fangkuaiDlg.h
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上传日期:2014-10-06
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文件大小:3k
- // brickDlg.h : header file
- //
- #if !defined(AFX_BRICKDLG_H__8F782CE1_7832_4364_86DE_2A60573808AE__INCLUDED_)
- #define AFX_BRICKDLG_H__8F782CE1_7832_4364_86DE_2A60573808AE__INCLUDED_
- #if _MSC_VER >= 1000
- #pragma once
- #endif // _MSC_VER >= 1000
- ///////////自定义常量///////////////
- #define LEFTMARGIN 10
- #define TOPMARGIN 5
- #define HIGHLIGHTCOLOR RGB(0,128,128)
- //#define BTNSHADOWCOLOR RGB(0,57,57)
- #define ColorOfCurrentBrick RGB(255,255,0)//方块颜色
- //#define clrTopLeft RGB(0, 0, 0)x
- #define STOP 1
- #define RUNNING 2
- #define PAUSED 3
- struct Brick
- {
- int x;
- int y;
- };
- /////////////////////////////////////
-
- /////////////////////////////////////////////////////////////////////////////
- // CFangkuaiDlg dialog
- class CFangkuaiDlg : public CDialog
- {
- // Construction
- public:
- CFangkuaiDlg(CWnd* pParent = NULL); // standard constructor
- // Dialog Data
- //{{AFX_DATA(CFangkuaiDlg)
- enum { IDD = IDD_FANGKUAI_DIALOG };
- // NOTE: the ClassWizard will add data members here
- //}}AFX_DATA
- // ClassWizard generated virtual function overrides
- //{{AFX_VIRTUAL(CFangkuaiDlg)
- public:
- virtual BOOL PreTranslateMessage(MSG* pMsg);
- protected:
- virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
- //}}AFX_VIRTUAL
- ///////////自定义成员/////////////////
- protected:
- ///////////数据成员///////////////////
- COLORREF ColorOfMatrixOfBricks[20][10];
- BOOL EraseALine,BrickAtBottom;
- int MatrixOfBricks[20][10];
- int GameState;
- Brick CurrentBrick[5],LastPositionOfBrick[4];
- int TimerInterval; // 定时器间隔
- int Level;
-
- int WIDTHOFBRICKS;
- int HEIGHTOFBRICKS;
- CFont StaticFont;
- ////////////////////////////////////////
- ///////////函数成员/////////////////////
- void myDraw(void); // 绘制新图
- void GenerateABrick(); // 启动游戏,调用myDraw()刷新
- void CanEraseALine(); //
- void IsGameOver();
- int Isbottom(); //
- int IsOutOfRect(int w); //
- void RotateBrick(void); //
- void RefreshBricks(void); //
- void InitBricks();
- void RefreshAll(void);
- //void PutMessage(int GameLevel);
- void Stop(void);
- void Pause(void);
- void Start(void);
- void Exit(void);
- void OnKey(UINT nChar);//处理输入信息的函数控制方块的运动
- void CreateNumber();//获取随机的数据
- void DrawNextBrick();//绘制下一个方块以提示
- ///////////////////////////////////////
- // Implementation
- protected:
- HICON m_hIcon;
- // Generated message map functions
- //{{AFX_MSG(CFangkuaiDlg)
- virtual BOOL OnInitDialog();
- afx_msg void OnGameOver();
- afx_msg void OnGameStart();
- afx_msg void OnUp();
- afx_msg void OnDown();
- afx_msg void OnLeft();
- afx_msg void OnRight();
- afx_msg void OnPause();
- afx_msg void OnTimer(UINT nIDEvent);
- afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
- afx_msg void OnPaint();
- afx_msg HBRUSH OnCtlColor(CDC* pDC, CWnd* pWnd, UINT nCtlColor);
- afx_msg void OnStaticNum();
- //}}AFX_MSG
- DECLARE_MESSAGE_MAP()
- };
- //{{AFX_INSERT_LOCATION}}
- // Microsoft eMbedded Visual C++ will insert additional declarations immediately before the previous line.
- #endif // !defined(AFX_BRICKDLG_H__8F782CE1_7832_4364_86DE_2A60573808AE__INCLUDED_)