Mesh.plg
上传用户:hcfgz168
上传日期:2011-09-11
资源大小:116k
文件大小:4k
- --------------------Configuration: Mesh - Win32 Debug--------------------
- Begining build with project "D:PierreWorksSrcVisualCodeguruDisplayListsSrcMesh.dsp", at root.
- Active configuration is Win32 (x86) Application (based on Win32 (x86) Application)
- Project's tools are:
- "32-bit C/C++ Compiler for 80x86" with flags "/nologo /MDd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /Fp"Debug/Mesh.pch" /Yu"stdafx.h" /Fo"Debug/" /Fd"Debug/" /FD /c "
- "OLE Type Library Maker" with flags "/nologo /D "_DEBUG" /mktyplib203 /o NUL /win32 "
- "Win32 Resource Compiler" with flags "/l 0x40c /fo"Debug/Mesh.res" /d "_DEBUG" /d "_AFXDLL" "
- "Browser Database Maker" with flags "/nologo /o"Debug/Mesh.bsc" "
- "COFF Linker for 80x86" with flags "opengl32.lib glu32.lib /nologo /subsystem:windows /incremental:yes /pdb:"Debug/Mesh.pdb" /debug /machine:I386 /out:"Debug/Mesh.exe" /pdbtype:sept "
- "Custom Build" with flags ""
- "<Component 0xa>" with flags ""
- Creating command line "rc.exe /l 0x40c /fo"Debug/Mesh.res" /d "_DEBUG" /d "_AFXDLL" "D:PierreWorksSrcVisualCodeguruDisplayListsSrcMesh.rc""
- Creating temp file "C:TEMPRSP9CB.tmp" with contents </nologo /MDd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /Fp"Debug/Mesh.pch" /Yu"stdafx.h" /Fo"Debug/" /Fd"Debug/" /FD /c
- "D:PierreWorksSrcVisualCodeguruDisplayListsSrcLib3DArray3d.cpp"
- "D:PierreWorksSrcVisualCodeguruDisplayListsSrcChildFrm.cpp"
- "D:PierreWorksSrcVisualCodeguruDisplayListsSrcLib3DColor.cpp"
- "D:PierreWorksSrcVisualCodeguruDisplayListsSrcLib3DColorRamp.cpp"
- "D:PierreWorksSrcVisualCodeguruDisplayListsSrcLib3DEdge3d.cpp"
- "D:PierreWorksSrcVisualCodeguruDisplayListsSrcLib3DFace3d.cpp"
- "D:PierreWorksSrcVisualCodeguruDisplayListsSrcMainFrm.cpp"
- "D:PierreWorksSrcVisualCodeguruDisplayListsSrcLib3DMaterial.cpp"
- "D:PierreWorksSrcVisualCodeguruDisplayListsSrcMesh.cpp"
- "D:PierreWorksSrcVisualCodeguruDisplayListsSrcLib3DMesh3d.cpp"
- "D:PierreWorksSrcVisualCodeguruDisplayListsSrcMeshDoc.cpp"
- "D:PierreWorksSrcVisualCodeguruDisplayListsSrcMeshView.cpp"
- "D:PierreWorksSrcVisualCodeguruDisplayListsSrcLib3DObject3d.cpp"
- "D:PierreWorksSrcVisualCodeguruDisplayListsSrcLib3DParserVrml.cpp"
- "D:PierreWorksSrcVisualCodeguruDisplayListsSrcLib3DSceneGraph3d.cpp"
- "D:PierreWorksSrcVisualCodeguruDisplayListsSrcLib3DTexture.cpp"
- "D:PierreWorksSrcVisualCodeguruDisplayListsSrcLib3DTransform.cpp"
- "D:PierreWorksSrcVisualCodeguruDisplayListsSrcLib3DUtils3d.cpp"
- "D:PierreWorksSrcVisualCodeguruDisplayListsSrcLib3DVector3d.cpp"
- "D:PierreWorksSrcVisualCodeguruDisplayListsSrcLib3DVertex3d.cpp"
- >
- Creating command line "cl.exe @C:TEMPRSP9CB.tmp"
- Creating temp file "C:TEMPRSP9CC.tmp" with contents </nologo /MDd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /Fp"Debug/Mesh.pch" /Yc"stdafx.h" /Fo"Debug/" /Fd"Debug/" /FD /c
- "D:PierreWorksSrcVisualCodeguruDisplayListsSrcStdAfx.cpp"
- >
- Creating command line "cl.exe @C:TEMPRSP9CC.tmp"
- Creating temp file "C:TEMPRSP9CD.tmp" with contents <opengl32.lib glu32.lib /nologo /subsystem:windows /incremental:yes /pdb:"Debug/Mesh.pdb" /debug /machine:I386 /out:"Debug/Mesh.exe" /pdbtype:sept
- .DebugArray3d.obj
- .DebugChildFrm.obj
- .DebugColor.obj
- .DebugColorRamp.obj
- .DebugEdge3d.obj
- .DebugFace3d.obj
- .DebugMainFrm.obj
- .DebugMaterial.obj
- .DebugMesh.obj
- .DebugMesh3d.obj
- .DebugMeshDoc.obj
- .DebugMeshView.obj
- .DebugObject3d.obj
- .DebugParserVrml.obj
- .DebugSceneGraph3d.obj
- .DebugStdAfx.obj
- .DebugTexture.obj
- .DebugTransform.obj
- .DebugUtils3d.obj
- .DebugVector3d.obj
- .DebugVertex3d.obj
- .DebugMesh.res>
- Creating command line "link.exe @C:TEMPRSP9CD.tmp"
- Compiling resources...
- Compiling...
- StdAfx.cpp
- Compiling...
- Array3d.cpp
- ChildFrm.cpp
- Color.cpp
- ColorRamp.cpp
- Edge3d.cpp
- Face3d.cpp
- MainFrm.cpp
- Material.cpp
- Mesh.cpp
- Mesh3d.cpp
- MeshDoc.cpp
- MeshView.cpp
- Object3d.cpp
- ParserVrml.cpp
- SceneGraph3d.cpp
- Texture.cpp
- Transform.cpp
- Utils3d.cpp
- Vector3d.cpp
- Vertex3d.cpp
- Generating Code...
- Linking...
- Mesh.exe - 0 error(s), 0 warning(s)