDemo/DesktopDemoAppDelegate.m). ## Using libCatchClient in an Xcode4 Workspace Using Xcode4's implicit dependency feature is the easiest way to use libCatchClient in your project. 1. Create a new workspace. Add your application project (MyCoolApp.xcodeproj) to the workspace. 2. Add the library project (CatchClient-iOS.xcodeproj or CatchClient-MacOS.xcodeproj) to the workspace. Add it as a toplevel item, not as a subordinate of the application project.  3. Configure your application to link with libCatchClient. * Click the + button under Link Binary With Libraries.  * Choose libCatchClient.a from the resulting dialog.  * Drag the library to the Frameworks folder (to reduce clutter).  4. Repeat the steps above for each of the following system libraries... * CoreLocation.framework * libz.1.2.3.dylib * SystemConfiguration.framework * CFNetwork.framework (for iOS projects) * MobileCoreServices.framework (for iOS projects) 5. Set Header Search Paths to `"$(BUILT_PRODUCTS_DIR)/usr/local/include"` so that library headers are available during build.  6. Add linker flags `-ObjC -all_load` to enable proper static library linking.  7. Restart Xcode.
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