Amplify Shader Editor1.5.4 最新版
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资源说明:NEW! Support for Lightweight SRP NEW! Multi-Pass on Templates NEW! Compatibility with Unity 2018 NEW! Xbox One/PS4/Switch Support NEW! Texture Array Creator tool NEW! Terrain support NEW! Shader Templates • Lightweight PBR SRP • Lightweight Unlit SRP • Post-Process effects • Alpha-Blended particles • Sprite • Unlit • UI New Samples • SRP Lightweight 2D Fractal • Projectors • XRay • Single Channel Masking by Sarah Akers and David Marshall • Stylized Skybox by BOXOPHOBIC • Melting by Gil Damoiseaux New Shader Functions • Detail Albedo • Fetch Lightmap Value • Lerp White To New Template • Lightweight Unlit SRP New Nodes • Transform Position • Transform Direction Latest Improvements • Amplify Shader Editor now supports Lightweight SRP v1.1.10 via templates. • Support for Specular workflow into Lightweight PBR SRP template. • Templates can now be Multi-Pass. • Amplify Shader Editor is now compatible with Unity 2018. • Official support for Xbox One/PS4/Switch. • Texture Array Creator tool now also creates 3D Textures. • Can create terrain shaders, completely from within ASE without external editing required. • Improved templates loading behavior after hot code reload. • Pragmas, Defines and Includes are now set over a single reorderable list. • Blend, Cull, Stencil, Color Mask and Depth options can now reference properties. • Properties now can have custom attributes. • Improved editor rendering pipeline leading to huge performance boost. • Reduced editor memory allocations resulting on a low Garbage Collector impact. • Editor more snappy and responsive when auto panning and zooming. • Multiple fixes over various nodes, editor and samples. Learn more: Amplify Wiki Discuss here: Unity Forum Thread Shader Samples: Full List The Editor will continue to be improved in future updates, there are a lot more features currently in development. Notable Features • Full source-code • Support for Xbox One/PS4/Switch • Custom Node API • Shader Templates • Shader Functions • Multi-window Support • Intuitive, familiar node interface • Extensive node library • Instancing Support • User Contributed Nodes and Shaders • Growing sample collection Amplify Shader Editor (ASE) is a node-based shader creation tool inspired by industry leading software. An open and tightly integrated solution, it provides a familiar and consistent development environment that seamlessly blends with Unity’s UI conventions and Shader use. Affordable quality and flexibility with the responsive customer support you can expect from Amplify Creations. INTUITIVE and UX-focused, the workspace is familiar, clean and flexible. Dock it, or use it in a second monitor, it’s prepared to fit your layout requirements. MINIMALISTIC toolbars and menus have been optimized to maximize workspace area without large intrusive nodes or menus. Creating nodes or new Shaders is as intuitive as creating a new Unity Material in the Project Explorer window. OPEN to customer contributions like nodes, improvements, bug fixes or third-party support. We aim to provide a robust and flexible tool that can be easily adapted to existing art production pipelines. FLEXIBLE shader creation options. While in the current version you can create and extend Surface Shaders, upcoming updates will include dozens of additional shader types, custom lighting models and extended options to help unleash your creativity while adapting to your production's technical specifications. Check out the Overview Video Learn more at our Product Page Guide: ASE Manual Make the change, use the professional tools you crave. Our products are developed by industry professionals and our support team always goes one step beyond to resolve any possible issues our clients might have. Get in touch, we would love to hear your story, help promote and feature your work.
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