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MD2ERROR.TXT
资源名称:Source.rar [点击查看]
上传用户:husern
上传日期:2018-01-20
资源大小:42486k
文件大小:651k
源码类别:
游戏
开发平台:
Visual C++
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- COB Reader Object Name: Cube
- Local COB Matrix:=
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- 0.000000 1.000000 0.000000 0.000000
- 0.000000 0.000000 1.000000 0.000000
- 0.000000 0.000000 0.000000 1.000000
- World COB Matrix:=
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- 0.000000 0.500000 0.000000 0.000000
- 0.000000 0.000000 0.500000 0.000000
- 0.000000 0.000000 0.000000 1.000000
- COB Reader Num Vertices: 8
- Vertex 0 = -10.000000, -10.000000, 0.000000, 1.000000
- Vertex 1 = -10.000000, -10.000000, 20.000000, 1.000000
- Vertex 2 = 10.000000, -10.000000, 0.000000, 1.000000
- Vertex 3 = 10.000000, -10.000000, 20.000000, 1.000000
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- Vertex 6 = 10.000000, 10.000000, 20.000000, 1.000000
- Vertex 7 = -10.000000, 10.000000, 20.000000, 1.000000
- Object average radius = 0.000000, max radius = 0.000000
- COB Reader Texture Vertices: 14
- Texture Vertex 0: U=0.000000, V=0.333333
- Texture Vertex 1: U=0.000000, V=0.666667
- Texture Vertex 2: U=0.250000, V=0.333333
- Texture Vertex 3: U=0.250000, V=0.666667
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- Texture Vertex 7: U=0.500000, V=1.000000
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- Texture Vertex 9: U=0.250000, V=1.000000
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- Texture Vertex 11: U=0.750000, V=0.666667
- Texture Vertex 12: U=1.000000, V=0.333333
- Texture Vertex 13: U=1.000000, V=0.666667
- COB Reader found face list in .COB file cube_constant_red_01.cob.
- Polygon 0:
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- Assigning texture vertex index 1 [0.000000, 0.666667] to mesh vertex 1
- Assigning texture vertex index 0 [0.000000, 0.333333] to mesh vertex 0
- Local material Index=0, total materials for object = 1, vert_indices [3, 1, 0]
- Polygon 1:
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- Assigning texture vertex index 3 [0.250000, 0.666667] to mesh vertex 3
- Assigning texture vertex index 0 [0.000000, 0.333333] to mesh vertex 0
- Local material Index=0, total materials for object = 1, vert_indices [2, 3, 0]
- Polygon 2:
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- Assigning texture vertex index 2 [0.250000, 0.333333] to mesh vertex 2
- Assigning texture vertex index 8 [0.250000, 0.000000] to mesh vertex 0
- Local material Index=0, total materials for object = 1, vert_indices [5, 2, 0]
- Polygon 3:
- Assigning texture vertex index 4 [0.500000, 0.000000] to mesh vertex 4
- Assigning texture vertex index 5 [0.500000, 0.333333] to mesh vertex 5
- Assigning texture vertex index 8 [0.250000, 0.000000] to mesh vertex 0
- Local material Index=0, total materials for object = 1, vert_indices [4, 5, 0]
- Polygon 4:
- Assigning texture vertex index 6 [0.500000, 0.666667] to mesh vertex 6
- Assigning texture vertex index 3 [0.250000, 0.666667] to mesh vertex 3
- Assigning texture vertex index 2 [0.250000, 0.333333] to mesh vertex 2
- Local material Index=0, total materials for object = 1, vert_indices [6, 3, 2]
- Polygon 5:
- Assigning texture vertex index 5 [0.500000, 0.333333] to mesh vertex 5
- Assigning texture vertex index 6 [0.500000, 0.666667] to mesh vertex 6
- Assigning texture vertex index 2 [0.250000, 0.333333] to mesh vertex 2
- Local material Index=0, total materials for object = 1, vert_indices [5, 6, 2]
- Polygon 6:
- Assigning texture vertex index 6 [0.500000, 0.666667] to mesh vertex 6
- Assigning texture vertex index 7 [0.500000, 1.000000] to mesh vertex 7
- Assigning texture vertex index 9 [0.250000, 1.000000] to mesh vertex 1
- Local material Index=0, total materials for object = 1, vert_indices [6, 7, 1]
- Polygon 7:
- Assigning texture vertex index 3 [0.250000, 0.666667] to mesh vertex 3
- Assigning texture vertex index 6 [0.500000, 0.666667] to mesh vertex 6
- Assigning texture vertex index 9 [0.250000, 1.000000] to mesh vertex 1
- Local material Index=0, total materials for object = 1, vert_indices [3, 6, 1]
- Polygon 8:
- Assigning texture vertex index 6 [0.500000, 0.666667] to mesh vertex 6
- Assigning texture vertex index 5 [0.500000, 0.333333] to mesh vertex 5
- Assigning texture vertex index 10 [0.750000, 0.333333] to mesh vertex 4
- Local material Index=0, total materials for object = 1, vert_indices [6, 5, 4]
- Polygon 9:
- Assigning texture vertex index 11 [0.750000, 0.666667] to mesh vertex 7
- Assigning texture vertex index 6 [0.500000, 0.666667] to mesh vertex 6
- Assigning texture vertex index 10 [0.750000, 0.333333] to mesh vertex 4
- Local material Index=0, total materials for object = 1, vert_indices [7, 6, 4]
- Polygon 10:
- Assigning texture vertex index 11 [0.750000, 0.666667] to mesh vertex 7
- Assigning texture vertex index 10 [0.750000, 0.333333] to mesh vertex 4
- Assigning texture vertex index 12 [1.000000, 0.333333] to mesh vertex 0
- Local material Index=0, total materials for object = 1, vert_indices [7, 4, 0]
- Polygon 11:
- Assigning texture vertex index 13 [1.000000, 0.666667] to mesh vertex 1
- Assigning texture vertex index 11 [0.750000, 0.666667] to mesh vertex 7
- Assigning texture vertex index 12 [1.000000, 0.333333] to mesh vertex 0
- Local material Index=0, total materials for object = 1, vert_indices [1, 7, 0]
- fixing poly material 0 from index 0 to index 0
- Polygon 16-bit
- fixing poly material 1 from index 0 to index 0
- Polygon 16-bit
- fixing poly material 2 from index 0 to index 0
- Polygon 16-bit
- fixing poly material 3 from index 0 to index 0
- Polygon 16-bit
- fixing poly material 4 from index 0 to index 0
- Polygon 16-bit
- fixing poly material 5 from index 0 to index 0
- Polygon 16-bit
- fixing poly material 6 from index 0 to index 0
- Polygon 16-bit
- fixing poly material 7 from index 0 to index 0
- Polygon 16-bit
- fixing poly material 8 from index 0 to index 0
- Polygon 16-bit
- fixing poly material 9 from index 0 to index 0
- Polygon 16-bit
- fixing poly material 10 from index 0 to index 0
- Polygon 16-bit
- fixing poly material 11 from index 0 to index 0
- Polygon 16-bit
- Material 0
- int state = 0
- int id = 0
- char name[64] =
- int attr = 32
- int r = 255
- int g = 0
- int b = 0
- int alpha = 0
- int color = 32
- float ka = 0.100000
- kd = 1.000000
- ks = 0.100000
- power = 0.000000
- char texture_file =
- processing poly 0
- processing poly 1
- processing poly 2
- processing poly 3
- processing poly 4
- processing poly 5
- processing poly 6
- processing poly 7
- processing poly 8
- processing poly 9
- processing poly 10
- processing poly 11
- Processing vertex: 0, attr: 1, contributors: 0
- Processing vertex: 1, attr: 1, contributors: 0
- Processing vertex: 2, attr: 1, contributors: 0
- Processing vertex: 3, attr: 1, contributors: 0
- Processing vertex: 4, attr: 1, contributors: 0
- Processing vertex: 5, attr: 1, contributors: 0
- Processing vertex: 6, attr: 1, contributors: 0
- Processing vertex: 7, attr: 1, contributors: 0
- COB Reader Object Name: Cube
- Local COB Matrix:=
- 1.000000 0.000000 0.000000 0.000000
- 0.000000 1.000000 0.000000 0.000000
- 0.000000 0.000000 1.000000 0.000000
- 0.000000 0.000000 0.000000 1.000000
- World COB Matrix:=
- 0.500000 0.000000 0.000000 0.000000
- 0.000000 0.500000 0.000000 0.000000
- 0.000000 0.000000 0.500000 0.000000
- 0.000000 0.000000 0.000000 1.000000
- COB Reader Num Vertices: 8
- Vertex 0 = -10.000000, -10.000000, 0.000000, 1.000000
- Vertex 1 = -10.000000, -10.000000, 20.000000, 1.000000
- Vertex 2 = 10.000000, -10.000000, 0.000000, 1.000000
- Vertex 3 = 10.000000, -10.000000, 20.000000, 1.000000
- Vertex 4 = -10.000000, 10.000000, 0.000000, 1.000000
- Vertex 5 = 10.000000, 10.000000, 0.000000, 1.000000
- Vertex 6 = 10.000000, 10.000000, 20.000000, 1.000000
- Vertex 7 = -10.000000, 10.000000, 20.000000, 1.000000
- Object average radius = 0.000000, max radius = 0.000000
- COB Reader Texture Vertices: 14
- Texture Vertex 0: U=0.000000, V=0.333333
- Texture Vertex 1: U=0.000000, V=0.666667
- Texture Vertex 2: U=0.250000, V=0.333333
- Texture Vertex 3: U=0.250000, V=0.666667
- Texture Vertex 4: U=0.500000, V=0.000000
- Texture Vertex 5: U=0.500000, V=0.333333
- Texture Vertex 6: U=0.500000, V=0.666667
- Texture Vertex 7: U=0.500000, V=1.000000
- Texture Vertex 8: U=0.250000, V=0.000000
- Texture Vertex 9: U=0.250000, V=1.000000
- Texture Vertex 10: U=0.750000, V=0.333333
- Texture Vertex 11: U=0.750000, V=0.666667
- Texture Vertex 12: U=1.000000, V=0.333333
- Texture Vertex 13: U=1.000000, V=0.666667
- COB Reader found face list in .COB file cube_constant_green_01.cob.
- Polygon 0:
- Assigning texture vertex index 3 [0.250000, 0.666667] to mesh vertex 3
- Assigning texture vertex index 1 [0.000000, 0.666667] to mesh vertex 1
- Assigning texture vertex index 0 [0.000000, 0.333333] to mesh vertex 0
- Local material Index=0, total materials for object = 1, vert_indices [3, 1, 0]
- Polygon 1:
- Assigning texture vertex index 2 [0.250000, 0.333333] to mesh vertex 2
- Assigning texture vertex index 3 [0.250000, 0.666667] to mesh vertex 3
- Assigning texture vertex index 0 [0.000000, 0.333333] to mesh vertex 0
- Local material Index=0, total materials for object = 1, vert_indices [2, 3, 0]
- Polygon 2:
- Assigning texture vertex index 5 [0.500000, 0.333333] to mesh vertex 5
- Assigning texture vertex index 2 [0.250000, 0.333333] to mesh vertex 2
- Assigning texture vertex index 8 [0.250000, 0.000000] to mesh vertex 0
- Local material Index=0, total materials for object = 1, vert_indices [5, 2, 0]
- Polygon 3:
- Assigning texture vertex index 4 [0.500000, 0.000000] to mesh vertex 4
- Assigning texture vertex index 5 [0.500000, 0.333333] to mesh vertex 5
- Assigning texture vertex index 8 [0.250000, 0.000000] to mesh vertex 0
- Local material Index=0, total materials for object = 1, vert_indices [4, 5, 0]
- Polygon 4:
- Assigning texture vertex index 6 [0.500000, 0.666667] to mesh vertex 6
- Assigning texture vertex index 3 [0.250000, 0.666667] to mesh vertex 3
- Assigning texture vertex index 2 [0.250000, 0.333333] to mesh vertex 2
- Local material Index=0, total materials for object = 1, vert_indices [6, 3, 2]
- Polygon 5:
- Assigning texture vertex index 5 [0.500000, 0.333333] to mesh vertex 5
- Assigning texture vertex index 6 [0.500000, 0.666667] to mesh vertex 6
- Assigning texture vertex index 2 [0.250000, 0.333333] to mesh vertex 2
- Local material Index=0, total materials for object = 1, vert_indices [5, 6, 2]
- Polygon 6:
- Assigning texture vertex index 6 [0.500000, 0.666667] to mesh vertex 6
- Assigning texture vertex index 7 [0.500000, 1.000000] to mesh vertex 7
- Assigning texture vertex index 9 [0.250000, 1.000000] to mesh vertex 1
- Local material Index=0, total materials for object = 1, vert_indices [6, 7, 1]
- Polygon 7:
- Assigning texture vertex index 3 [0.250000, 0.666667] to mesh vertex 3
- Assigning texture vertex index 6 [0.500000, 0.666667] to mesh vertex 6
- Assigning texture vertex index 9 [0.250000, 1.000000] to mesh vertex 1
- Local material Index=0, total materials for object = 1, vert_indices [3, 6, 1]
- Polygon 8:
- Assigning texture vertex index 6 [0.500000, 0.666667] to mesh vertex 6
- Assigning texture vertex index 5 [0.500000, 0.333333] to mesh vertex 5
- Assigning texture vertex index 10 [0.750000, 0.333333] to mesh vertex 4
- Local material Index=0, total materials for object = 1, vert_indices [6, 5, 4]
- Polygon 9:
- Assigning texture vertex index 11 [0.750000, 0.666667] to mesh vertex 7
- Assigning texture vertex index 6 [0.500000, 0.666667] to mesh vertex 6
- Assigning texture vertex index 10 [0.750000, 0.333333] to mesh vertex 4
- Local material Index=0, total materials for object = 1, vert_indices [7, 6, 4]
- Polygon 10:
- Assigning texture vertex index 11 [0.750000, 0.666667] to mesh vertex 7
- Assigning texture vertex index 10 [0.750000, 0.333333] to mesh vertex 4
- Assigning texture vertex index 12 [1.000000, 0.333333] to mesh vertex 0
- Local material Index=0, total materials for object = 1, vert_indices [7, 4, 0]
- Polygon 11:
- Assigning texture vertex index 13 [1.000000, 0.666667] to mesh vertex 1
- Assigning texture vertex index 11 [0.750000, 0.666667] to mesh vertex 7
- Assigning texture vertex index 12 [1.000000, 0.333333] to mesh vertex 0
- Local material Index=0, total materials for object = 1, vert_indices [1, 7, 0]
- fixing poly material 0 from index 0 to index 1
- Polygon 16-bit
- fixing poly material 1 from index 0 to index 1
- Polygon 16-bit
- fixing poly material 2 from index 0 to index 1
- Polygon 16-bit
- fixing poly material 3 from index 0 to index 1
- Polygon 16-bit
- fixing poly material 4 from index 0 to index 1
- Polygon 16-bit
- fixing poly material 5 from index 0 to index 1
- Polygon 16-bit
- fixing poly material 6 from index 0 to index 1
- Polygon 16-bit
- fixing poly material 7 from index 0 to index 1
- Polygon 16-bit
- fixing poly material 8 from index 0 to index 1
- Polygon 16-bit
- fixing poly material 9 from index 0 to index 1
- Polygon 16-bit
- fixing poly material 10 from index 0 to index 1
- Polygon 16-bit
- fixing poly material 11 from index 0 to index 1
- Polygon 16-bit
- Material 0
- int state = 0
- int id = 0
- char name[64] =
- int attr = 32
- int r = 255
- int g = 0
- int b = 0
- int alpha = 0
- int color = 32
- float ka = 0.100000
- kd = 1.000000
- ks = 0.100000
- power = 0.000000
- char texture_file =
- Material 1
- int state = 0
- int id = 0
- char name[64] =
- int attr = 32
- int r = 0
- int g = 255
- int b = 10
- int alpha = 0
- int color = 32
- float ka = 0.100000
- kd = 1.000000
- ks = 0.100000
- power = 0.000000
- char texture_file =
- processing poly 0
- processing poly 1
- processing poly 2
- processing poly 3
- processing poly 4
- processing poly 5
- processing poly 6
- processing poly 7
- processing poly 8
- processing poly 9
- processing poly 10
- processing poly 11
- Processing vertex: 0, attr: 1, contributors: 0
- Processing vertex: 1, attr: 1, contributors: 0
- Processing vertex: 2, attr: 1, contributors: 0
- Processing vertex: 3, attr: 1, contributors: 0
- Processing vertex: 4, attr: 1, contributors: 0
- Processing vertex: 5, attr: 1, contributors: 0
- Processing vertex: 6, attr: 1, contributors: 0
- Processing vertex: 7, attr: 1, contributors: 0
- COB Reader Object Name: Cube
- Local COB Matrix:=
- 1.000000 0.000000 0.000000 0.000000
- 0.000000 1.000000 0.000000 0.000000
- 0.000000 0.000000 1.000000 0.000000
- 0.000000 0.000000 0.000000 1.000000
- World COB Matrix:=
- 0.500000 0.000000 0.000000 0.000000
- 0.000000 0.500000 0.000000 0.000000
- 0.000000 0.000000 0.500000 0.000000
- 0.000000 0.000000 0.000000 1.000000
- COB Reader Num Vertices: 8
- Vertex 0 = -10.000000, -10.000000, 0.000000, 1.000000
- Vertex 1 = -10.000000, -10.000000, 20.000000, 1.000000
- Vertex 2 = 10.000000, -10.000000, 0.000000, 1.000000
- Vertex 3 = 10.000000, -10.000000, 20.000000, 1.000000
- Vertex 4 = -10.000000, 10.000000, 0.000000, 1.000000
- Vertex 5 = 10.000000, 10.000000, 0.000000, 1.000000
- Vertex 6 = 10.000000, 10.000000, 20.000000, 1.000000
- Vertex 7 = -10.000000, 10.000000, 20.000000, 1.000000
- Object average radius = 0.000000, max radius = 0.000000
- COB Reader Texture Vertices: 14
- Texture Vertex 0: U=0.000000, V=0.333333
- Texture Vertex 1: U=0.000000, V=0.666667
- Texture Vertex 2: U=0.250000, V=0.333333
- Texture Vertex 3: U=0.250000, V=0.666667
- Texture Vertex 4: U=0.500000, V=0.000000
- Texture Vertex 5: U=0.500000, V=0.333333
- Texture Vertex 6: U=0.500000, V=0.666667
- Texture Vertex 7: U=0.500000, V=1.000000
- Texture Vertex 8: U=0.250000, V=0.000000
- Texture Vertex 9: U=0.250000, V=1.000000
- Texture Vertex 10: U=0.750000, V=0.333333
- Texture Vertex 11: U=0.750000, V=0.666667
- Texture Vertex 12: U=1.000000, V=0.333333
- Texture Vertex 13: U=1.000000, V=0.666667
- COB Reader found face list in .COB file cube_constant_blue_01.cob.
- Polygon 0:
- Assigning texture vertex index 3 [0.250000, 0.666667] to mesh vertex 3
- Assigning texture vertex index 1 [0.000000, 0.666667] to mesh vertex 1
- Assigning texture vertex index 0 [0.000000, 0.333333] to mesh vertex 0
- Local material Index=0, total materials for object = 1, vert_indices [3, 1, 0]
- Polygon 1:
- Assigning texture vertex index 2 [0.250000, 0.333333] to mesh vertex 2
- Assigning texture vertex index 3 [0.250000, 0.666667] to mesh vertex 3
- Assigning texture vertex index 0 [0.000000, 0.333333] to mesh vertex 0
- Local material Index=0, total materials for object = 1, vert_indices [2, 3, 0]
- Polygon 2:
- Assigning texture vertex index 5 [0.500000, 0.333333] to mesh vertex 5
- Assigning texture vertex index 2 [0.250000, 0.333333] to mesh vertex 2
- Assigning texture vertex index 8 [0.250000, 0.000000] to mesh vertex 0
- Local material Index=0, total materials for object = 1, vert_indices [5, 2, 0]
- Polygon 3:
- Assigning texture vertex index 4 [0.500000, 0.000000] to mesh vertex 4
- Assigning texture vertex index 5 [0.500000, 0.333333] to mesh vertex 5
- Assigning texture vertex index 8 [0.250000, 0.000000] to mesh vertex 0
- Local material Index=0, total materials for object = 1, vert_indices [4, 5, 0]
- Polygon 4:
- Assigning texture vertex index 6 [0.500000, 0.666667] to mesh vertex 6
- Assigning texture vertex index 3 [0.250000, 0.666667] to mesh vertex 3
- Assigning texture vertex index 2 [0.250000, 0.333333] to mesh vertex 2
- Local material Index=0, total materials for object = 1, vert_indices [6, 3, 2]
- Polygon 5:
- Assigning texture vertex index 5 [0.500000, 0.333333] to mesh vertex 5
- Assigning texture vertex index 6 [0.500000, 0.666667] to mesh vertex 6
- Assigning texture vertex index 2 [0.250000, 0.333333] to mesh vertex 2
- Local material Index=0, total materials for object = 1, vert_indices [5, 6, 2]
- Polygon 6:
- Assigning texture vertex index 6 [0.500000, 0.666667] to mesh vertex 6
- Assigning texture vertex index 7 [0.500000, 1.000000] to mesh vertex 7
- Assigning texture vertex index 9 [0.250000, 1.000000] to mesh vertex 1
- Local material Index=0, total materials for object = 1, vert_indices [6, 7, 1]
- Polygon 7:
- Assigning texture vertex index 3 [0.250000, 0.666667] to mesh vertex 3
- Assigning texture vertex index 6 [0.500000, 0.666667] to mesh vertex 6
- Assigning texture vertex index 9 [0.250000, 1.000000] to mesh vertex 1
- Local material Index=0, total materials for object = 1, vert_indices [3, 6, 1]
- Polygon 8:
- Assigning texture vertex index 6 [0.500000, 0.666667] to mesh vertex 6
- Assigning texture vertex index 5 [0.500000, 0.333333] to mesh vertex 5
- Assigning texture vertex index 10 [0.750000, 0.333333] to mesh vertex 4
- Local material Index=0, total materials for object = 1, vert_indices [6, 5, 4]
- Polygon 9:
- Assigning texture vertex index 11 [0.750000, 0.666667] to mesh vertex 7
- Assigning texture vertex index 6 [0.500000, 0.666667] to mesh vertex 6
- Assigning texture vertex index 10 [0.750000, 0.333333] to mesh vertex 4
- Local material Index=0, total materials for object = 1, vert_indices [7, 6, 4]
- Polygon 10:
- Assigning texture vertex index 11 [0.750000, 0.666667] to mesh vertex 7
- Assigning texture vertex index 10 [0.750000, 0.333333] to mesh vertex 4
- Assigning texture vertex index 12 [1.000000, 0.333333] to mesh vertex 0
- Local material Index=0, total materials for object = 1, vert_indices [7, 4, 0]
- Polygon 11:
- Assigning texture vertex index 13 [1.000000, 0.666667] to mesh vertex 1
- Assigning texture vertex index 11 [0.750000, 0.666667] to mesh vertex 7
- Assigning texture vertex index 12 [1.000000, 0.333333] to mesh vertex 0
- Local material Index=0, total materials for object = 1, vert_indices [1, 7, 0]
- fixing poly material 0 from index 0 to index 2
- Polygon 16-bit
- fixing poly material 1 from index 0 to index 2
- Polygon 16-bit
- fixing poly material 2 from index 0 to index 2
- Polygon 16-bit
- fixing poly material 3 from index 0 to index 2
- Polygon 16-bit
- fixing poly material 4 from index 0 to index 2
- Polygon 16-bit
- fixing poly material 5 from index 0 to index 2
- Polygon 16-bit
- fixing poly material 6 from index 0 to index 2
- Polygon 16-bit
- fixing poly material 7 from index 0 to index 2
- Polygon 16-bit
- fixing poly material 8 from index 0 to index 2
- Polygon 16-bit
- fixing poly material 9 from index 0 to index 2
- Polygon 16-bit
- fixing poly material 10 from index 0 to index 2
- Polygon 16-bit
- fixing poly material 11 from index 0 to index 2
- Polygon 16-bit
- Material 0
- int state = 0
- int id = 0
- char name[64] =
- int attr = 32
- int r = 255
- int g = 0
- int b = 0
- int alpha = 0
- int color = 32
- float ka = 0.100000
- kd = 1.000000
- ks = 0.100000
- power = 0.000000
- char texture_file =
- Material 1
- int state = 0
- int id = 0
- char name[64] =
- int attr = 32
- int r = 0
- int g = 255
- int b = 10
- int alpha = 0
- int color = 32
- float ka = 0.100000
- kd = 1.000000
- ks = 0.100000
- power = 0.000000
- char texture_file =
- Material 2
- int state = 0
- int id = 0
- char name[64] =
- int attr = 32
- int r = 0
- int g = 0
- int b = 255
- int alpha = 0
- int color = 32
- float ka = 0.100000
- kd = 1.000000
- ks = 0.100000
- power = 0.000000
- char texture_file =
- processing poly 0
- processing poly 1
- processing poly 2
- processing poly 3
- processing poly 4
- processing poly 5
- processing poly 6
- processing poly 7
- processing poly 8
- processing poly 9
- processing poly 10
- processing poly 11
- Processing vertex: 0, attr: 1, contributors: 0
- Processing vertex: 1, attr: 1, contributors: 0
- Processing vertex: 2, attr: 1, contributors: 0
- Processing vertex: 3, attr: 1, contributors: 0
- Processing vertex: 4, attr: 1, contributors: 0
- Processing vertex: 5, attr: 1, contributors: 0
- Processing vertex: 6, attr: 1, contributors: 0
- Processing vertex: 7, attr: 1, contributors: 0
- COB Reader Object Name: Cube
- Local COB Matrix:=
- 1.000000 0.000000 0.000000 0.000000
- 0.000000 1.000000 0.000000 0.000000
- 0.000000 0.000000 1.000000 0.000000
- 0.000000 0.000000 0.000000 1.000000
- World COB Matrix:=
- 0.500000 0.000000 0.000000 0.000000
- 0.000000 0.500000 0.000000 0.000000
- 0.000000 0.000000 0.500000 0.000000
- 0.000000 0.000000 0.000000 1.000000
- COB Reader Num Vertices: 8
- Vertex 0 = -10.000000, -10.000000, 0.000000, 1.000000
- Vertex 1 = -10.000000, -10.000000, 20.000000, 1.000000
- Vertex 2 = 10.000000, -10.000000, 0.000000, 1.000000
- Vertex 3 = 10.000000, -10.000000, 20.000000, 1.000000
- Vertex 4 = -10.000000, 10.000000, 0.000000, 1.000000
- Vertex 5 = 10.000000, 10.000000, 0.000000, 1.000000
- Vertex 6 = 10.000000, 10.000000, 20.000000, 1.000000
- Vertex 7 = -10.000000, 10.000000, 20.000000, 1.000000
- Object average radius = 0.000000, max radius = 0.000000
- COB Reader Texture Vertices: 14
- Texture Vertex 0: U=0.000000, V=0.333333
- Texture Vertex 1: U=0.000000, V=0.666667
- Texture Vertex 2: U=0.250000, V=0.333333
- Texture Vertex 3: U=0.250000, V=0.666667
- Texture Vertex 4: U=0.500000, V=0.000000
- Texture Vertex 5: U=0.500000, V=0.333333
- Texture Vertex 6: U=0.500000, V=0.666667
- Texture Vertex 7: U=0.500000, V=1.000000
- Texture Vertex 8: U=0.250000, V=0.000000
- Texture Vertex 9: U=0.250000, V=1.000000
- Texture Vertex 10: U=0.750000, V=0.333333
- Texture Vertex 11: U=0.750000, V=0.666667
- Texture Vertex 12: U=1.000000, V=0.333333
- Texture Vertex 13: U=1.000000, V=0.666667
- COB Reader found face list in .COB file cube_constant_yellow_01.cob.
- Polygon 0:
- Assigning texture vertex index 3 [0.250000, 0.666667] to mesh vertex 3
- Assigning texture vertex index 1 [0.000000, 0.666667] to mesh vertex 1
- Assigning texture vertex index 0 [0.000000, 0.333333] to mesh vertex 0
- Local material Index=0, total materials for object = 1, vert_indices [3, 1, 0]
- Polygon 1:
- Assigning texture vertex index 2 [0.250000, 0.333333] to mesh vertex 2
- Assigning texture vertex index 3 [0.250000, 0.666667] to mesh vertex 3
- Assigning texture vertex index 0 [0.000000, 0.333333] to mesh vertex 0
- Local material Index=0, total materials for object = 1, vert_indices [2, 3, 0]
- Polygon 2:
- Assigning texture vertex index 5 [0.500000, 0.333333] to mesh vertex 5
- Assigning texture vertex index 2 [0.250000, 0.333333] to mesh vertex 2
- Assigning texture vertex index 8 [0.250000, 0.000000] to mesh vertex 0
- Local material Index=0, total materials for object = 1, vert_indices [5, 2, 0]
- Polygon 3:
- Assigning texture vertex index 4 [0.500000, 0.000000] to mesh vertex 4
- Assigning texture vertex index 5 [0.500000, 0.333333] to mesh vertex 5
- Assigning texture vertex index 8 [0.250000, 0.000000] to mesh vertex 0
- Local material Index=0, total materials for object = 1, vert_indices [4, 5, 0]
- Polygon 4:
- Assigning texture vertex index 6 [0.500000, 0.666667] to mesh vertex 6
- Assigning texture vertex index 3 [0.250000, 0.666667] to mesh vertex 3
- Assigning texture vertex index 2 [0.250000, 0.333333] to mesh vertex 2
- Local material Index=0, total materials for object = 1, vert_indices [6, 3, 2]
- Polygon 5:
- Assigning texture vertex index 5 [0.500000, 0.333333] to mesh vertex 5
- Assigning texture vertex index 6 [0.500000, 0.666667] to mesh vertex 6
- Assigning texture vertex index 2 [0.250000, 0.333333] to mesh vertex 2
- Local material Index=0, total materials for object = 1, vert_indices [5, 6, 2]
- Polygon 6:
- Assigning texture vertex index 6 [0.500000, 0.666667] to mesh vertex 6
- Assigning texture vertex index 7 [0.500000, 1.000000] to mesh vertex 7
- Assigning texture vertex index 9 [0.250000, 1.000000] to mesh vertex 1
- Local material Index=0, total materials for object = 1, vert_indices [6, 7, 1]
- Polygon 7:
- Assigning texture vertex index 3 [0.250000, 0.666667] to mesh vertex 3
- Assigning texture vertex index 6 [0.500000, 0.666667] to mesh vertex 6
- Assigning texture vertex index 9 [0.250000, 1.000000] to mesh vertex 1
- Local material Index=0, total materials for object = 1, vert_indices [3, 6, 1]
- Polygon 8:
- Assigning texture vertex index 6 [0.500000, 0.666667] to mesh vertex 6
- Assigning texture vertex index 5 [0.500000, 0.333333] to mesh vertex 5
- Assigning texture vertex index 10 [0.750000, 0.333333] to mesh vertex 4
- Local material Index=0, total materials for object = 1, vert_indices [6, 5, 4]
- Polygon 9:
- Assigning texture vertex index 11 [0.750000, 0.666667] to mesh vertex 7
- Assigning texture vertex index 6 [0.500000, 0.666667] to mesh vertex 6
- Assigning texture vertex index 10 [0.750000, 0.333333] to mesh vertex 4
- Local material Index=0, total materials for object = 1, vert_indices [7, 6, 4]
- Polygon 10:
- Assigning texture vertex index 11 [0.750000, 0.666667] to mesh vertex 7
- Assigning texture vertex index 10 [0.750000, 0.333333] to mesh vertex 4
- Assigning texture vertex index 12 [1.000000, 0.333333] to mesh vertex 0
- Local material Index=0, total materials for object = 1, vert_indices [7, 4, 0]
- Polygon 11:
- Assigning texture vertex index 13 [1.000000, 0.666667] to mesh vertex 1
- Assigning texture vertex index 11 [0.750000, 0.666667] to mesh vertex 7
- Assigning texture vertex index 12 [1.000000, 0.333333] to mesh vertex 0
- Local material Index=0, total materials for object = 1, vert_indices [1, 7, 0]
- fixing poly material 0 from index 0 to index 3
- Polygon 16-bit
- fixing poly material 1 from index 0 to index 3
- Polygon 16-bit
- fixing poly material 2 from index 0 to index 3
- Polygon 16-bit
- fixing poly material 3 from index 0 to index 3
- Polygon 16-bit
- fixing poly material 4 from index 0 to index 3
- Polygon 16-bit
- fixing poly material 5 from index 0 to index 3
- Polygon 16-bit
- fixing poly material 6 from index 0 to index 3
- Polygon 16-bit
- fixing poly material 7 from index 0 to index 3
- Polygon 16-bit
- fixing poly material 8 from index 0 to index 3
- Polygon 16-bit
- fixing poly material 9 from index 0 to index 3
- Polygon 16-bit
- fixing poly material 10 from index 0 to index 3
- Polygon 16-bit
- fixing poly material 11 from index 0 to index 3
- Polygon 16-bit
- Material 0
- int state = 0
- int id = 0
- char name[64] =
- int attr = 32
- int r = 255
- int g = 0
- int b = 0
- int alpha = 0
- int color = 32
- float ka = 0.100000
- kd = 1.000000
- ks = 0.100000
- power = 0.000000
- char texture_file =
- Material 1
- int state = 0
- int id = 0
- char name[64] =
- int attr = 32
- int r = 0
- int g = 255
- int b = 10
- int alpha = 0
- int color = 32
- float ka = 0.100000
- kd = 1.000000
- ks = 0.100000
- power = 0.000000
- char texture_file =
- Material 2
- int state = 0
- int id = 0
- char name[64] =
- int attr = 32
- int r = 0
- int g = 0
- int b = 255
- int alpha = 0
- int color = 32
- float ka = 0.100000
- kd = 1.000000
- ks = 0.100000
- power = 0.000000
- char texture_file =
- Material 3
- int state = 0
- int id = 0
- char name[64] =
- int attr = 32
- int r = 251
- int g = 255
- int b = 10
- int alpha = 0
- int color = 32
- float ka = 0.100000
- kd = 1.000000
- ks = 0.100000
- power = 0.000000
- char texture_file =
- processing poly 0
- processing poly 1
- processing poly 2
- processing poly 3
- processing poly 4
- processing poly 5
- processing poly 6
- processing poly 7
- processing poly 8
- processing poly 9
- processing poly 10
- processing poly 11
- Processing vertex: 0, attr: 1, contributors: 0
- Processing vertex: 1, attr: 1, contributors: 0
- Processing vertex: 2, attr: 1, contributors: 0
- Processing vertex: 3, attr: 1, contributors: 0
- Processing vertex: 4, attr: 1, contributors: 0
- Processing vertex: 5, attr: 1, contributors: 0
- Processing vertex: 6, attr: 1, contributors: 0
- Processing vertex: 7, attr: 1, contributors: 0
- COB Reader Object Name: Cube
- Local COB Matrix:=
- 1.000000 0.000000 0.000000 0.000000
- 0.000000 1.000000 0.000000 0.000000
- 0.000000 0.000000 1.000000 0.000000
- 0.000000 0.000000 0.000000 1.000000
- World COB Matrix:=
- 0.500000 0.000000 0.000000 0.000000
- 0.000000 0.500000 0.000000 0.000000
- 0.000000 0.000000 0.500000 0.000000
- 0.000000 0.000000 0.000000 1.000000
- COB Reader Num Vertices: 8
- Vertex 0 = -10.000000, -10.000000, 0.000000, 1.000000
- Vertex 1 = -10.000000, -10.000000, 20.000000, 1.000000
- Vertex 2 = 10.000000, -10.000000, 0.000000, 1.000000
- Vertex 3 = 10.000000, -10.000000, 20.000000, 1.000000
- Vertex 4 = -10.000000, 10.000000, 0.000000, 1.000000
- Vertex 5 = 10.000000, 10.000000, 0.000000, 1.000000
- Vertex 6 = 10.000000, 10.000000, 20.000000, 1.000000
- Vertex 7 = -10.000000, 10.000000, 20.000000, 1.000000
- Object average radius = 0.000000, max radius = 0.000000
- COB Reader Texture Vertices: 14
- Texture Vertex 0: U=0.000000, V=0.333333
- Texture Vertex 1: U=0.000000, V=0.666667
- Texture Vertex 2: U=0.250000, V=0.333333
- Texture Vertex 3: U=0.250000, V=0.666667
- Texture Vertex 4: U=0.500000, V=0.000000
- Texture Vertex 5: U=0.500000, V=0.333333
- Texture Vertex 6: U=0.500000, V=0.666667
- Texture Vertex 7: U=0.500000, V=1.000000
- Texture Vertex 8: U=0.250000, V=0.000000
- Texture Vertex 9: U=0.250000, V=1.000000
- Texture Vertex 10: U=0.750000, V=0.333333
- Texture Vertex 11: U=0.750000, V=0.666667
- Texture Vertex 12: U=1.000000, V=0.333333
- Texture Vertex 13: U=1.000000, V=0.666667
- COB Reader found face list in .COB file cube_constant_white_01.cob.
- Polygon 0:
- Assigning texture vertex index 3 [0.250000, 0.666667] to mesh vertex 3
- Assigning texture vertex index 1 [0.000000, 0.666667] to mesh vertex 1
- Assigning texture vertex index 0 [0.000000, 0.333333] to mesh vertex 0
- Local material Index=0, total materials for object = 1, vert_indices [3, 1, 0]
- Polygon 1:
- Assigning texture vertex index 2 [0.250000, 0.333333] to mesh vertex 2
- Assigning texture vertex index 3 [0.250000, 0.666667] to mesh vertex 3
- Assigning texture vertex index 0 [0.000000, 0.333333] to mesh vertex 0
- Local material Index=0, total materials for object = 1, vert_indices [2, 3, 0]
- Polygon 2:
- Assigning texture vertex index 5 [0.500000, 0.333333] to mesh vertex 5
- Assigning texture vertex index 2 [0.250000, 0.333333] to mesh vertex 2
- Assigning texture vertex index 8 [0.250000, 0.000000] to mesh vertex 0
- Local material Index=0, total materials for object = 1, vert_indices [5, 2, 0]
- Polygon 3:
- Assigning texture vertex index 4 [0.500000, 0.000000] to mesh vertex 4
- Assigning texture vertex index 5 [0.500000, 0.333333] to mesh vertex 5
- Assigning texture vertex index 8 [0.250000, 0.000000] to mesh vertex 0
- Local material Index=0, total materials for object = 1, vert_indices [4, 5, 0]
- Polygon 4:
- Assigning texture vertex index 6 [0.500000, 0.666667] to mesh vertex 6
- Assigning texture vertex index 3 [0.250000, 0.666667] to mesh vertex 3
- Assigning texture vertex index 2 [0.250000, 0.333333] to mesh vertex 2
- Local material Index=0, total materials for object = 1, vert_indices [6, 3, 2]
- Polygon 5:
- Assigning texture vertex index 5 [0.500000, 0.333333] to mesh vertex 5
- Assigning texture vertex index 6 [0.500000, 0.666667] to mesh vertex 6
- Assigning texture vertex index 2 [0.250000, 0.333333] to mesh vertex 2
- Local material Index=0, total materials for object = 1, vert_indices [5, 6, 2]
- Polygon 6:
- Assigning texture vertex index 6 [0.500000, 0.666667] to mesh vertex 6
- Assigning texture vertex index 7 [0.500000, 1.000000] to mesh vertex 7
- Assigning texture vertex index 9 [0.250000, 1.000000] to mesh vertex 1
- Local material Index=0, total materials for object = 1, vert_indices [6, 7, 1]
- Polygon 7:
- Assigning texture vertex index 3 [0.250000, 0.666667] to mesh vertex 3
- Assigning texture vertex index 6 [0.500000, 0.666667] to mesh vertex 6
- Assigning texture vertex index 9 [0.250000, 1.000000] to mesh vertex 1
- Local material Index=0, total materials for object = 1, vert_indices [3, 6, 1]
- Polygon 8:
- Assigning texture vertex index 6 [0.500000, 0.666667] to mesh vertex 6
- Assigning texture vertex index 5 [0.500000, 0.333333] to mesh vertex 5
- Assigning texture vertex index 10 [0.750000, 0.333333] to mesh vertex 4
- Local material Index=0, total materials for object = 1, vert_indices [6, 5, 4]
- Polygon 9:
- Assigning texture vertex index 11 [0.750000, 0.666667] to mesh vertex 7
- Assigning texture vertex index 6 [0.500000, 0.666667] to mesh vertex 6
- Assigning texture vertex index 10 [0.750000, 0.333333] to mesh vertex 4
- Local material Index=0, total materials for object = 1, vert_indices [7, 6, 4]
- Polygon 10:
- Assigning texture vertex index 11 [0.750000, 0.666667] to mesh vertex 7
- Assigning texture vertex index 10 [0.750000, 0.333333] to mesh vertex 4
- Assigning texture vertex index 12 [1.000000, 0.333333] to mesh vertex 0
- Local material Index=0, total materials for object = 1, vert_indices [7, 4, 0]
- Polygon 11:
- Assigning texture vertex index 13 [1.000000, 0.666667] to mesh vertex 1
- Assigning texture vertex index 11 [0.750000, 0.666667] to mesh vertex 7
- Assigning texture vertex index 12 [1.000000, 0.333333] to mesh vertex 0
- Local material Index=0, total materials for object = 1, vert_indices [1, 7, 0]
- fixing poly material 0 from index 0 to index 4
- Polygon 16-bit
- fixing poly material 1 from index 0 to index 4
- Polygon 16-bit
- fixing poly material 2 from index 0 to index 4
- Polygon 16-bit
- fixing poly material 3 from index 0 to index 4
- Polygon 16-bit
- fixing poly material 4 from index 0 to index 4
- Polygon 16-bit
- fixing poly material 5 from index 0 to index 4
- Polygon 16-bit
- fixing poly material 6 from index 0 to index 4
- Polygon 16-bit
- fixing poly material 7 from index 0 to index 4
- Polygon 16-bit
- fixing poly material 8 from index 0 to index 4
- Polygon 16-bit
- fixing poly material 9 from index 0 to index 4
- Polygon 16-bit
- fixing poly material 10 from index 0 to index 4
- Polygon 16-bit
- fixing poly material 11 from index 0 to index 4
- Polygon 16-bit
- Material 0
- int state = 0
- int id = 0
- char name[64] =
- int attr = 32
- int r = 255
- int g = 0
- int b = 0
- int alpha = 0
- int color = 32
- float ka = 0.100000
- kd = 1.000000
- ks = 0.100000
- power = 0.000000
- char texture_file =
- Material 1
- int state = 0
- int id = 0
- char name[64] =
- int attr = 32
- int r = 0
- int g = 255
- int b = 10
- int alpha = 0
- int color = 32
- float ka = 0.100000
- kd = 1.000000
- ks = 0.100000
- power = 0.000000
- char texture_file =
- Material 2
- int state = 0
- int id = 0
- char name[64] =
- int attr = 32
- int r = 0
- int g = 0
- int b = 255
- int alpha = 0
- int color = 32
- float ka = 0.100000
- kd = 1.000000
- ks = 0.100000
- power = 0.000000
- char texture_file =
- Material 3
- int state = 0
- int id = 0
- char name[64] =
- int attr = 32
- int r = 251
- int g = 255
- int b = 10
- int alpha = 0
- int color = 32
- float ka = 0.100000
- kd = 1.000000
- ks = 0.100000
- power = 0.000000
- char texture_file =
- Material 4
- int state = 0
- int id = 0
- char name[64] =
- int attr = 32
- int r = 255
- int g = 255
- int b = 255
- int alpha = 0
- int color = 32
- float ka = 0.100000
- kd = 1.000000
- ks = 0.100000
- power = 0.000000
- char texture_file =
- processing poly 0
- processing poly 1
- processing poly 2
- processing poly 3
- processing poly 4
- processing poly 5
- processing poly 6
- processing poly 7
- processing poly 8
- processing poly 9
- processing poly 10
- processing poly 11
- Processing vertex: 0, attr: 1, contributors: 0
- Processing vertex: 1, attr: 1, contributors: 0
- Processing vertex: 2, attr: 1, contributors: 0
- Processing vertex: 3, attr: 1, contributors: 0
- Processing vertex: 4, attr: 1, contributors: 0
- Processing vertex: 5, attr: 1, contributors: 0
- Processing vertex: 6, attr: 1, contributors: 0
- Processing vertex: 7, attr: 1, contributors: 0
- int identifier = 844121161
- int version = 8
- int skin_width = 256
- int skin_height = 256
- int framesize = 1756
- int num_skins = 2
- int num_verts = 429
- int num_textcoords = 437
- int num_polys = 756
- int num_openGLcmds = 4145
- int num_frames = 200
- int offset_skins = 68
- int offset_textcoords = 196
- int offset_polys = 1944
- int offset_frames = 11016
- int offset_openGLcmds = 362216
- int offset_end = 378796
- Preparing MD2_CONTAINER_PTR 6b1c28 for OBJECT4DV2_PTR 11d1e10
- Max radius=181.016220, Avg. Radius=79.695084
- Writing texture coordinates...
- Writing polygons...
- Closing Error Output File.