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hkpSurfaceVelocityUtil.h
上传用户:yisoukefu
上传日期:2020-08-09
资源大小:39506k
文件大小:4k
源码类别:
其他游戏
开发平台:
Visual C++
- /*
- *
- * Confidential Information of Telekinesys Research Limited (t/a Havok). Not for disclosure or distribution without Havok's
- * prior written consent. This software contains code, techniques and know-how which is confidential and proprietary to Havok.
- * Level 2 and Level 3 source code contains trade secrets of Havok. Havok Software (C) Copyright 1999-2009 Telekinesys Research Limited t/a Havok. All Rights Reserved. Use of this software is subject to the terms of an end user license agreement.
- *
- */
- #ifndef HK_UTILITIES2_SURFACE_VELOCITY_UTIL
- #define HK_UTILITIES2_SURFACE_VELOCITY_UTIL
- #include <Common/Base/hkBase.h>
- #include <Physics/Dynamics/Collide/hkpCollisionListener.h>
- #include <Physics/Dynamics/Entity/hkpEntityListener.h>
- class hkpRigidBody;
- /// Adds a surface velocity to an entity.
- /// Note: If you want to set a surface velocity once and forever and you do not keep a pointer to
- /// the instance, do not forget to call removeReference
- class hkpSurfaceVelocityUtil: public hkReferencedObject, private hkpCollisionListener, private hkpEntityListener
- {
- public:
- HK_DECLARE_CLASS_ALLOCATOR(HK_MEMORY_CLASS_UTILITIES);
- /// Creates a handle to a (unfiltered) surface velocity.
- ///
- /// Will call setSurfaceVelocity() in hkpResponseModifier, which gives the
- /// surface a conveyor-belt like behavior
- /// This is an entity listener, with 2 rigidbodies used to decide when to
- /// change the mass and what to change it to. You may implement a world listener
- /// and a look-up table to change the response of any object in contact with any
- /// other object
- hkpSurfaceVelocityUtil( hkpRigidBody* body, const hkVector4& surfaceVelocityWorld);
- ///
- ~hkpSurfaceVelocityUtil();
- /// Sets the surface velocity for the rigid body in world space
- void setSurfaceVelocity( const hkVector4& velWorld );
- /// Get the surface velocity for the rigid body in world space
- inline const hkVector4& getSurfaceVelocity() const;
- /// Get a non-const reference to the surface velocity for the rigid body in world space
- inline hkVector4& getSurfaceVelocity();
- protected:
- // The hkpCollisionListener interface implementation
- virtual void contactPointAddedCallback( hkpContactPointAddedEvent& event);
- // The hkpCollisionListener interface implementation
- virtual void contactPointConfirmedCallback( hkpContactPointConfirmedEvent& event){}
- // The hkpCollisionListener interface implementation
- virtual void contactPointRemovedCallback( hkpContactPointRemovedEvent& event){}
- // The hkpCollisionListener interface implementation
- virtual void contactProcessCallback( hkpContactProcessEvent& event);
- virtual void entityDeletedCallback( hkpEntity* entity );
- protected:
- hkpRigidBody* m_rigidBody;
- hkVector4 m_surfaceVelocity;
- };
- #include <Physics/Utilities/Collide/ContactModifiers/SurfaceVelocity/hkpSurfaceVelocityUtil.inl>
- #endif // HK_UTILITIES2_SURFACE_VELOCITY_UTIL
- /*
- * Havok SDK - NO SOURCE PC DOWNLOAD, BUILD(#20090216)
- *
- * Confidential Information of Havok. (C) Copyright 1999-2009
- * Telekinesys Research Limited t/a Havok. All Rights Reserved. The Havok
- * Logo, and the Havok buzzsaw logo are trademarks of Havok. Title, ownership
- * rights, and intellectual property rights in the Havok software remain in
- * Havok and/or its suppliers.
- *
- * Use of this software for evaluation purposes is subject to and indicates
- * acceptance of the End User licence Agreement for this product. A copy of
- * the license is included with this software and is also available at www.havok.com/tryhavok.
- *
- */