DialogGL.cpp
上传用户:tengyuc
上传日期:2007-08-14
资源大小:722k
文件大小:3k
- // DialogGL.cpp : Defines the class behaviors for the application.
- //
- #include "stdafx.h"
- #include "DialogGL.h"
- #include "DialogGLDlg.h"
- #ifdef _DEBUG
- #define new DEBUG_NEW
- #undef THIS_FILE
- static char THIS_FILE[] = __FILE__;
- #endif
- /////////////////////////////////////////////////////////////////////////////
- // CDialogGLApp
- BEGIN_MESSAGE_MAP(CDialogGLApp, CWinApp)
- //{{AFX_MSG_MAP(CDialogGLApp)
- // NOTE - the ClassWizard will add and remove mapping macros here.
- // DO NOT EDIT what you see in these blocks of generated code!
- //}}AFX_MSG
- ON_COMMAND(ID_HELP, CWinApp::OnHelp)
- END_MESSAGE_MAP()
- /////////////////////////////////////////////////////////////////////////////
- // CDialogGLApp construction
- CDialogGLApp::CDialogGLApp()
- {
- // TODO: add construction code here,
- // Place all significant initialization in InitInstance
- }
- /////////////////////////////////////////////////////////////////////////////
- // The one and only CDialogGLApp object
- CDialogGLApp theApp;
- /////////////////////////////////////////////////////////////////////////////
- // CDialogGLApp initialization
- BOOL CDialogGLApp::InitInstance()
- {
- // Standard initialization
- // If you are not using these features and wish to reduce the size
- // of your final executable, you should remove from the following
- // the specific initialization routines you do not need.
- #ifdef _AFXDLL
- Enable3dControls(); // Call this when using MFC in a shared DLL
- #else
- Enable3dControlsStatic(); // Call this when linking to MFC statically
- #endif
- CDialogGLDlg dlg;
- m_pMainWnd = &dlg;
- int nResponse = dlg.DoModal();
- if (nResponse == IDOK)
- {
- // TODO: Place code here to handle when the dialog is
- // dismissed with OK
- }
- else if (nResponse == IDCANCEL)
- {
- // TODO: Place code here to handle when the dialog is
- // dismissed with Cancel
- }
- // Since the dialog has been closed, return FALSE so that we exit the
- // application, rather than start the application's message pump.
- return FALSE;
- }
- BOOL CDialogGLApp::OnIdle(LONG lCount)
- {
- // CG: The following code inserted by 'Idle Time Processing' component.
// Note: Do not perform lengthy tasks during OnIdle because your
// application cannot process user input until OnIdle returns.
// call the base class
BOOL bBaseIdle = CWinApp::OnIdle(lCount);
BOOL bMoreIdle = TRUE;
if (lCount == 0)
{
CDialogGLDlg *pDlg;
- pDlg = (CDialogGLDlg *)m_pMainWnd;
- pDlg->Rotate();
- }
else if (lCount == 100)
{
// TODO: add code to perform less important tasks during idle
}
else if (lCount == 1000)
{
// TODO: add code to perform occasional tasks during idle
bMoreIdle = bBaseIdle;
}
// return FALSE when there is no more idle processing to do
return bMoreIdle;
- }